Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'see of revel did veins'.
Other Suggestions:
see of revere did veins
see of real did veins
see of raven did veins
see of reveal did veils
see of revere did vecna
monsters
’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken.
Shield Bash. Strength Saving Throw: DC 13, one creature within 5 feet that the skeleton can see. Failure: 10 (2d6 + 3
;these silent, capable undead soldiers wield vampiric blades. Strahd skeletons that whet their blades in blood often carry their weapons back to their vampire lords. Tales disagree on whether vampires can feed from these bloody blades or merely revel in the sacrifice.PoisonBludgeoning
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is almost nonexistent within 6 miles of the scion, parching the land and withering most
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
discourse. Satyrs feel that life is to be lived and experienced with all the senses. Satyrs see the world and everything in it as a book of delights, and they want to explore every page. See chapter 3
Monsters
Bigby Presents: Glory of the Giants
molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion’s volcano, or misguided fire cultists offer sacrifices meant to appease or awaken the volcano, and the awakened
the giant’s magic, creating one or more of the following effects:
Abundant Ore. Veins of precious metals and ore are more common within 6 miles of the scion.
Desertification. Precipitation is
Monsters
Bigby Presents: Glory of the Giants
speed is reduced by 10 feet until the end of its next turn.Blizzard Escape. Immediately after a creature the frostmourn can see hits it with an attack roll, the frostmourn momentarily dissolves into a
blizzard, reducing the damage to itself by half. The frostmourn can then magically teleport to an unoccupied space it can see within 30 feet of itself.When a frost giant is murdered in a dishonorable
Monsters
Spelljammer: Adventures in Space
lost the will to serve the Lich-Queen Vlaakith; they prefer to live by their own code or revel in their unbridled freedom.
Githyanki
Githyanki descend from an ancient people who were also the
Step"}. The githyanki teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Magic Items
Guildmasters’ Guide to Ravnica
enough space for the creature, the keyrune doesn’t transform. See the Monster Manual for the creature’s stat block — the name of which is given in bold in the keyrune’s
can see through the eagle’s eyes and hear what it hears until the start of your next turn, and you gain the benefit of its keen sight. During this time, you are deaf and blind with regard to your
monsters
"} Acid damage.
Invert Flesh. Constitution Saving Throw: DC 21, one creature the emissary can see within 120 feet. Failure: 29 (4d10 + 7);{"diceNotation":"4d10+7", "rollType":"damage", "rollAction
actions. The emissary regains all expended uses at the start of each of its turns.
Teleporting Lash. The emissary teleports up to 30 feet to an unoccupied space it can see and makes one Lashing Maw attack
Monsters
Thieves’ Gallery
holding, two pairs of sending stones, and a deathly token (see Spellcasting).
Wild Magic. When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the
). When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere
Monsters
Mordenkainen's Fiendish Folio Volume 1
khargra can see within 5 feet of it hits it with a metal weapon, the khargra can make a bite attack against that creature.The bizarre khargra is a flying creature from the Elemental Plane of Earth that
devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
Monsters
Vecna: Eve of Ruin
":"Dissolving Web", "rollDamageType":"acid"} acid damage.Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and
struggles to free himself in Pandesmos.Acid, PoisonCold, Fire, LightningAssess Weakness. The quavilithku sizes up a creature it can see within 40 feet of itself. Until the start of the quavilithku’s next turn, it has advantage on attack rolls against the creature.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. They then revel in the grand devastation their plotting brought about—looting libraries, plundering vaults, and prying secrets of arcane lore and power from the wreckage.Corruption. The nagpa
targets one creature it can see within 90 feet of it. The target must make a DC 20 Charisma saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by
Magic Items
Keys from the Golden Vault
This gemstone contains an unstable extradimensional rift. Its facets are ribboned with iridescent veins that seem to move of their own accord. Five types of shard solitaire are known to exist, each
anything you’re wearing or carrying, to an unoccupied space you can see within 30 feet of yourself.
When you use this property, you can tap into the unstable power of the stone’s
monsters
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Unearthly Bile"}. Dexterity Saving Throw: DC 23, each creature in a 30-foot-radius Sphere centered on a point the emissary can see
each of its turns.
Forced Mutations. Charisma Saving Throw: DC 23, up to two creatures the emissary can see within 30 feet. Failure: The target has the Paralyzed condition until the end of its next
Monsters
Mordenkainen Presents: Monsters of the Multiverse
than a korred. Korreds can seemingly smell veins of metal and gems. A korred on the surface can feel the rise and fall of bedrock under the earth and where caves are present, and underground it knows
creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can
Magic Items
Mythic Odysseys of Theros
maze spell on each creature within 30 feet of it.
