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Returning 35 results for 'seeking share'.
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searing share
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Light Crossbow", "rollDamageType":"piercing"} piercing damage.Derro slink through the subterranean realms, seeking places that are safe from
themselves. Most dwarves don’t recognize derro as kin, but the legends that derro tell about their people and the story that duergar believe share a grain of truth. According to the histories of
Monsters
Eberron: Rising from the Last War
their consciousness into the Astral Plane, seeking new knowledge to share with their people. Still, not all minds are capable of assimilating immortality, and undying councilors sometimes buckle under the strain and go mad.Poison, RadiantNecrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
monsters share a few of liches’ attributes, but while liches are immortal masters of the arcane, boneclaws are thralls to evil, hatred, and pain.
The most important part of the transformation
appearing before that individual to receive orders and other times simply seeking to fulfill its master’s desires.
A boneclaw can serve only an evil creature. If its master finds redemption or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 12):
At will: mage hand, message, prestidigitation
1/day each: invisibility, sleep, spider climbDerro slink through the subterranean realms, seeking places that are
, even among themselves. Most dwarves don’t recognize derro as kin, but the legends that derro tell about their people and the story that duergar believe share a grain of truth. According to the
Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and
Monsters
Fizban's Treasury of Dragons
talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Monsters
Infernal Machine Rebuild
operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked
adventure). The brains' collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body — the Infernal Machine of Lum the Mad.Necrotic, Poison, Psychic
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kartakass. They eagerly grant the wishes of locals seeking grand fortunes for their children. Tepest. Many of the children in the town of Viktal are hexbloods who exhibit their supernatural natures from a
young age. Each youngster is considered a gift from the town’s patron deity, who is known as Mother. Hexbloods infused with the magic of sea, green, and annis hags share a moment around the cauldron.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kartakass. They eagerly grant the wishes of locals seeking grand fortunes for their children. Tepest. Many of the children in the town of Viktal are hexbloods who exhibit their supernatural natures from a
young age. Each youngster is considered a gift from the town’s patron deity, who is known as Mother. Hexbloods infused with the magic of sea, green, and annis hags share a moment around the cauldron.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to become increasingly solitary as they advance in their Art, having fewer peers with whom they can share their insights, if they choose to share them with anyone at all. Thus great wizards often take
centuries old, having seen civilizations rise and fall across Faerûn. Other wizards seeking this longevity turn to lichdom, dwelling in isolated tombs and strongholds as they withdraw from the world in body as well as mind.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to become increasingly solitary as they advance in their Art, having fewer peers with whom they can share their insights, if they choose to share them with anyone at all. Thus great wizards often take
centuries old, having seen civilizations rise and fall across Faerûn. Other wizards seeking this longevity turn to lichdom, dwelling in isolated tombs and strongholds as they withdraw from the world in body as well as mind.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same
for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races — or even from the gods.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness—or that were tasked with controlling a
’ collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body—the Infernal Machine of Lum the Mad.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness—or that were tasked with controlling a
’ collective goal in seeking the missing components is to be able to transfer themselves into the ultimate mechanical body—the Infernal Machine of Lum the Mad.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same
for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races — or even from the gods.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris Defects A messenger arrives, either seeking Marshal Vendri at the Trade Gate while the characters are present, or seeking the characters at Vendri’s orders. The messenger reports the
the way, and they’ll bring you to me. I’ve found a place here and have been promised a share of the glories to come. You can have the same if you embrace the Dragon Queen’s will.
The letter is simply
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris Defects A messenger arrives, either seeking Marshal Vendri at the Trade Gate while the characters are present, or seeking the characters at Vendri’s orders. The messenger reports the
the way, and they’ll bring you to me. I’ve found a place here and have been promised a share of the glories to come. You can have the same if you embrace the Dragon Queen’s will.
The letter is simply
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
poor, its location making it the worst for residents seeking to serve Upper City denizens — but the best for smuggling in untaxed goods from Rivington. Eastway. Home to the Basilisk Gate, Eastway is
and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s workforce with ancient
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
poor, its location making it the worst for residents seeking to serve Upper City denizens — but the best for smuggling in untaxed goods from Rivington. Eastway. Home to the Basilisk Gate, Eastway is
and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s workforce with ancient
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
poor, its location making it the worst for residents seeking to serve Upper City denizens — but the best for smuggling in untaxed goods from Rivington. Victor Adame Minguez Eastway. Home to the
unfamiliar with the city and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
poor, its location making it the worst for residents seeking to serve Upper City denizens — but the best for smuggling in untaxed goods from Rivington. Victor Adame Minguez Eastway. Home to the
unfamiliar with the city and without local ties to avenge them. Heapside. A solidly middle-class neighborhood, Heapside has its share of shops but tends to be more residential, catering to the city’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tend to align with the faction’s character. Shops clustered around the Civic Festhall, for example, cater to the pleasure-seeking tendencies of the Society of Sensation—wine shops, concert halls, and
“Undersigil” section later in this chapter for these factions) The sections that follow present each of the wards in greater detail. They share the following format: Ward Encounters. A table after the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
size. The locals are a tough and rowdy lot. Adventurers seeking action don’t need to look far, as the city contains more than its fair share of troublemakers. Nearby Attractions North of the city are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same
for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races — or even from the gods. DRACONIANS
In the Dragonlance setting, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters need, but she will share it only with characters who have passed the Test of Ascension. 2 Mercenaries capture a group of spirit arbiters trying to deal with a murderous gwishin (ghost). These
mercenaries were hired by enemies of Yeonido seeking to undo the city from within. 3 Cunning spies are breaking into the homes of magistrates across the city, looking for proof that the Pearl of Mireu is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
size. The locals are a tough and rowdy lot. Adventurers seeking action don’t need to look far, as the city contains more than its fair share of troublemakers. Nearby Attractions North of the city are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tend to align with the faction’s character. Shops clustered around the Civic Festhall, for example, cater to the pleasure-seeking tendencies of the Society of Sensation—wine shops, concert halls, and
“Undersigil” section later in this chapter for these factions) The sections that follow present each of the wards in greater detail. They share the following format: Ward Encounters. A table after the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and brightest when she journeyed to the Hosttower seeking admission. Her knowledge of dragon lore and draconic relics was already vast, but she wanted to know more about the dragons’ magic. Even
sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.”
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to fail, and they push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same
for such help is the clan, and when a clan needs help, it turns to another dragonborn clan before seeking aid from other races — or even from the gods. DRACONIANS
In the Dragonlance setting, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters need, but she will share it only with characters who have passed the Test of Ascension. 2 Mercenaries capture a group of spirit arbiters trying to deal with a murderous gwishin (ghost). These
mercenaries were hired by enemies of Yeonido seeking to undo the city from within. 3 Cunning spies are breaking into the homes of magistrates across the city, looking for proof that the Pearl of Mireu is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and brightest when she journeyed to the Hosttower seeking admission. Her knowledge of dragon lore and draconic relics was already vast, but she wanted to know more about the dragons’ magic. Even
sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.”
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime During the break between episode 4 and episode 5, the characters are likely to be focused on deciding their next move. The urgency of seeking out the final orrery component at Horn
actively seeking connections to and information about Horn Enclave, that information can be revealed in any number of ways. All the activities mentioned in this section are introduced or talked about in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
assumed command of the Silent Roar. Laleh can share any information from the “Akharin Sangar Gazetteer” section. Laleh knows the characters have had dealings with the Brightguard, though she doesn’t
know the specifics. Regardless, she asks them to keep their ears opened for any information about her sister. If the characters mention seeking the Ashen Heirs or their arrangement with Artavazda