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Returning 35 results for 'see of riders down verdan'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
disadvantage if it can see the rider, ending the condition on itself on a success.Legends told in the courts of Eldraine suggest that the deathless riders serve a warlock-queen, known simply as the Shadow
unexplained phenomenon.
In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds through the remotest parts of the wilds. They are sometimes
Magic Items
Fizban's Treasury of Dragons
) and by riders (as Dragonlance (Lance);lances), but the magical properties of the weapons are the same.
You gain a +3 bonus to attack and damage rolls made with this magic weapon.
When you hit a
Dragon with this weapon, the Dragon takes an extra 3d6 force damage, and any Dragon of your choice that you can see within 30 feet of you can immediately use its reaction to make a melee attack.
Species
Acquisitions Incorporated
easily portable. It is not unusual to see individual verdan or whole families trooping along the roads of the world with their tents and belongings strapped to their backs.
Even when they are happily
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Dragonlance: Shadow of the Dragon Queen
Draconic Devotion. While Red Ruin can see a Dragon that isn’t hostile to her, she has advantage on attack rolls.
Mounted Combat Master. When Red Ruin is mounted and a creature targets her
she can see within 120 feet of herself. When the bolt reaches that point, or if it hits an object early, it detonates in a 20-foot-radius sphere. Each creature in that area must make a DC 15 Dexterity
Monsters
Mythic Odysseys of Theros
with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost (see “Actions” below)
1st level (4 slots): color spray, expeditious retreat
3
Thassa's Spear
4
Ephara's Shield
5
Kindred of the Deep
6
Riders of Heliod
7
Keepers of Pyrgnos
8
The Skysworn
Monsters
Mythic Odysseys of Theros
Aura of Silence. When a creature starts its turn within 30 feet of the ashen rider, the rider can force that creature to make a DC 18 Wisdom saving throw if the rider can see it. On a successful save
ashen rider targets a creature it can see within 60 feet of it. The target must succeed on a DC 18 Constitution saving throw, or it takes 27 (5d10);{"diceNotation":"5d10","rollType":"damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stricken with wanderlust, keeping their possessions limited and easily portable. It is not unusual to see individual verdan or whole families trooping along the roads of the world with their tents and
Cultural Chameleons The clan homes of the Underdark goblinoids who became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, their upper age limits remain subject to speculation. Alignment. Verdan are generally good, although their absence of racial identity and shared history can sometimes see individual verdan become
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep, riding fearsome griffons that have been bred and trained for that purpose. Each of the riders is equipped with a ring of feather falling — not merely to prevent death from mishap, but to
allow them to perform stunning feats of aerial acrobatics. In both martial displays and in real battles against flying threats such as manticores, harpies, and outlaw wizards, the griffon riders
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels (see appendix B for both stat blocks) manage to get past Kalaman’s walls. The riders throw alchemist’s fire onto the city as they circle overhead. Characters on the wall can turn a
the Wall d4 Encounter 1 Ballista Breakers 2 Daring Riders 3 Death Dragon Attack 4 Draconian Assassins Ballista Breakers A flight of dozens of sivak draconians soars from the flying citadel toward
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hatred initiates (see chapter 7 for both), each mounted on a giant vulture. The riders prefer to keep their distance and make ranged attacks. They are also protective of their mounts. If a vulture is
reduced to half its hit points or less, its rider disengages and retreats. If any two riders are killed or retreat, the third flees. Treasure None of the riders carry treasure, but one of them has a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
two Griffon Cavalry riders (see appendix B) astride griffons. The griffons and their riders remain airborne, providing aerial support and reconnaissance. Barnibus thoroughly investigates the Gralhund
conceal what has transpired. The arrival of the City Watch foreshadows the return of Barnibus Blastwind and Saeth Cromley (see appendix B), who arrive in due course with twenty constables (veterans) and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
hue. A Dragon Army rider whips a net at their desperately fleeing quarry, and the unfortunate creature tumbles from the sky, crashing near you.
The injured wasteland dragonnel (see appendix B) crashes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Common Foes. The Heralds of the Comet (see chapter 12) identify both the characters and the Solar Bastion as threats and begin stirring up public sentiment against both groups. A knight of the Solar
Bastion traveling through the area, Sir Howart, is thrown into jail and threatened with execution. Can the characters rescue him without harming villagers led astray by a malevolent cult? Haunted Riders
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Meeting with Clystran After the red dragons are defeated, Clystran greets the characters and introduces them to the wasteland dragonnels (see appendix B) he has convinced to aid them. Use the
they allow their riders to direct their flight as long as their riders don’t give life-threatening orders.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Deathless Rider Igor Krstic “Headed to the wilds? Beware the dead riders who serve the Shadow Queen.”
