Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'seen of remains dangers verdan'.
Other Suggestions:
see of remains danger verbal
see of remains dagger verbal
speed of remains danger verbal
see of remains dangerous verbal
seen of remains danger verbal
Spells
Player’s Handbook
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around
a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the
Species
Acquisitions Incorporated
the head with a single ring to keep them from flapping about.
Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
feats
Origin Feat
Taxonomist. When rolling a Survival check to identify the remains of any beast, plant, or humanoid, any roll of a 1-9 is treated as a 10.
Fieldwork. You have Expertise in Survival
checks when tracking a beast.
Functional Morphology. The first time you encounter a beast that you have not seen before, you are able to discern either its AC, maximum Hit Points, or one Resistance it has (your choice).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
two elements of their character. They are cautious and distrustful, which serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than-normal
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Backgrounds
Baldur’s Gate: Descent into Avernus
fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
You study the puzzles of mortal natures. You’ve seen followers of evil deities perform
miracles for the helpless at Twin Songs, and you’ve seen patriars who worship good deities turn their backs on the poor daily. Bearing witness to such things, and meditating on their
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Humanoid it has seen. Any equipment the seeker is wearing or carrying isn’t transformed, and the seeker’s statistics don’t change. The seeker reverts to its true form if the seeker is
or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet of itself. The seeker remains invisible until the start of its next turn or until immediately after the seeker makes an attack roll, whichever comes first.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ago but for two elements of their character. They are cautious and distrustful, which serves them well as they navigate the dangers of the Underdark and its societies. They also have a stronger-than
this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Clairvoyance
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around
a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.
When you cast the spell, you choose seeing or hearing. You can
Monsters
Icewind Dale: Rime of the Frostmaiden
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
Jarund without an heir. He has failed to produce another child with his wife, Wynneth, and his mistress, Froya, so the future of his royal line remains uncertain.
Auril's unyielding winter concerns
Monsters
Infernal Machine Rebuild
with gems of red and black in each eye socket—then attacks.
Spectral Visage. An eye of fear and flame resembles a hooded, skeletal humanoid figure. The interior of its hood cannot be seen except as an
remains unknown.
Cruel Puppet Masters. An eye of fear and flame often chooses to appear during times of uncertainty, such as after a group's devastating defeat or when an individual contemplates some
Monsters
Mordenkainen Presents: Monsters of the Multiverse
giant is seen, among hill giant worshipers of the god Grolantor, as the vessel of a message from the deity.
The sickened giant’s compatriots separate the giant from the rest of the community
their fill of enemies, they pass out amid the gory remains of their victims, making them easy to recapture.
Species
Eberron: Rising from the Last War
facilities. Now three barons jockey to fill the leadership vacuum: the alchemist Jorlanna of Fairhaven, weaponsmith Zorlan of Korth, and Merrix of Sharn, innovator of warforged. It remains to be seen
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
about. Changes in gender are also a known and accepted part of verdan life. These fluid aspects of form and identity are seen as blessings, allowing an individual to experience more of the world and grow
Ongoing Mutations Because the verdan have not dwelled long in the world, they are still discovering new things about themselves. Chief among these discoveries is that their physical forms change as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
these clues are easily missed by someone who hasn’t seen a mind flayer. However, in short order, an alhoon’s flesh withers away and its empty eye sockets gleam with cold pinpricks of light
Spells
Lost Laboratory of Kwalish
and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature’s body.
As soon as the lid of the chest
spell’s duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have been
Backgrounds
Guildmasters’ Guide to Ravnica
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
monsters
Darklord Restoration. If Azalin dies and his spirit jar remains intact, he revives with all his Hit Points in 2d10;{"diceNotation":"2d10", "rollType":"roll", "rollAction":"Darklord Restoration"} days
of Ascension and the destruction of Castle Avernus. Since then, no one in Darkon has seen the Darklord, and his realm has begun deteriorating.
This stat block presents the Darklord as he was prior to
Monsters
Candlekeep Mysteries
Magic Resistance. Valin has advantage on saving throws against spells and other magical effects.
Rejuvenation. While her heart remains in Alessia’s body, Valin re-forms inside her sarcophagus
become a powerful undead as the first step on her path to godhood, and is now a mummy lord.
Valin can use her lair actions in any area of the tomb.
