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Returning 35 results for 'sees of ranger down vast'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
damage.A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest.
Roving Corpses. Needle spawn are created
hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the first opportunity, as it believes that only one creature can claim dominion over a forest.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with this mark. Outlander Ranger. You’re a courier who specializes in dangerous deliveries to exotic locations. Your assignments take you into
the wilds, the Mournland, and worse. Hopefully you have a team of capable friends! Rogue Urchin. You grew up as a foundling in the worst slums of Sharn. For you, the city is a vast vertical jungle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Wide Range of Talents No matter whether a ranger ranges in the crowded city streets, the trackless wilderness, or the most desolate and confounding planes, all ranger archetypes can find a place in
their work in the Underdark, but shadows are shadows wherever they occur. As a Gloom Stalker ranger, you find solace and refuge in dark alleys, dimly lit back rooms, and the shadowy corners of any
Orc
Legacy
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Species
Volo's Guide to Monsters
, where they join Gruumsh’s army and fight on his behalf in the endless war against the goblinoid followers of Maglubiyet. Gruumsh sees this conflict as a chance to pit his people against an eager
killers that washes over the countryside and leaves vast tracts of devastation in its wake. Such an event is rare in the extreme, but its consequences can lay low entire nations that are unable to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
nation than a vast magical laboratory, whose wizard overlord Hazlik views every being as either an apprentice or a test subject. He conscripts those he acknowledges as lesser wizards into performing
, decorations, clothing, and individuals, and through these eyes the Darklord sees all. He watches as common folk cower at the passage of his ostentatious apprentices. He watches as monstrosities birthed from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
village of Milpazul, which sits atop a hill overlooking a vast, semi-arid valley. The road ends at a wooden archway in a low, dry-stone wall that surrounds most of the settlement. As you near, a man on
group’s lookout; when he sees the characters, he assumes they’re either a rival band of bounty hunters or Paloma’s bandit allies. Characters who have a passive Wisdom (Perception) score of 12 or higher
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil at a Glance Once inside the city, a visitor is greeted by a vast urban tangle of bladed buildings in a wild array of architectural styles. Built within a great ring, the city curves before and
behind observers, as if they stood in a bowl or valley, stretching upward and disappearing into an industrial haze. On a clear day, a creature that looks upward sees the other side of the city
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the city and built shipyards and a large house enclave. The port sees traffic from Q’barra, Sarlona, and Aerenal. When the region was part of Cyre, this city was known as Southport, a haven for
bronzewood thorns. In addition to the royal palace, outposts of most dragonmarked houses, and a market where foreigners sell their wares, Taer Valaestas hosts the primary temple of the Keepers of the Past and a vast arena used for horse training, races, and other displays of equestrian skill.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, crying, or scowling, depending on the viewer’s mood; the dragon requires all who visit to describe the face and sends away anyone who sees an angry visage
2 A string of leaves collected from the
“noxious metal”
7 A collection of gem-encrusted pitchers, decanters, and goblets; the dragon will not consume faerie nectar unless it is served in one of these items
8 A vast bookshelf full of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
operation for Orzhov protection rackets and other criminal activities. Goals of the Orzhov The Orzhov Syndicate is dedicated to the quest for power. It sees the value in an organized, structured, law
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Faerûn and often operate in isolation from the others. This existence teaches the Enclave’s members a fierce self-reliance and mastery of certain fighting and survival skills. A ranger of the Enclave
unnatural. They keep the elemental forces of the world in check and keep civilization and the wilderness from destroying one another. “The Emerald Enclave exists as gatekeepers to that vast space beyond
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists search the castle for the killers. Negotiating with the Cloud Giant Blagothkus the cloud giant is not a particularly enthusiastic supporter of the Cult of the Dragon, but he sees it as a way to
giants to unite. Blagothkus has no conflict with “small folk.” He’ll happily let the party know that yes, his castle is transporting a vast amount of treasure to the Well of Dragons, where the cult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
immeasurably vast catalog that organizes them. When not cross-referencing his expanding collection, he composes epic poetry and is responsible for curating and restoring wall carvings throughout the
the librarians. He commands a vast network of magically augmented subterranean beasts, which he uses as messengers, bringing and sending news from giants throughout the Underdark and sometimes from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cultists search the castle for the killers. Negotiating with the Cloud Giant Blagothkus the cloud giant is not a particularly enthusiastic supporter of the Cult of the Dragon, but he sees it as a way to
giants to unite. Blagothkus has no conflict with “small folk.” He’ll happily let the party know that yes, his castle is transporting a vast amount of treasure to the Well of Dragons, where the cult
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
example, if a beholder intends to shoot charm, slowing, and sleep rays at a ranger, and the ranger succumbs to the charm, the beholder could use its remaining rays against other targets. Use Legendary
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
environment. Although no two layers are alike, they are all harsh and inhospitable. Each layer also reflects the entropic nature of the Abyss. In fact, much of what one sees or touches on the plane
