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Returning 35 results for 'sending speed'.
Other Suggestions:
searing speed
standing speed
sending spell
Monsters
The Book of Many Things
Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.Multiattack. Asteria
moves up to her speed. This movement doesn’t provoke opportunity attack;opportunity attacks.
Cast a Spell (Costs 2 Actions). Asteria uses Spellcasting.Though she now travels alone, Asteria
Monsters
Vecna: Eve of Ruin
incapacitated condition or has a speed of 0.
Legendary Resistance (3/Day). If Windfall fails a saving throw, she can choose to succeed instead.
Special Equipment. Windfall wears an iridescent magic coat that
, Thaumaturgy
3/day each: Shatter, Unseen Servant
2/day each: Hypnotic Pattern, Sending
1/day: Hold MonsterWindfall can take 3 legendary actions, choosing from the options below. She can take only one
Monsters
Strixhaven: A Curriculum of Chaos
using Charisma as the spellcasting ability (spell save DC 23):
1/day each: darkness, daylight, hypnotic pattern, sending, suggestionShadrix can take 3 legendary actions, choosing from the options
one Claw attack.
Shadow Slip (Costs 2 Actions). Shadrix becomes an inky cloud of shadow and can move up to half his flying speed without provoking opportunity attacks, then resumes his true form
Monsters
Waterdeep: Dragon Heist
faith2nd level (3 slots): calm emotions, prayer of healing, silence3rd level (2 slots): protection from energy, remove curse, sending
Evasion. If Hlam is subjected to an effect that allows him to make a
regains spent legendary actions at the start of his turn.
Quick Step. Hlam moves up to his speed without provoking opportunity attacks.
Unarmed Strike (Costs 2 Actions). Hlam makes one unarmed strike
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishai makes one Bite attack against a random creature within 5 feet of it. If no creature is within reach, the abishai moves up to half its speed toward an enemy it can see, without provoking
pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them
Monsters
Storm King's Thunder
Amphibious. Slarkrethel can breathe air and water.
Freedom of Movement. Slarkrethel ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5
, sending
2/day each: control weather (cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word
Monsters
The Book of Many Things
legendary action at a time and only at the end of another creature’s turn. The medusa regains spent legendary actions at the start of its turn.
Move. The medusa moves up to its speed without
champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If Euryale fails a saving throw, she can choose to succeed instead.
Special Equipment. Euryale carries one half of a pair of Sending Stones; the other half of the pair
spent legendary actions at the start of her turn.
Move. Euryale moves up to her speed.
Venomous Strike (Costs 2 Actions). Euryale makes one Snake Bite attack. If the target has the poisoned condition
Magic Items
Vecna: Eve of Ruin
chosen creature’s appearance exactly, including its voice. Your size and speed are replaced by the chosen creature’s. You otherwise retain your own game statistics. While in this new form
matter what magical or mundane methods are used to try to detect your falsehoods. You are the recipient of Sending spells addressed to you and the creature you are disguised as, and Scrying and similar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
-rin moves up to half its speed without provoking opportunity attack;opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.Ki-rins are noble, celestial creatures. In the
Monsters
Quests from the Infinite Staircase
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
at its full speed while dragging creatures it is grappling.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 19
Magic Items
The Wild Beyond the Witchlight
be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks
time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicorn’s horn for 1 minute while reciting “The Witch Queen’s Cauldron” ends the
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
.
Move. The ki-rin moves up to its half speed without provoking opportunity attacks.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Amethyst Dragon Young Amethyst Dragon
Large Dragon (Gem), Typically Neutral
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft. (hover), swim 40 ft
creature in that area must make a DC 17 Strength saving throw. On a failed save, the creature takes 36 (8d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Action! Adventures in the pulp tradition tend to start with a bang and proceed at a breakneck pace, reaching a climax in pulse-pounding encounters aboard high-speed vehicles and grand melees in
you begin an adventure with a bang, you catch the characters up in the action right away, grabbing their interest and sending them off on a wild ride. The Story Kickoff table offers some action
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(23d8 + 46)
Speed 40 ft., Fly 20 ft. (hover)
Ability Score Mod Save
Str 18 +4 +7
Dex 15 +2 +5
Con 14 +2 +5
Ability Score Mod Save
Int 19 +4 +7
Wis 12
Invisible)
1/Day Each: Detect Thoughts, Sending, Synaptic Static
There are two answers to every question: ours, and the wrong one.
—Harmonium rule
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Talis the White Talis the White
Medium humanoid (half-elf), lawful evil
Armor Class 18 (+1 scale mail, shield)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
12
, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon (spear)
3rd level (3 slots): dispel magic, mass healing word, sending
4th
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Aartuk Elder Aartuk Elder
Large Plant, Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 20 ft., climb 20 ft.
