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Returning 35 results for 'secrets of runes defense variety'.
Monsters
Baldur’s Gate: Descent into Avernus
Suave Defense. While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.Multiattack. Amrik makes three dagger attacks.
Dagger. Melee or Ranged Weapon
Vanthampur of Baldur’s Gate. Amrik loves to exchange pleasantries over drinks before conducting business. He has trained Laraelra’s staff to recognize a variety of innocuous hand gestures that
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Shell Defense
reactions.A rare variety of hydra native to the wilds of Eldraine, snapping hydras resemble giant, many-headed turtles. Snapping hydras dwell at the bottom of the wild’s largest lakes, or along
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence
variety of ways. Some dragonborn identify with a particular kind of dragon and attempt to emulate such dragons’ attitudes and behavior. Others consider their draconic heritage—chromatic
classes
Xanathar's Guide to Everything
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It
often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical
classes
Xanathar's Guide to Everything
A variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It
often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage’s typical
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
Senate is a sprawling bureaucracy, and people in a variety of positions throughout the guild can pull strings to make things happen. Because of the guild’s role in making and enforcing laws for
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
their ingenuity and skill had turned toward scheming against their patron, the spark of creativity was torn from their souls. Finally, to ensure that the kenku could never divulge any secrets, their
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
the supernatural power held within runes. The art of runecraft was initially created by giants, but over time, the practice has been adopted by many peoples. As such, though Giant runes are the most
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Waterdeep (Northeast) The siege weapon in Waterdeep’s defense zone (see Map 1.5) is a small bronze cannon inlaid with arcane runes and mounted on a heavy tripod. It launches balls of crackling
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
” provides tables you can use to determine the contents—both valuable and mundane—of a roaming giant's bag. “Relics of Giant Realms” details the variety of valuable treasures left by ancient giants
' civilizations. “Magic Items” presents new magic items associated with giants, their legends, and their magic runes. Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is a fictional persona created by the Tyrants, played by a variety of changelings at different times. The Spider is a changeling information broker who owns a cosmetics store called Honest Faces in
the Dragoneyes district. This location is a common destination for people who want to purchase secrets from the Tyrants. Though the Spider often sells secrets for gold, sometimes it will trade its knowledge only for services or other secrets.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Southeast Storeroom The door frame has an electrum coin wedged into it (see area 19). The room’s features are as follows: Containers. Hundreds of empty chests and trunks in a variety of sizes
minute. Characters must be 10th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clandestine variety. I would be interested to learn your secrets.”
Landro wishes to learn secrets from the characters through a type of osmosis. Landro tells the characters that this process is
Mount Ironrot, the graymatter engine fell into a despondent torpor that lasted until the arrival of its recent visitors. Brian Valeza Landro Sharing Secrets Landro understands the world by peering into
classes
Basic Rules (2014)
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
3
1
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10th
+4
Bardic Inspiration (d10), Expertise, Magical Secrets
4
14
4
3
3
3
2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concern of any stronghold is defense, but older and prosperous strongholds can grow to become wondrous underground cities filled with generations of exquisite dwarven artisanship. Regardless of a
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Before the Siege However the characters become enlisted in Lekar’s defense, they face a hopeless battle. They join hundreds of unprepared defenders, including commoners holding clubs or longbows for
soldiers. Any character who succeeds on a DC 16 Wisdom (Perception) check finds useful materials among the carts and cargo cleared from the streets— weapons, a variety of adventuring gear, or the resources to approximate one gunpowder keg explosive (described in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to reward players who take the time to search for them. For each door and room, consider their original purpose: were secret doors a defense against invaders, or do denizens of the dungeon scheme to keep secrets from each other? Secrets can help you develop the story of a dungeon.