—Scalan, Edgewall innkeeper
Legends told in the courts of Eldraine suggest that the
deathless riders serve a warlock-queen, known simply as the Shadow Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
lances are forged for use by foot soldiers (as pikes) and by riders (as lances), but the magical properties of the weapons are the same. You gain a +3 bonus to attack and damage rolls made with this
magic weapon. When you hit a Dragon with this weapon, the Dragon takes an extra 3d6 force damage, and any Dragon of your choice that you can see within 30 feet of you can immediately use its reaction to make a melee attack.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
prominent bridge, and it decapitates victims as it endlessly searches for its own head. Should someone escape an encounter with the Headless Rider, they might find a different domain on the opposite side of the spirit’s bridge. (See the dullahan in chapter 5 for more details on headless riders.)
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character can
.
Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the “Wyvern Riding and Castle Catching” sidebar for details. If they steal one or both wyverns from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take part in the snail racing, as the experience might prove useful in chapter 2 (see “Reaching the Bottom”). If at least half the characters participate in a snail race, the carnival’s mood rises by
1 step (see “Tracking Mood” earlier in the chapter). If anyone breaks the rules, the mood lowers by 1 step. Snails and Pixies Each of the eight giant snails (see appendix C) is assigned a crew of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
with the god Paladine and legendary heroes who fought against the evil of the Dragon Queen. Different lances are forged for use by foot soldiers (as pikes) and by riders (as lances), but the magical
, and any Dragon of your choice that you can see within 30 feet of you can immediately use its reaction to make a melee attack.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
mysterious orrery could be undertaken as basic research, which might lead later to a more thorough investigation with the scrutineering activity (see “Franchise Tasks and Downtime” in chapter 2). Whatever
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and tries to kill the griffons so that their riders fall. (See area G9 in this chapter for more information about the roc.)
which you’ve been traveling thins enough for you to see fifty-foot-high cliffs of solid ice ahead. Jutting out of the water off the coast are the bare, weather-beaten masts of sunken ships.
Ahead, you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cleft by air, using the methods discussed in the sections that follow. See the “Approaching the Canyon” section for more information on where they can land and the likelihood of them being spotted
. Airship If the characters have an airship (see the “Airship of a Cult” section in chapter 4), they can use it to reach Deadstone Cleft and avoid both the rugged terrain and any land-based random
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
leaps onto one of the characters. It is terrified and refuses to leave them during the invasion. 4–5 Airborne Assassin (see below) 6–7 Direct Attack (see below) 8 Ominous Riders (see below) 9–10
Vogler Militia (see below) Airborne Assassin A kapak draconian (see appendix B) glides overhead from the cliffs, intent on dropping onto one of the characters. Only characters who have a passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carry up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character
.
Developments The characters can try to equip the wyverns with harnesses and ride them as aerial mounts; see the “Wyvern Riding and Castle Catching” sidebar for details. If they steal one or both wyverns from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels (see appendix B) have been separated from their riders. A character can convince the dragonnels to let the characters ride them out of the city by succeeding on a DC 16 Charisma (Persuasion
) check. Afterward, the dragonnels drop the characters off and depart. Alternatively, if the characters saved the wasteland dragonnel (see appendix B) in the occupied mansion, it might return with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
glints upon the snarling gold masks both wear.
The riders are both Returned sentries (see chapter 6) from the necropolis of Odunos. One wields a shortbow rather than a sling: Shortbow. Ranged Weapon
, read the following text: The sound of racing hooves rises like rolling thunder from the direction the fallen rider emerged. Two more riders round the bend, both wearing dark tunics. The fading light
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Hunters. The families of goblins that are skilled in the use of weapons but not privy to any other special knowledge have the second highest status in the tribe. Hunters are often the best wolf riders
serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
’ notes. Illusory forms of the characters’ worst fears launch themselves at the mine cart, and it’s up to you to describe how these fears manifest. The number of illusory forms equals the number of riders
in the cart, and each character is confronted only once by their worst fear. Each of the cart’s riders must make a DC 12 Wisdom saving throw as each illusion appears. If the illusion a character faces
Monsters
Fizban's Treasury of Dragons
creates a dancing mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6);{"diceNotation":"9d6", "rollType
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
Monsters
Fizban's Treasury of Dragons
mote of green flame around a creature it can see within 60 feet of it. The target must succeed on a DC 20 Dexterity saving throw or take 42 (12d6);{"diceNotation":"12d6", "rollType":"damage", "rollAction
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Strange Riders Later in the day (likely while the characters are on the streets or walls), the character with the highest passive Wisdom (Perception) score spots a dragonnel ridden by two figures
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Beliard Check for random encounters during the journey to Beliard (see chapter 2). Orchards and large cattle ranches surround the little town of Beliard. Large stockyards lie on the east side of town
group of five warriors in sky-blue armor and white cloaks, flying on giant vultures. The aerial riders flew overhead and turned south, heading in the same direction as the delegation. Eann, a cattle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Northern Flanaess The northern region of the Flanaess includes three distinct areas populated by different peoples: the Baklunish horse riders of the Chakyik and the Wegwiur, the Suloise people of
— Harsh, despoiled land where dragons roam and sometimes go to die Chakyik Lord Agul Krusef (human) Land of the Tiger Nomads—horse riders with scattered trading outposts Hunting Lands, the Overlord