STR
18 (+4)
DEX
10 (+0
save DC 12):
1/day each: calm emotions, detect magic, sending
Bonus Actions
Tongue (Recharge 6). The aartuk tries to use its gooey tongue to snare one Large or smaller creature it can see within
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Talis the White Talis the White
Medium humanoid (half-elf), lawful evil
Armor Class 18 (+1 scale mail, shield)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1
, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon (spear)
3rd level (3 slots): dispel magic, mass healing word, sending
4th
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Talis the White Talis the White
Medium humanoid (half-elf), lawful evil
Armor Class 18 (+1 scale mail, shield)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
12
, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon (spear)
3rd level (3 slots): dispel magic, mass healing word, sending
4th
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
forces the creature to make a DC 15 Charisma saving throw. On a successful save, the creature ceases to be affected by the Emanation. Diana Cearley, Joel Thomas, Conceptopolis Scroll of Protection, Scimitar of Speed, Sending Stones
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it is detected, the bronze scout deters pursuers by sending electrical shocks through the ground while it retreats to safety. Bronze Scout
Medium construct, unaligned
Armor Class 13
Hit Points
18 (4d8)
Speed 30 ft., burrow 30 ft.
STR
10(+0)
DEX
16(+3)
CON
11(+0)
INT
3(−4)
WIS
14(+2)
CHA
1(−5)
Skills Perception +6, Stealth +7
Damage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Master Sage Medium humanoid (any race)
Armor Class 10 (13 with mage armor)
Hit Points 54 (12d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
and the accumulated memories of its constituents.
Cranium Rat Squeaker Tiny Aberration, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR
2 (−4)
DEX
14 (+2)
CON
10 (+0
Burdett
Cranium Rat Squeaker Swarm Medium Swarm of Tiny Aberrations, Typically Neutral
Armor Class 12
Hit Points 76 (17d8)
Speed 30 ft.
STR
9 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
15
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach
their discipline, monks are united in their ability to magically harness the energy that flows in their bodies. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds
live young. Pegasus
Large celestial, chaotic good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Armor Class 10 (13 with mage armor)
Hit Points 24 (7d8 − 7)
Speed 30 ft.
STR
9(−1)
DEX
10(+0)
CON
9(−1)
INT
17(+3)
WIS
15(+2)
CHA
11(+0)
Saving Throws
thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke’s resilient sphere
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Asteroid Ahead! The characters’ tyrant ship encounters an asteroid a few days’ travel from H’Catha. Proximity to the asteroid causes the ship to reduce speed. Read the following: It has been a few
remarks, “I’m sure I’m right but go get a visual to confirm.” Tarto hands you back the sending stone. “Just in case. Now go stretch them legs.”
The characters need to head down to the Hollow Deck of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their dominance for centuries. Adult Blue Dragon Huge Dragon (Chromatic), Lawful Evil
AC 19 Initiative +10 (20)
HP 212 (17d12 + 102)
Speed 40 ft., Burrow 30 ft., Fly 80 ft.
Ability Score Mod
Material components and using Charisma as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Invisibility, Mage Hand, Shatter
1/Day Each: Scrying, Sending
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, not only as emissaries of the gods but also as spelljammers. Astral Elf Star Priest
Medium Humanoid (Cleric), Any Alignment
Armor Class 13 (chain shirt)
Hit Points 90 (20d8)
Speed 30 ft
-level version), hold person
1/day each: divination, sending, word of recall
Bonus Actions
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
481 (26d20 + 208)
Speed 40 ft., Burrow 40 ft., Fly 80 ft.
Ability Score Mod Save
Str 29 +9 +9
Dex 10 +0 +7
Con 27 +8 +8
Ability Score Mod Save
Int 18 +4
: Detect Magic, Invisibility, Mage Hand, Shatter (level 3 version)
1/Day Each: Scrying, Sending
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blue Dragons Blue Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
AC 17 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Ability Score Mod Save
-wide Line. Failure: 21 (6d6) Lightning damage. Success: Half damage.
Young Blue Dragon Large Dragon (Chromatic), Lawful Evil
AC 18 Initiative +4 (14)
HP 152 (16d10 + 64)
Speed 40 ft., Burrow 20
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the inquisitors originally hunted. Inquisitor of the Mind Fire
Medium Humanoid
Armor Class 16 (breastplate)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2
Charisma as the spellcasting ability (spell save DC 15):
At will: arcane eye, calm emotions, detect magic, detect thoughts, dispel magic, sending, suggestion
1/day each: mass suggestion, modify memory
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Amethyst Dragon Ancient Amethyst Dragon
Gargantuan Dragon (Gem), Typically Neutral
Armor Class 20 (natural armor)
Hit Points 444 (24d20 + 192)
Speed 40 ft., fly 80 ft. (hover), swim
, the creature takes 63 (14d8) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t