6
Nightmare. Tendrils of shadow seep from the vessel and form into 1d4 Shadow Demon;shadow demons (see the Monster Manual for their
30 feet.
8
Unbridled Revel. The vessel casts the Otto's irresistible dance spell on each creature within 30 feet of it.
Monsters
Candlekeep Mysteries
strong ties to the Inner Planes and the blood of genies flowing through their veins. Like the marids of the Elemental Plane of Water, Zikran is turbulent and unpredictable.
He carries a handheld magic
(losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement or on the staircase. Zikran’s target must make a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
after a Short or Long Rest). The yuan-ti taps into the nightmares of one creature it can see within 60 feet of it and creates an illusory, immobile manifestation of the creature’s deepest fears
.
Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for
Necrichor
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
":"recharge","rollAction":"Blood Puppeteering"}. The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit points. If the target isn’t a Construct or an Undead, it
difficult to destroy, since they leave a trace of their essence within the veins of every creature they’ve controlled and can regenerate themselves from those creatures’ blood. Unable to
Species
Eberron: Rising from the Last War
born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of House Deneith has governed the mercenary trade. While warriors with the Mark of Sentinel are among its most elite
massive, chimera-marked military forces of his house for his own ends, but he’s surrounded by aggressive advisors who would like to see a Deneith ruling all Khorvaire. House Deneith is also caught in an escalating rivalry with House Tharashk, as it edges into the mercenary trade.
Monsters
Planescape: Adventures in the Multiverse
roll, the dragon makes one Rend attack.
Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature it can see within 60 feet of itself that is weakened by
, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.These sleek dragons
Madam Eva
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Curse of Strahd
":"1d4","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Madam Eva targets one creature that she can see within 30 feet of her
Short or Long Rest). Madam Eva targets one creature that she can see within 10 feet of her and casts one of the following spells on the target (save DC 17), requiring neither somatic nor material
classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
world, and it’s unusual to find a sorcerer who is not involved in the adventuring life in some way. People with magical power seething in their veins soon discover that the power doesn’t
Monsters
Planescape: Adventures in the Multiverse
can see within 30 feet of itself. The portal links to a precise location on any plane of existence at a point in time up to 8,000 years from the present, whether past or future. The portal lasts for 24
Legendary Resistance or in response to being hit by an attack roll, the dragon makes one Rend attack.
Slow Time. Immediately after a creature the dragon can see ends its turn, the dragon targets a creature
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"bludgeoning"} bludgeoning damage.
Mocking Word. The nilbog targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 5 (2d4
call the possessing spirit, as well as the goblin possessed by it, a nilbog (“goblin” spelled backward), and they revel in the chaos a nilbog sows.
Whenever goblinoids form a host, there is
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
find more ways to express my art through pain — my own as well as others’. (Chaotic)
4
Freedom. No one tells me what to do. (Chaotic)
5
Equality. I want to see Ravnica
Magic Items
Waterdeep: Dragon Heist
The Blackstaff is a sentient, rune-carved staff set with thin silver veins. It is the symbol of office for the Blackstaff, the highest-ranking wizard in Waterdeep. As the rightful owner of the
Blackstaff, Vajra Safahr is the only one who can become attuned to it. The staff can, however, choose a new owner (see “Personality” below).
The Blackstaff has the magical properties of a staff
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
blessed with inherent magic but perhaps scarred as well? How do you feel about the magical power coursing through you? Do you embrace it, try to master it, or revel in its unpredictable nature? Is it a
powerful individual in the world — the fey creature that blessed you at birth, the dragon who put a drop of its blood into your veins, the lich who created you as an experiment, or the deity who chose you to carry this power.
Reborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following
Monsters
Fizban's Treasury of Dragons
that isn’t being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
. (Any)
4
Order. An organized hoard makes me happy—and you don’t want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started This cave is connected to cave G via the stairs east of area K5 (see map K). If the characters approach from outside the cave, read the following boxed text aloud to begin: A foul
draft issues from this cave. Red strata intertwine with bulging black veins running through the hewn rock. A sinister crimson light dances deep in the cave.
The stench issues from the rotting ogre in area K2.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Guard Post The doors to this area are made of stone and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. This area has
the following features: Sentries. Two mind flayers stand behind eight orogs (lined up in two rows of four) facing the double door to the west.
Pillars. Two stone pillars with glowing veins of