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Returning 35 results for 'sense of increases being'.
Monsters
Princes of the Apocalypse
and wielding no shield, her speed increases by 20 feet (included in her speed).Multiattack. Hellenrae makes three melee attacks.
Unarmed Strike. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
"} bludgeoning damage.Parry and Counter. Hellenrae adds 3 to her AC against one melee or ranged weapon attack that would hit her. To do so, she must be able to sense the attacker with her blindsight
Monsters
Planescape: Adventures in the Multiverse
effect that would sense its emotions or read its thoughts, as well as to divination spells.Bites. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bites"} to hit
psionic abilities and the accumulated memories of its constituents.Bludgeoning, Piercing, SlashingIllumination. The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indistinguishable from a stopped machine.
2
Sensors. The range of the clockwork’s darkvision increases by 60 feet, and it gains proficiency in Perception if it lacks that proficiency.
3
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The clockwork has resistance to force
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. While motionless, it is indistinguishable from a stopped machine.
2
Sensors. The range of the clockwork’s darkvision increases by 60 feet, and it gains proficiency in Perception if it
lacks that proficiency.
3
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
temporary hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.Bites. Melee Weapon Attack: +5
telepathy.Bludgeoning, Piercing, SlashingIllumination. The swarm sheds dim light from its brains in a 5-foot radius, increases the illumination to bright light in a 5- to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguishes the light.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indistinguishable from a stopped machine.
2
Sensors. The range of the clockwork’s darkvision increases by 60 feet, and it gains proficiency in Perception if it lacks that proficiency.
3
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The clockwork has resistance to force
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indistinguishable from a stopped machine.
2
Sensors. The range of the clockwork’s darkvision increases by 60 feet, and it gains proficiency in Perception if it lacks that proficiency.
3
Fortified. The clockwork’s AC increases by 2.
4
Increased Speed. The clockwork’s speed increases by 10 feet.
5
Reinforced Construction. The clockwork has resistance to force
Relentless Slasher
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
thoughts, and it can’t be detected by abilities that sense Fiends.Multiattack. The slasher makes two Slasher’s Knife attacks.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Species
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
creating a hexblood, ask your DM if it makes sense for your character to have ties to one of the following Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Hazlan. The bizarre magic
.
When you create a character using a lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a d4 and
friendship, speak with animals
2nd beast sense, calm emotions
3rd beacon of hope, conjure animals
4th aura of life, dominate beast
5th awaken
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1. Wild Intuition. When you make a Wisdom (Animal Handling) or Intelligence (Nature) check, you can roll a
animal friendship, speak with animals 2nd beast sense, calm emotions 3rd beacon of hope, conjure animals 4th aura of life, dominate beast 5th awaken
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
point maximum increases. To determine the amount of the increase, roll the Hit Die (the type that appears in the survivor’s stat block), and add the survivor’s Constitution modifier. It gains a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, and of how those things build in battle. As a companion’s ferocity increases, they gain access to powerful new actions, but they also become more difficult for a caregiver to control. If a companion
isn’t incapacitated at the start of their and their caregiver’s turn, their ferocity increases by 1d4 + the number of enemies the companion can see or hear within 5 feet of them. For the purpose of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
at 13th level, your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses
within 30 feet of you, provided you aren’t blinded or deafened. You sense that an effect is attempting to trick you, but you gain no insight into what is hidden or into its true nature. You can use this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
it gains proficiency in Perception if it doesn’t already have it. 3 Improved Armor. The clockwork’s AC increases by 2. 4 Increased Speed. The clockwork’s speed increases by 10 feet. 5 Reinforced
lightning damage, this ability doesn’t function at the start of its next turn. 7 Sturdy Frame. The clockwork’s hit point maximum increases by an amount equal to its number of Hit Dice. 8 Suction. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage
hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to all divination spells.
Actions
Bites. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Telepathic Shroud. The cranium rat is immune to any effect that would sense its emotions or read its thoughts, as well as to divination spells.
Actions
Bite. Melee Weapon Attack: +4 to hit
. The swarm can’t regain hit points or gain temporary hit points.
Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts, as well as to divination
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Features Level Proficiency Bonus Class Features Rages Rage Damage Weapon Mastery 1 +2 Rage, Unarmored Defense, Weapon Mastery 2 +2 2 2 +2 Danger Sense, Reckless Attack 2 +2 2 3 +2 Barbarian Subclass
make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
appendage. In addition to providing a keen sense of smell, the trunk can be used to lift and carry even heavy objects. The trunk can be used to carry both food and liquid to the mouth and can even act as
their sense of the size of the community they belong to. For loxodons in the Selesnya Conclave, their community is the world and all living beings in it — everything valuable, meant to live in harmony
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
proficiency in any combination of three skills or tools of your choice. (This is included above.) Repeatable. You can take this feat more than once. Tough Origin Feat Your Hit Point maximum increases
by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. (This is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation circle Detect Portal At 3rd level, you gain the ability to magically sense the presence of a planar portal. As an action, you detect the distance and direction to the closest planar portal
11th level in this class, the extra damage increases to 2d8. Ethereal Step At 7th level, you learn to step through the Ethereal Plane. As a bonus action, you can cast the etherealness spell with this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prefer to split up and sneak around Landro and the adjoining caves. They take turns using hit-and-run tactics to harry the characters, creating a sense that more blades lurk around every corner. As
. Glaive’s speed increases to 50 feet. Reactions
Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).
Claudio Pozas Glaive
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
way through the mountain pass, forcing Chief Yarb-Gnock to send goblin wagons far and wide in search of food and resources. Despite his best efforts, the gnome-in-goblin’s-clothing could sense that
costume is beginning to come apart, and paranoia has made him sleep-deprived. The number of “traitors” hurled from the mountaintop increases with every cycle of the moon, and the goblins don’t know
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
bodies, and delight in the feeling of running alongside herds and packs of other beasts. Clans and Community Centaurs sense the interconnectedness of the natural world. Thus, they celebrate family and
centaurs of fey origin. These centaurs are smaller than the non-fey centaurs that roam in some realms. Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
anything but. Some goblins clobber things, others like to light them on fire, and many love to blow things up. Goblins have an outrageous sense of humor, usually expressed through mischievous pranks
, Zizzix Goblin Traits Your goblin character has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
higher, the damage increases by 1d4 for each slot level above 3rd. Spirit of Death 4th-Level Necromancy Casting Time: 1 action Range: 60 feet Components: V, S, M (a gilded playing card worth at least
within 10 feet of itself and begins haunting it. While the target is haunted, you and the spirit sense the direction and distance to the target if it is on the same plane of existence as you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow. Fey Step. You can cast the misty step spell once using this
with the new race’s traits. Since we want aasimar to be effective paladins and clerics, it makes sense to improve their Wisdom and Charisma instead of Intelligence and Charisma. Like tieflings, aasimar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
motionless, it is indistinguishable from a stopped machine. 2 Sensors. The range of the clockwork’s darkvision increases by 60 feet, and it gains proficiency in Perception if it lacks that proficiency
. 3 Fortified. The clockwork’s AC increases by 2. 4 Increased Speed. The clockwork’s speed increases by 10 feet. 5 Reinforced Construction. The clockwork has resistance to force, lightning, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin
Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells
Divinity You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give