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Returning 35 results for 'senses of imbue battle'.
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Monsters
Infernal Machine Rebuild
Telepathic Bond. While the construct is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.Claws. Melee
construct is not destroyed. The artificer Thessalar created this crafty construct, and uses it to imbue his greater monstrous creations with even more power.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bounds away in search of its prey. It senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel
predator locates its prey by sight and smell.
Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Once a nupperibo’s vermin cloud senses a potential meal, any nearby nupperibos pursue that prey tirelessly until it or the nupperibos are slain, or some other potential victim crosses the devils
battle, but their presence in a legion does nothing to elevate its general’s status.Fire, PoisonAcid, Cold
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
you, warning all others that you must win the battle alone. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. If anyone tries to help you, the helper summons its
Immunities charmed, frightened, paralyzed, petrified, poisoned, unconscious
Senses darkvision 60 ft., truesight 60 ft., passive Perception 13
Languages all languages known to its summoner
classes
Player’s Handbook
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is not destroyed. The artificer Thessalar created this crafty construct, and uses it to imbue his greater monstrous creations with even more power. Thessalheart Construct
Tiny construct, neutral
)
Damage Immunities poison
Condition Immunities poisoned, charmed
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form. A gray slaad learns how to master the use of a greatsword and imbue it with its own innate magic. A gray slaad that eats the entire corpse of a dead death slaad instantly transforms into a
16 (+3)
INT
13 (+1)
WIS
8 (−1)
CHA
14 (+2)
Skills Arcana +5, Perception +7
Damage Resistances acid, cold, fire, lightning, thunder
Senses blindsight 60 ft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tridrone Tridrones are shaped like inverted pyramids. They lead lesser modrons in battle. Tridrone
Medium construct, lawful neutral
Armor Class 15 (natural armor)
Hit Points 16 (3d8 + 3
)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
12 (+1)
INT
9 (−1)
WIS
10 (+0)
CHA
9 (−1)
Senses truesight 120 ft., passive Perception 10
Languages Modron
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Quaggoth For quaggoths, every fight means life or death. They battle with wild fury and do anything to survive. Quaggoth Medium Monstrosity, Chaotic Neutral
AC 13 Initiative +1 (11)
HP 45 (6d8
Cha 7 −2 −2
Skills Athletics +5
Immunities Poison; Poisoned
Senses Darkvision 120 ft.; Passive Perception 11
Languages Undercommon
CR 2 (XP 450; PB +2)
Traits
Bloodied Fury
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
promises of battle. Ogre Large Giant, Chaotic Evil
AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 8 −1 −1
Con 16 +3 +3
Ability Score Mod Save
Int 5 −3 −3
Wis 7 −2 −2
Cha 7 −2 −2
Gear Greatclub, Javelins (3)
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Giant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
followers willing to die for the warlord’s banner. Warlords urge their troops into the fray with shouted exhortations. You can roll on the Warlord Battle Cries table to select one, or choose a battle
cry that fits with your campaign. Warlord Battle Cries d8 Battle Cry 1 “Remember why we fight!” 2 “Victory awaits!” 3 “For the crown!” 4 “Be monstrous to the enemy!” 5 “Fight so they fear us!” 6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Soldier Kalaman soldiers are the rank-and-file troops of the army of Kalaman. They are trained to fight defensively, bolstering one another in battle. Kalaman Soldier
Medium or Small
(+0)
CHA
10 (+0)
Skills Athletics +3, Perception +2
Senses passive Perception 12
Languages Common
Challenge 1/2 (100 XP) Proficiency Bonus +2
Actions
Multiattack. The soldier
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warrior of Madarua Warriors are the foot soldiers of the faction. They thank Madarua for each battle they see and train daily with spears to follow her to victory. Warrior of Madarua Medium Humanoid
)
Skills Acrobatics +3, Religion +2
Senses passive Perception 10
Languages Common
Challenge 1/8 (25 XP) Proficiency Bonus +2
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
+0
Cha 9 −1 −1
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 10
Languages Modron
CR 1/2 (XP 100; PB +2)
Traits
Disintegration. If the modron dies, it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Battle Smith Command a Construct Guardian Michael Broussard Battle Smith Subclass
A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both
materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.
Level 3: Tools of the Trade You gain the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bloodlust must be regularly satisfied lest the chief appear weak. Scions of Slaughter. Gruumsh bestows special blessings upon war chiefs who prove themselves in battle time and again, imbuing them with
Throws Str +6, Con +6, Wis +2
Skills Intimidation +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
warlord is a ruthless tyrant more interested in strategy, victory, glory, reputation, and dominion than leading troops into battle.
As loyal and disciplined as hobgoblins are in their own legion
cooperate on the battlefield.