stream might run through the middle of a stronghold, causing variation in the shapes and sizes of rooms and necessitating features such as bridges and drains. Secrets. Add secret doors and secret rooms
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githzerai Psion These powerful psions oversee githzerai sanctuaries, study enigmatic planar events, and lead rrakkma—hostile forays into mind flayer colonies to slay illithids and uncover secrets of
the spellcasting ability (spell save DC 16):
At Will: Mage Hand (the hand is Invisible)
1/Day Each: Plane Shift, See Invisibility
Reactions
Psionic Defense. The githzerai casts Feather Fall or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
came here to learn secrets and receive divine guidance. While attuned to the room and inside it, a dwarf can cast the divination spell at will. Answers provided by the spell come from an unknown source
(perhaps the Keeper of Secrets under the Mountain, perhaps the mountain itself). Too many castings of the spell in a short amount of time can lead to false readings, as noted in the spell’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
archway is 40 feet wide and 40 feet tall. Six different runes are carved into it, each one inlaid with mithral, and a glowing mist fills the arch. Niches in the walls on either side of it contain empty
weight of each weapon and the archway rune associated with each weapon (see “Archway and Runes”). Each statue has AC 20, a damage threshold of 10, and immunity to poison and psychic damage. The statue of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
; it isn’t maug, but it isn’t maat, either. Mastering the secrets of magic, though, demands a degree of devotion that would take giants away from pursuits that are valued by the ordning. As a
consequence, it’s a path rarely taken. The exception is rune magic. Giants are drawn to the solidity and permanence of magical runes. Stone giants are great practitioners of rune carving, both because of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya Creatures The Selesnya Conclave uses its close connection to nature to enlist a variety of creatures to its cause. These supporters of the conclave take their rightful place in the natural
order alongside its more humanlike members. Elementals Elementals rise to the guild’s defense when the Selesnya Conclave is drawn into conflict. Most of these elementals are made from the roots and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by Melissara. Inside is a small black journal. The first page of the book is trapped with a glyph of warding spell, whose explosive runes deal fire damage (save DC 15). The glyph is keyed to go off if
anyone but Melissara opens the journal (a precaution to prevent her cousins from reading it and discovering her secrets). The journal details Melissara’s unease with her family, as well as her growing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Force Grey named Meloon Wardragon (see appendix B), but the weapon is searching for a new owner. Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
. Such proficiency also extends to a variety of business practices, day-to-day tasks, and hazard mitigations that are all part of the job. Professional functions that characters can add their proficiency
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reflects the variety of climes these giants inhabit, with thalassic treasures like pearls and seashells found alongside electroplated metals and jewelry charged with the might of a maelstrom. In
mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
called Fire Eyes and the Lord of the Bronze Mask, is the god of defense and vigilance, the protector of dwarves. Haela Brightaxe is the goddess of luck in battle, and the patron of dwarf fighters. Gods
of Craft Dumathoin, the Keeper of Secrets under the Mountain, is the patron of the shield dwarves, as well as the god of buried wealth, mining, gems, and exploration, and the guardian of the dead
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Snapping Hydra A rare variety of hydra native to the wilds of Eldraine, snapping hydras resemble giant, many-headed turtles. Snapping hydras dwell at the bottom of the wild’s largest lakes or along
, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Shell Defense. The hydra withdraws its limbs and heads into its shell. Until it emerges as a bonus action, it gains a +4 bonus to AC
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with the Giant type, or you could write enmity toward giants into the tenets of your paladin’s Sacred Oath. Giant Lore You might have learned magic, martial techniques, or other secrets from studying
) might use the magic of Giant runes, or a paladin’s Sacred Oath could involve allegiance to the tenets of a philosophy or organization of giants (such as those described in chapter 2). Giant-Made
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Having eluded the drow so far, ten grimlocks huddle in the back of this 10-foot-high cavern. They feed on fish from the River Sargauth and fight only in self-defense. 10c. Sea Hag Coven This 30-foot
these pits as baths and hide in them if they see lights approaching or hear unfamiliar footsteps.
Decor. A vast variety of shells are embedded in the slick, algae-coated walls.
If the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their stat block earlier in the adventure) are training in this area. When the fighting starts, read: “Intruders!” shouts the woman. “They’re here to steal the secrets of Master Bak Mei! Students, show
Tigress carries a red wooden key that unlocks the door to area L3. Jade Tigress Medium humanoid (human)
Armor Class 15 (Unarmored Defense)
Hit Points 71 (11d8 + 21)
Speed 40 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
breathing No Goggles of night No Rope of climbing No Sending stones No Wand of magic detection No Wand of secrets No Replicable Items (6th-Level Artificer) Magic Item Attunement Boots of elvenkind
levitation Yes Boots of speed Yes Bracers of defense Yes Cloak of the bat Yes Dimensional shackles No Gem of seeing Yes Horn of blasting No Ring of free action Yes Ring of protection Yes Ring of the ram Yes