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Returning 27 results for 'sends of ranger dancing vecna'.
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classes
Basic Rules (2014)
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales.
Holding his hand high, a half-elf
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
other dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
. It’s where one sends one’s servants.
5
While the petty squabbles of other creatures bore and irritate me, I might hear out those who demonstrate an appreciation for the finer
partner up on a seafood shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Tovag Darklord: Kas the Bloody Handed
Hallmarks: Undead military dictatorship
Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the mighty sword that
bears his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
his name, he betrayed his master, and the resulting battle supposedly destroyed them both. In truth, Vecna escaped and grew in power over ages and across worlds. Kas, though, was claimed by the Mists
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon holding the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to stop Vecna now. He knows the location of the first piece, which is in a covert base for Lolth operatives, and sends the characters after it. Each rod piece will point the way to the next piece
Mordenkainen (secretly Kas) are baffled by this development, but Mordenkainen pretends to improvise a plan to stop Vecna. He falsely claims that the Rod of Seven Parts, a powerful artifact, might be the only way
Monsters
Fizban's Treasury of Dragons
(Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
At will: dancing lights, guidance
1/day each
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a
off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Confronting Vecna When the spellcasters’ Wish spell goes awry in chapter 2 of this adventure, the player characters are shunted to the sanctum in Sigil. Kas doesn’t expect this development, but the
characters are the perfect patsies. Kas planned to retrieve the pieces of the Rod of Seven Parts himself, but now he sends the characters to do so. Kas plans to use the rod to free the demon lord Miska
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
seriously wrong with them. The tunnel opens into a natural cave, wherein you see several fungal creatures dancing to a silent tune. Three of them stand five feet tall, while the others are half as tall
recognizes one of the sprouts — the one not dancing — as his buddy, Rumpadump (see “Development”). The ape-like creatures are two quaggoth spore servants, and each one is covered with a patch of yellow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territorial, they use camouflaged scouts to guard the perimeter of their domain. When unwelcome visitors are detected, a tribe sends a hunting band to harass or drive the trespassers off, or tricks them into
taste for humanoid flesh. Prisoners are often taken back to their camps to become the centerpieces of great feasts and rites involving dancing, storytelling, and ritual combat. Victims are either
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
inform Mahadi (and by extension Asmodeus) about Arkhan’s possession of the Hand of Vecna, Mahadi does everything he can to strike a deal with them, offering any of the gifts listed under “Mahadi’s Deals
adventurer with a rod of lordly might, to which only the recipient and its direct descendants can attune. Resurrection. Asmodeus sends one of his loyal priest followers to cast true resurrection on a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
having trouble overcoming the manticores’ predatory nature.
6 A young crystal dragon uses dancing lights and hypnotic pattern to give an air of authenticity to a charlatan fortuneteller’s act, in
the area aggressively, unaware that the dragon is spying on them—and intends to demand recompense at some point in the future.
2 An ancient crystal dragon is stalked by a villainous ranger who has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
guard of Saltmarsh recently broke up a secret cult of Vecna, an enemy of St. Cuthbert. Jander Caudron (NE male human cult fanatic) was the leader of the cult. During interrogation, Jander revealed that
the cult honored Vecna by using a cursed ceremonial dagger to twist the souls of St. Cuthbert’s faithful killed on the Marshal into warriors of the Maimed God meant to assault Saltmarsh. The dagger
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plans to visit an old friend — a ranger named Quinn Nardrosz who lives in Jalanthar. If she’s friendly toward the characters, she invites them to join her, saying she could use the company. If the
characters show Cauldar the pendant, he understands that Zi has bequeathed her inheritance to them. He sends servants to the attic to retrieve an old wooden trunk and bring it to the characters, then unlocks
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
along the walls, with much of the floor space kept open for dancing. A wooden spiral staircase descends to the gambling hall (area 9), and doors lead out to the upper deck balcony. Behind a curtain next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice. The arched ceiling is covered with icicles.
This chamber is lit by a permanent dancing lights spell that can be dispelled (DC 17). Characters who succeed on a DC 10 Wisdom (Perception) check spot
cataclysmic events.
An evil wizard named Vecna stole one such obelisk and used it to erase the obelisk’s creators from existence. Vecna also stole the knowledge needed to create new ones. That knowledge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dancing in it. Stairs lead down to the foyer (area C5) and up to a hallway outside areas C17 and C19. Dancing Construct. The dressed “mannequin” is a magical construct that serves as a dance partner. It
raven form hang around the butterfly garden and occasionally prey on Ammalia’s prized pets when their mistress isn’t looking. Despite their insolence, Ammalia uses these imps as spies. She sends them
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
dancing to his music. In the room’s southeast corner, an impassable stairway is choked with rubble.
Garthezz Drule, a human Tough Boss and leader of the Children of Suffocating Ooze, is inside the
sends the characters away, insisting that he must practice the finished song for a few hours before playing it for Cinderhide. If the character fails, Drule grumpily orders them to leave him to his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with spell attacks). The alhoon has the following wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect
, strong-willed stalwart that defies it or attacks it, an elder brain sends a blast of overwhelming psychic force to crush the upstart’s mind, rendering the creature a thoughtless, drooling shell
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
north to area B11 of the Temple of Black Earth. C11. Court of the Merfolk An ancient fountain shaped like three dancing merfolk stands in the middle of this court. The fountain is dry, and the
enemies. If the lizardfolk lose at least two of their number in a fight here, Tornscale sends one of the remaining warriors to warn Thuluna and summon help. C14. Hag Lair Fine wooden furniture, tapestries
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
missing out on future contracts. Harborside Hospital Generations ago, an outbreak of extremely contagious dancing croup — a deadly plague that caused those afflicted to cough themselves to death even
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
outbreak of extremely contagious dancing croup — a deadly plague that caused those afflicted to cough themselves to death even as their limbs thrashed uncontrollably — caused many Baldurians to
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
statues dot the hall. The first time the characters explore the hall, a deep gnome in clownish garb is dancing and cartwheeling up and down the hall, between the statues. Gnome Clown. The garishly
intellect devourers make their stand here. If the characters flee, the mind flayer sends the intellect devourers after them and stays behind. X27. Prison Nihiloor the mind flayer uses this prison to