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Returning 35 results for 'seeing of rivals devil verdan'.
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Monsters
Forgotten Realms: Adventures in Faerûn
about forming allies of convenience, and she’s worked with Szass Tam and his Red Wizards of Thay, the Arcane Brotherhood of Luskan, devil cultists, and more.
Although Valindra has the sunken
.
The region containing Valindra’s lair is warped by her presence, creating the following effects:
All-Seeing. While in her lair, Valindra can cast Clairvoyance, requiring no spell components
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Infernal Despair. Each creature within 30 feet of Hutijin that isn’t a devil makes saving throws with disadvantage.
Legendary Resistance (3/Day). If Hutijin fails a saving throw, he can choose
. Each creature within 30 feet of him that isn’t a devil must succeed on a DC 22 Wisdom saving throw or become frightened of him for 1 minute. A creature can repeat the saving throw at the end of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects
elusive, manipulative, unpredictable, and willing to cheat or kill comrades and rivals alike if doing so benefits them. The worshipers of Sseth have their hands in many schemes, often plying the middle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the drow’s darkvision.
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the
Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
in the ongoing struggle. Duke Bael, one of Mammon’s most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devil;barbed devils
Changeling
Legacy
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Species
Eberron: Rising from the Last War
Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer
have a fluid relationship with gender, seeing it as one characteristic to change among many.
Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so. A bone devil appears as a humanoid husk, with
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
consist of a Berserker or Bandit Captain, a Mage Apprentice, a Priest, and a Spy.) Levels 5–10. In later adventures, the characters encounter their rivals in the field. Seeing the adventurers’ growing
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal War Machine Combat All the warlords described in this adventure use infernal war machines to strike fear into their rivals, fend off demons and other threats, and flee from Zariel’s devil
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
but unleashes an inescapable punishment upon any devil that breaches such a contract. He Who Would Rule Asmodeus wants to rule the cosmos. Under his watch, he believes, the universe would take on a
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how much Hutijin despises mortals and have
little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death. Hutijin
Large Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a long and agonizing death. Mephistopheles forbids Hutijin from making too many forays into the Material Plane, since the duke’s absence leaves him vulnerable to his rivals. Other archdevils know how
then, for your soul? Bargain with Hutijin, and it will cost you both. I hope it is worth it. Hutijin
Large fiend (devil), lawful evil
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
delegation of 5 cultists and 2 cult fanatics (devil worshipers) and a bone devil named Lord Volmer to treat with the party. The cultists lead the characters to a large tent, inside which Lord Volmer awaits
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Imp Imps are found throughout the Lower Planes, either running errands for their infernal masters, spying on rivals, or misleading and waylaying mortals. An imp will proudly serve an evil master of
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to make
scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a human, or some combination of these forms. Bael
Large Fiend (Devil), Lawful Evil
Armor Class 18 (plate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to
. Bael
Large fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
24(+7)
DEX
17(+3)
CON
20(+5)
INT
21(+5)
WIS
24
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their pursuit of their quarry across the multiverse. Unseen and All-Seeing. Orthons are infamous for their sharp senses. Because an orthon can become invisible at will, its quarry is often unaware of
being hunted until the orthon strikes. The orthon’s invisibility can be disrupted when the devil is attacked, however, so a strong counterattack is often the best defense against it. A Sporting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight locked in combat with a devil. Both wield burning swords.
