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Returning 35 results for 'sense grow'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
span of an adult kruthik is roughly seven years.
Adult kruthiks grow spiky protrusions on their legs and can fling these dagger-sized spikes at enemies beyond the reach of their claws.
Kruthiks
having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a warning and avoid areas where many other
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
Species
Sword Coast Adventurer's Guide
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
Species
Eberron: Rising from the Last War
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
out the agents of the Dreaming Dark and oppose their plans, or protect the innocent however they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such
Species
Acquisitions Incorporated
, allowing an individual to experience more of the world and grow in empathy and understanding. There is no pattern to any verdan’s mutations, as verdan from the same family can shift in drastically
migrated. Still, a sense of not truly belonging is felt even by verdan who have been welcomed into other cultures. They are often stricken with wanderlust, keeping their possessions limited and
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected
Monsters
Mordenkainen's Fiendish Folio Volume 1
intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
bandits, raiders, spies, and criminals. In some cases, such a network might grow large enough that minions in the lower ranks are ignorant of their leader’s true nature. Fog giants who amass
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
, blue, or purple.
Self-Reliant and Suspicious
Tieflings subsist in small minorities found mostly in human cities or towns, often in the roughest quarters of those places, where they grow up to be
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
Kobold
Legacy
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Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s
their prey to the other races of the Underdark. They have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, sloppily made, and reeking. The floors aren’t just damp; they’re churned into mud pits up to 2 feet deep, so the bullywugs can rest frog-like in mud up to their eyeballs. They have no sense of privacy
or personal space. At night, they crowd in atop one another until everyone is squeezed. Bullywugs aren’t assigned to any particular huts. They sleep in whichever is most convenient when they grow
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, sloppily made, and reeking. The floors aren’t just damp; they’re churned into mud pits up to 2 feet deep, so the bullywugs can rest frog-like in mud up to their eyeballs. They have no sense of privacy or
personal space. At night, they crowd in atop one another until everyone is squeezed. Bullywugs aren’t assigned to any particular huts. They sleep in whichever is most convenient when they grow tired
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
what has happened. The character might grow lightheaded or briefly fall unconscious, for example. But upon awakening, the character feels a profound emptiness and sense of loss. Everything feels
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
what has happened. The character might grow lightheaded or briefly fall unconscious, for example. But upon awakening, the character feels a profound emptiness and sense of loss. Everything feels
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, sloppily made, and reeking. The floors aren’t just damp; they’re churned into mud pits up to 2 feet deep, so the bullywugs can rest frog-like in mud up to their eyeballs. They have no sense of privacy
or personal space. At night, they crowd in atop one another until everyone is squeezed. Bullywugs aren’t assigned to any particular huts. They sleep in whichever is most convenient when they grow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been troubled. The Living Guildpact is absent, but the Guildpact comes and goes. The Worldsoul has not changed, nor has the will of Mat’Selesnya: the conclave’s main goal is to grow, as it
to see this beloved community grow, flourish, and thrive in peace. But as much as it values peace within the community, it displays incredible ferocity when that harmony is threatened. Selesnya’s
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been troubled. The Living Guildpact is absent, but the Guildpact comes and goes. The Worldsoul has not changed, nor has the will of Mat’Selesnya: the conclave’s main goal is to grow, as it
to see this beloved community grow, flourish, and thrive in peace. But as much as it values peace within the community, it displays incredible ferocity when that harmony is threatened. Selesnya’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recurring NPCs NPCs who keep showing up over the course of a campaign build the sense that the world of the game is a living, breathing place. Whether these NPCs are allies, patrons, friends, or
villains, they can deepen players’ investment in the world. You can use different stat blocks in the Monster Manual, perhaps with some tweaks, to reflect the same NPC at different times as they grow over
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, sloppily made, and reeking. The floors aren’t just damp; they’re churned into mud pits up to 2 feet deep, so the bullywugs can rest frog-like in mud up to their eyeballs. They have no sense of privacy or
personal space. At night, they crowd in atop one another until everyone is squeezed. Bullywugs aren’t assigned to any particular huts. They sleep in whichever is most convenient when they grow tired
Magic Items
Infernal Machine Rebuild
violates the unicorn’s alignment, the unicorn immediately vanishes.
You grow a unicorn horn.
10
A specialized clockwork compass floats in front of you. You can name one character, place, or
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
just as likely to prey on mind flayers as on anything else. Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow larger than a few inches in length
blindsight 120 ft. (blind beyond this radius), passive Perception 13
Languages —
Challenge 13 (10,000 XP) Proficiency Bonus +5
Creature Sense. The neothelid is aware of the presence of creatures within
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
just as likely to prey on mind flayers as on anything else. Mind flayers consider neothelids dangerous abominations—normally they eat or destroy any tadpoles that grow larger than a few inches in length
blindsight 120 ft. (blind beyond this radius), passive Perception 13
Languages —
Challenge 13 (10,000 XP) Proficiency Bonus +5
Creature Sense. The neothelid is aware of the presence of creatures within
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, it attaches the staff to the back of its head and uses the staff to crack open its own skull and peel it apart, enabling its brain to be extracted and placed in a brine pool, where it can grow into
120 ft., passive Perception 18
Languages Deep Speech, Undercommon, telepathy 2 miles
Challenge 9 (5,000 XP)
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, it attaches the staff to the back of its head and uses the staff to crack open its own skull and peel it apart, enabling its brain to be extracted and placed in a brine pool, where it can grow into
120 ft., passive Perception 18
Languages Deep Speech, Undercommon, telepathy 2 miles
Challenge 9 (5,000 XP)
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
revealed. However, a character wearing the crown has such a strong sense that the illusion is real that they might not know which of their senses to believe. If a crown is closely examined by a character
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male. Grow Fast, Die Early Kobolds grow and mature much more swiftly than members of
hungry tribe leaves nothing behind from a kill, eating everything that’s edible and using the rest to make tools or adornments. Kobolds shed teeth as they wear out and grow new ones their entire lives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Masters. Each circle gathers around a circle mound — a pile of rocks and soil upon which mold, lichen, and mushrooms are encouraged to grow. The myconids of a circle gather around their own mound to meld
horrifying is that they do so with childlike innocence, reveling in the corruption of all life with a sense of wonder and joy, unable to grasp the evil they have embraced.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
even in winter, the blizzard keeps most of them away. The crumbling mausoleum is sealed tight, and the name BRANDATH is etched above its entrance. Large elm and birch trees grow around the structure
ask Renaer to admit them to the Brandath family mausoleum, he agrees to do so. Because the treant can sense that Renaer has Brandath blood in his veins, it allows him and those he calls his friends to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating Factions Factions and organizations that you create for your campaign should grow out of the stories that are important to the world. Create organizations that your players will want to
? What do its members do? Answering these questions should give you a good sense of the organization’s personality. From there, think about typical members. How might people describe them? What are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Trees that awaken do so only under special circumstances and in places steeped with nature’s magic. Treants and powerful druids can sense when a tree has the spark of potential, and they protect
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
transcendent beneficence, described as a god of life). A number of such dragons of legend are discussed in more detail in sidebars in chapters 5 and 6. Dragons are not religious by nature. They can grow to
exists and strive to nurture the health of the whole or to exploit that connection. But even the most spiritual dragons have a keen sense of their own importance.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, three massive trees have grown together, their trunks entwining overhead. A hollow between them forms the interior of a dwelling, with thick branches acting as its roof. Dense patches of mushrooms grow
revealed. However, a character wearing the crown has such a strong sense that the illusion is real that they might not know which of their senses to believe. If a crown is closely examined by a character






