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Returning 35 results for 'send spell'.
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Spells
Player’s Handbook
sender if it knows you, and can answer in a like manner immediately. The spell enables targets to understand the meaning of your message.
You can send the message across any distance and even to other
, a creature can block your ability to reach it again with this spell for 8 hours. If you try to send another message during that time, you learn that you are blocked, and the spell fails.
Spells
Player’s Handbook
recognizes you as the creature it is communicating with. The spell enables a creature to understand the meaning of your words and any sensory messages you send to it.
You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the
Spells
Player’s Handbook
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic
unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by taking a Magic action to touch the chest and the replica.
After 60 days, there is a cumulative 5
Magic Items
Dungeon Master’s Guide
Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned
Object from the weapon. Once you cast either spell, you can’t cast it from the weapon again until the next dawn.
Sentience. Whelm is a sentient, Lawful Neutral weapon with an Intelligence of 15
Spells
Forgotten Realms: Heroes of Faerûn
Thunder damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.
Energy Blast. As a Bonus Action, you send
one sphere hurtling toward a target within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes 3d6 Acid, Cold, Fire, Lightning, or Thunder damage (your choice). Regardless of
Helm of Telepathy
Legacy
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Magic Items
Basic Rules (2014)
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a
to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
Monsters
Tasha’s Cauldron of Everything
Immutable Existence. The servant is immune to any spell or effect that would alter its form or send it to another plane of existence.
Magic Resistant Construction. The servant has advantage on
saving throws against spells and other magical effects, and spell attacks made against it have disadvantage.
Regeneration. The servant regains 10 hit points at the start of its turn. If it is reduced to 0
Monsters
Infernal Machine Rebuild
can communicate telepathically with this mind, send it up to 300 feet away from him, and see and hear through it.
Infoportation (1/Day). Moghadam can teleport himself into an unoccupied space next to
his artificial mind.
Spellcasting. Moghadam is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction
Sending
Legacy
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Spells
Basic Rules (2014)
answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.
You can send the message across any distance and even to
You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can
Monsters
Waterdeep: Dragon Heist
Gnome Cunning. Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell
save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, light
Telepathy
Legacy
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Spells
Player’s Handbook (2014)
target recognizes you as the creature it is communicating with. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
You create a telepathic link between yourself and a willing creature with which you are familiar. The creature can be anywhere on the same plane of existence as you. The spell ends if you or the
Finger of Death
Legacy
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Spells
Basic Rules (2014)
You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a Constitution saving throw. It takes 7d8 + 30 necrotic damage on a
failed save, or half as much damage on a successful one.
A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.
Magic Items
Acquisitions Incorporated
At rank 2, your documancy satchel becomes a common magic item, allowing you to magically send and receive documents to and from Head Office through a special pouch. Your documancy satchel magically
of holding.
Additionally, you can use an action to draw forth from the documancy satchel a spell scroll of comprehend languages. The scroll vanishes when used, or ten minutes after it appears. This
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally, you can cast the longstrider spell on yourself at will.
Turn-by
location, a disembodied voice heard only by you provides directions to the location by the safest, most direct route. The voice knows to avoid natural hazards, so that it does not send you through trackless
Leomund's Secret Chest
Legacy
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Spells
Player’s Handbook (2014)
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.After 60 days, there is a cumulative 5 percent
magic-items
expended charges daily at dawn. While the bee is within your space, you can use a command word as a Bonus Action and expend up to 3 charges to send the bee to magically heal a creature you can see within
damage. If the Mending spell is cast on the bee while it has at least 1 Hit Point, it regains 2d6 Hit Points. If the bee drops to 0 Hit Points, it can’t be used again for 24 hours, at which point it regains all its Hit Points.
Banishment
Legacy
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Spells
Basic Rules (2014)
You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane
of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target
Secret Chest
Legacy
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Spells
Basic Rules (2014)
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.
After 60 days, there is a cumulative 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"psychic"} psychic damage.
Spellcasting. The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At
dinner, come with an empty stomach. Their goodwill extends to heaping portions.
Note to self: send some of my spring eladrin friends to visit Mordenkainen. That’ll teach him to lighten up.
TASHA
magic-items
swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as
swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as
Spells
Xanathar's Guide to Everything
You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or
. Statistics for the zombie are in the Monster Manual.
If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points.
swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as
magic-items
swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as
magic-items
swish, you can send a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as
Monsters
The Book of Many Things
Guardian of the Market. Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3
.
Spellcasting. Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Faerie Fire
2/day each: Calm Emotions
Berbalang
Legacy
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Monsters
Mordenkainen’s Tome of Foes
duplicate’s attacks is psychic damage.
Innate Spellcasting. The berbalang’s innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells
;t above spying on the living to take knowledge from them as well. A berbalang can create a spectral duplicate of itself and send the duplicate out to gather information on other planes by watching
Monsters
Planescape: Adventures in the Multiverse
kelubar casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: invisibility (self only)
1/day each: dispel
;shators. They are squat, and their skin drips with a foul-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their
magic-items
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as ’wind rips&rsquo
magic-items
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as ’wind rips&rsquo
magic-items
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as ’wind rips&rsquo
Monsters
Curse of Strahd
Spellcasting. Madam Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Spellcasting"} to hit with
spell attacks). Madam Eva has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, thaumaturgy
1st level (4 slots): bane, command, detect evil and good, protection
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 50 feet until the end of your turn.
Wind Rip. With a swish, you can send
a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as ’wind rips&rsquo
magic-items
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as ’wind rips&rsquo
magic-items
bonus action while holding the sword, you can expend 1 charge, causing a sustained gust to lift you. You gain a flying speed of 40 feet until the end of your turn.
Wind Rip. With a swish, you can send
a concussive wave of sound streaking towards a target. When you take the Attack action with this sword, you can replace any number of attacks with ranged spell attacks known as ’wind rips&rsquo