The doors do not have visible handles, locks, or bolts, and they are magically locked, hardened, and enchanted to resist magic. Any
. Characters who spend a short rest poring over the journals learn the following information: Olanthius never recovered from Zariel’s capitulation to Asmodeus and subsequent transformation into a devil. He
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
claim dominion over Phlegethos as partners and rivals. Fierna’s charisma, equaled only by that of Asmodeus, makes her a brilliant manipulator capable of filling mortal and immortal hearts with
. The flames either bring searing agony that reduces a devil to a weaker form, or ecstatic joy that transforms it into a mightier being. Soul Searching Like the rulers of the other layers, Belial and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
praise makes every success feel hollow. 6 Is plagued by a cursed family legacy. 7 Is hounded by rivals and baseless mockery. 8 Must sacrifice those they love to maintain their facade of power. 9 Is
every tree grows from the body of a mummified hero. 6 An empire covered in the watchful religious symbols of an all-seeing deity. 7 A fortress with seven locked gates that seal off the underworld. 8 A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fright of seeing his dead wife that caused him to capsize the boat and drown. Either way, Rinaldo is certain that the man’s treasure lies at the bottom of the lake, waiting for some intrepid
Lac Dinneshere: The castle in Caer-Dineval has become a base for a devil-worshiping cult. Gray-skinned dwarves have been stalking the streets of Easthaven, Caer-Dineval, and Caer-Konig while invisible
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rath is no fool, and he is an expert at seeing through illusions and deceptions. He also has a healthy suspicion of strangers, especially if the characters are wounded or inappropriately equipped
party 1,000 XP. Resting on a lectern is a book titled Beyond the Iron Gates. Written entirely in Infernal, it describes various forms of devil summoning, but the final chapter describes the use of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, roleplay it out. Rath is no fool, and he is an expert at seeing through illusions and deceptions. He also has a healthy suspicion of strangers, especially if the characters are wounded or
and the Cult of the Dragon, award the party 1,000 XP. Resting on a lectern is a book titled Beyond the Iron Gates. Written entirely in Infernal, it describes various forms of devil summoning, but the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
condescending noble might wish to see a group of upstart adventurers fail so as to keep them from becoming rivals for the king’s attention, thwarting them with slander and scheming rather than direct threats
is that he is prejudiced against the uneducated, an adventurer who badly fails the check might be told that the sage enjoys personally seeing to the education of the downtrodden. Given time
Compendium
- Sources->Dungeons & Dragons->Divine Contention
ruinstone from Leilon, Ularan Mortus wields it in battle here (see the “Using the Ruinstone” sidebar). Treasure. The death priest’s backpack contains 700 gp, 35 pp, eyes of minute seeing, and the following
trouble nearby chant to their god for aid. If at least one cultist chants for three rounds, a bone devil appears in the circle to serve the cult. Secret Door. The secret door in here leads to area E6 and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Karstis. The doll on the floor represents Yarek, the student recently killed by the bone devil in area 48. Each doll incorporates bits of the student’s hair or some other sample from its body (foul
frog that spits out a gem of seeing the first time it’s picked up by a humanoid. The frog has no other special abilities but seems pleased to be free of the grisly barrel.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card, while another to the west bears the Fates card. A door to the south shows the Moon card.
A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
Wisdom (Perception) check spot the devil. The devil attacks when a creature approaches it, tries to move past it toward the Talons door, or tries to open the Fates door; the devil uses its Animate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
, Belephaion, who holds some secret power. If asked about dangers above, the devil notes the next floor has a chamber filled with dangerous energy. The characters can pass safely by speaking the Istarian
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Maggie’s orders. Mickey’s Goal. Unknown to anyone else at Fort Knucklebone, Mickey has a large piece of a destroyed bone devil lodged in his foot, which makes walking difficult for the brute. Unable to
her shoulders. When not loitering around Fort Knucklebone, Pins and Needles keep tabs on the Blood War and spy on Mad Maggie’s rivals. Unlike most devils, Pins and Needles aren’t gunning for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
neutral mind flayer named Ignatius Inkblot. Seeing the characters, Ignatius lights a pipe with a match it holds with one of its face tentacles. The pipe exudes a green vapor that smells of absinthe
prefers to converse telepathically. Its tone is strident, and it uses stereotypical detective phrases such as “The game is afoot!” and “The devil is in the details!” Ignatius tries to enlist the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
house to which the drow is affiliated. Drow House Loyalty d6 House 1–2 House Baenre 3–4 House Faen Tlabbar 5–6 House Xorlarrin House Faen Tlabbar and House Mizzrym are bitter rivals. If the drow
, honor, hard work, and seeing all non-duergar as lesser creatures. Duergar are ruthless but not unnecessarily cruel, and pragmatism drives their every decision. Though they treat the adventurers with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are reduced to 0 hit points. When the dream ends, the battlefield fades to black as the dream sequence proceeds with the next dream. Dream 3: Devil Deal Characters who are conscious when the second
ornately carved tripod.
Lulu awakens and looks peacefully around her. Seeing the spyglass, she approaches it, pressing one eye against the eyepiece. Lulu then steps back suddenly, eyes wide, mouth