demon lords who rule them, as the following examples illustrate. More information about the demon lords can be found in the Monster Manual. The Gaping Maw. Demogorgon’s layer in the Abyss is a vast
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Chaos at the Temple After a few rounds of contending with the destruction, the character who has the highest passive Wisdom (Perception) score sees the following scene: At the base of the temple
acres of fertile farmland outside the city. If the characters accept, Plabon admits the task won’t be easy; the flooded swamp forests of Shankhabhumi are vast. He encourages the characters to find a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
brain. Ilvaash also promised the three mind flayers vast power, but only if they would carry Ilvaash’s worship into their world. The mind flayer fanatics agreed, embracing their new Far Realm godlet and
qualities, each hoping to become Ilvaash’s most beloved. Chishinix. Chishinix is a powerful psychic and sees flashes of future events. In return for this power, Ilvaash created a severed head that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
treaties with hobgoblins, kobolds, and other creatures willing to obey it, but it sees any alliance that casts it as a lesser partner as only a temporary measure. The needle lord betrays any allies at the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Cosmic Horror Ivan Shavrin Cosmic horror revolves around the fear of personal insignificance. The genre, inspired by stories of the Cthulhu Mythos, is predicated on the idea of entities so vast and
The Villain … 1 Is haunted by otherworldly masters that whisper from reflective surfaces. 2 Sees multiple dimensions at once. 3 Is transforming into a long-extinct being. 4 Screams messages from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
search for the Morkoth. Weather conditions might hinder their search, but there is no chance of the castle’s being blown off course by a storm. Flying Mounts Because the Trackless Sea is vast and its
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cove. This time is halved if a character is proficient with water vehicles or is a ranger whose favored terrain is the coast. A few rotten wooden buildings abandoned by smugglers line this cove
Wastes. Despite resenting his people’s small-minded decisions, he sees this mission as a chance to prove himself and potentially strike back against the Dragon Armies. Dalamar studied pre-Cataclysm magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s Champions Alignment: Usually neutral, often good Suggested Classes: Cleric, fighter, paladin, ranger Suggested Cleric Domains: Life, Nature Suggested Backgrounds: Acolyte, folk hero
of Karametra’s temples seeking a meal and a safe place to spend the night.
2 You are a village leader who sees caring for your neighbors as your most important job.
3 You pioneered an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
confines of the Black Cabin, where Macreadus can observe the results. Once he sees the device working as intended, his spirit departs to the afterlife. Dying in the Black Cabin If a creature with an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
also have access to a vast array of exotic woods and materials. You can also create a wand, but you’re starting from scratch and creating the tools you need. Essentially, when House Cannith creates magic
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon neighbor.
3 A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business.
4 A talented young ranger is kidnapped by a
has put the folk of a city to work building the dragon a metropolis to rule in the center of a vast underground salt lake.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
DC 20 Intelligence (Arcana) check. Success indicates that the character recalls stories about the Great Modron March, which occurs every 289 years and sees a vast army of modrons marching across the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
shrinks away from the demonic hordes he has unwittingly unleashed.
If a character receiving this vision has a passive Wisdom (Perception) score of 13 or higher, he or she sees a drow insignia on
reaches to the cavern’s ceiling, forming a vast fungal tower.
Two myconids approach the site in awe, not minding the carpet of rot under their feet. You sense their minds come alive in wonder, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Adventure Start The party has arrived at White Plume Mountain, which stands alone in a vast area of dismal moors and tangled thickets. They will probably arrange to leave their horses and possessions
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to prominence in the world. As scions of a realm that once enjoyed unmatched arcane power and a vast dominion, its members see themselves as superior to all other folk and the only ones fit to rule
number of Brotherhood agents in key positions in the Solmor fleet. Personality Traits. Anders is sunny and optimistic. He sees the potential for profit and opportunity in every challenge. Unfortunately
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners
where she hears audiences. Feasts are often held here, though more often, the hall sees activity in its side rooms, where merchants dealing in large quantities of goods, or making deals and proposals that affect the entire community, can meet in comfort.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hundreds of tiny, interlocking stone gears. The rules of this gate are as follows: Any creature that inspects the frame and succeeds on a DC 15 Wisdom (Perception) check sees that one of the gears has
out of a stone ramp descend 40 feet to the floor of a vast natural cavern (area 30).
Guards. Standing guard at the top of the stairs, facing westward, are two male drow mages named Gorthax Auvryndar
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their habitats. The Dreadwood Long a home of horrid monsters and vicious raiders, the Dreadwood hides within its borders a multitude of terrors. Keoland maintains ranger patrols that sweep through the
as lightly wooded as those of any other forest and extend five to ten miles into the woods. This part of the forest is as safe as any other woodland, thanks to frequent ranger and elf patrols that keep
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tower) and attack. Symbol. The symbol on the floor sheds dim orange light out to 5 feet. A character who sees the symbol and succeeds on a DC 16 Wisdom (Perception) check realizes it looks like an
table fills the center of this room, and beyond it, the north wall holds a door. Atop the table, a three-dimensional illusion depicts a vast, rocky expanse in meticulous detail.
Two aurak