Personality Trait. “I have seen the future
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
acts for bugbears. Garroting an unsuspecting creature and defeating foes in open battle are seen as acts of worship, in the same way that dwarves consider metalsmithing to be sacred to Moradin.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep that residents take for granted are, to new arrivals, a bevy of wonders and dangers not seen in any other settlement within a thousand miles. Here’s what you need to know to survive your first few hours in the city. Mark this section for frequent reference!
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Tower After making their way through the dangers of the hedge maze, the adventurers can enter Xonthal’s Tower. Once inside, they learn that Iskander’s fellow cultists have discovered his treason
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Tower After making their way through the dangers of the hedge maze, the adventurers can enter Xonthal’s Tower. Once inside, they learn that Iskander’s fellow cultists have discovered his treason
chambers and walls are circular when seen from inside. This strange incongruity is another manifestation of Xonthal’s ability to manipulate space.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and explore ruins of long-lost civilizations. Underground, the history and dangers are just as rich. The Underdark here teems with monsters and the remains of mighty civilizations, as well as unknown
, and dangers—be they a dragon’s breath or a lich’s spell—are plentiful. This adventure takes place in a region called the Sword Coast, where daring souls delve into the wreckage of fallen strongholds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
, such claims have actually raised a figure’s standing in the public eye. For more details on the Dead Three, see “Dangers in Baldur’s Gate”.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
respect and fear throughout Baldur’s Gate. While open worship of the Dead Three is frowned upon in Baldur’s Gate, their worship is not illegal — so long as worship remains within the laws. Every now
, such claims have actually raised a figure’s standing in the public eye. For more details on the Dead Three, see “Dangers in Baldur’s Gate”.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
survivors. These aarakocra and their descendants have sworn vengeance against the dragon and may be seen scouring the lands of the North and Cormyr for signs of their foe.
Their only remaining settlement
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of information can be revealed at the outset should hint at even more that remains to be discovered. Dragonsitting If the players helped Dabshabah, they might want to check up on the wyrmling. Helping
Waterdeep can undertake research to study its mysterious runes, which can lead to information regarding That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3.) Gorkoh the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
High Sorcery spread lies of dangers in the East to keep people isolated, scared, and under their secret control. (False) 10 Fools claim to have seen dragons in the East, but these are only wyverns and
who will fight for them, promising wealth and glory not seen since before the Cataclysm. (True) 5 A deadly band of mercenaries has trained flying, dragon-like creatures called dragonnels to serve them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Kryptgarden but dare not do so now, after several hunting parties disappeared. Small game remains plentiful, but larger beasts are seldom seen. Presumably, such beasts have fallen prey to Old Gnawbone.
ancient female green dragon Claugiyliamatar, better known to many as “Old Gnawbone.” She earned her nickname by her habit of gnawing on old kills, and is often seen with a mangled corpse hanging from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Revealing the Plot After the characters complete a few Market Games and make inquires around the market, they likely learn the following facts: No one has seen members of either the Tyenmo family or
the characters take information pointing toward Kasem to either Lamai or Kusa, the aggrieved vendor listens but remains fixated on her rival. Neither believes someone else is responsible unless the culprit confesses, the characters present accounts from other vendors, or the characters reveal a wynling.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the maze is hammered into all other residents of the village from the time they’re old enough to appreciate its dangers, and they shun it diligently. Seen from above — either by a flying character or
a century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
for characters who have a swimming speed (or 10 hours otherwise). Along the way, the characters might encounter a variety of deep-sea creatures, such as three giant sharks feeding on the remains of
Monsters
Fizban's Treasury of Dragons
honeycombs of hidden passages, deceptively thin walls, and secret chambers that allow them to traverse the entire lair without ever being seen by intruders. The best-defended sapphire dragon lairs have no
"} days. The enhancement of telepathic abilities ends immediately. The existing abundance of crystals and sapphires remains, but new ones form at a normal rate.Lightning, ThunderChange Shape. The dragon
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the maze is hammered into all other residents of the village from the time they’re old enough to appreciate its dangers, and they shun it diligently. Seen from above—either by a flying character or
century, grown into a nearly solid mass of hedge and thorn. Seen from ground level, however, the maze appears to be a pleasant, hedge-ringed garden with no resemblance to a maze at all. Villagers are
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
ruins of an ancient city. All that remains are worn flagstones covered in moss and lichen, toppled blocks of weathered stone, and a former tower fallen and now lying stretched across a fifty-foot-wide
of the chasm, the base of the fallen tower can be seen, reduced to a broken section of its former ground floor.
Ruins This city once housed the Infernal Machine before Lum the Mad conquered those