Strategic Thinkers. Hobgoblins have a strong grasp of tactics and discipline, and can carry out sophisticated battle plans under the direction of a strategically minded leader
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
kindness and compassion in public spaces, Ivlis believes the poor and downtrodden deserve their wretched lot. In battle, her magic is unpredictable. Ivlis Medium Humanoid (Human), Chaotic Evil
AC 13
Wis 14 +2 +2
Cha 14 +2 +2
Skills Deception +4, Persuasion +4
Gear Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
(+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Con +5
Skills Athletics +6, Perception +4, Survival +4
Senses passive Perception 14
Languages Common, plus one of your choice
Battle Readiness. The warrior has advantage on initiative rolls.
Improved Critical. The warrior’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role. The warrior has
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Astral Elf Commander An astral elf commander leads warriors into battle and usually has one or more spelljamming ships under their command. A commander channels the radiant energy of starlight
, Con +4, Wis +7, Cha +7
Skills Deception +7, History +7, Intimidation +7, Survival +7
Senses darkvision 60 ft., passive Perception 14
Languages Celestial, Common, Elvish
Challenge 7 (2,900 XP
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Plasmoid Warrior These battle-hardened plasmoids can toughen their outer surfaces, giving themselves protection comparable to light armor. Plasmoid Warrior
Medium Ooze, Any Alignment
Armor Class
)
Skills Athletics +5, Stealth +4
Damage Resistances acid, poison
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Amorphous. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Gorm Champions are blessed by Gorm to lead their fellow guardians. In battle, they channel auras of ghostly lightning to protect Gorm’s servants. Champion of Gorm Medium Humanoid
)
Saving Throws Str +5, Wis +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Brave. The champion has
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Str +5, Dex +3
Skills Acrobatics +3, Religion +3
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Monster Manual
return for their zeal, these kuo-toa are granted minor magical abilities and pincerlike weapons for subduing foes. In battle, whips drive on other kuo-toa with threats of violence and burbling chants. Kuo
+2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 11 +0 +0
Skills Perception +6, Religion +3
Senses Darkvision 120 ft., Truesight 30 ft.; Passive
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Knight Battle Master and Heroic Wanderer Knights frequently lead troops in combat or work in units that dominate the battlefield. They’re often attended by squires, who might be less skilled soldiers
+2 +4
Ability Score Mod Save
Int 11 +0 +0
Wis 11 +0 +2
Cha 15 +2 +2
Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Ogre howdahs are most often seen bearing goblins equipped with bows and spears into battle, but they could just as easily transport kobolds, deep gnomes, or other humanoids of similar size. Vile and
)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19(+4)
DEX
8(−1)
CON
16(+3)
INT
5(−3)
WIS
7(−2)
CHA
7(−2)
Senses darkvision 60 ft., passive Perception 8
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Berserker Commander Berserker commanders bear the scars of battle and drive their followers to match their deadly zeal. These commanders tap into a primal magic to enhance their might. Berserker
Ability Score Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 9 −1 −1
Skills Athletics +7, Perception +5
Immunities Charmed, Frightened
Gear Greataxe, Javelins (6)
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githyanki Warrior Githyanki warriors use psionic abilities to augment their battle prowess. Githyanki Warrior Medium Aberration (Gith), Lawful Evil
AC 17 Initiative +4 (14)
HP 49 (9d8 + 9
Gear Half-Plate Armor
Senses Passive Perception 11
Languages Common, Gith
CR 3 (XP 700; PB +2)
Actions
Multiattack. The githyanki makes two Psi Blade attacks.
Psi Blade. Melee Attack Roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beasts or monsters in the kuo-toa’s service—such as chuuls or giant crabs—and command them in battle. Archpriests bless monitors with the power to control their underlings and to subdue foes with
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 16
Languages Undercommon
CR 3 (XP 700; PB +2)
Traits
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
trackers and capable beasts of burden. Space swine that are trained for battle are typically outfitted with half-plate barding and are referred to as death squealers. A fully grown specimen stands 3 feet
(−3)
WIS
10 (+0)
CHA
3 (−4)
Skills Perception +4, Survival +4
Senses passive Perception 14
Languages —
Challenge 1/4 (50 XP) Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creature with his bare hands, and hauled it to Nishrek, Gruumsh’s realm. Bahgtru named the beast Kazaht, or “Bull” in Orc. On Kazaht’s bare back, Bahgtru charges into battle, ramming into an enemy host
)
Hit Points 38 (4d10 + 16)
Speed 50 ft.
STR
20(+5)
DEX
10(+0)
CON
19(+4)
INT
2(–4)
WIS
12(+1)
CHA
5(–3)
Senses passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hc2), werewolves (camp Hc3), and worgs (camp Hc7) all have keen senses that don’t depend on sight. The denizens of a camp cry out an alarm only if they’re clearly losing a fight. Absent extenuating
circumstances, though, they don’t repeat the alarm round after round. Once a battle starts, reinforcements arrive in waves. It’s conceivable that, once a few camps empty out, the rest hunker down and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Roleplaying the Spirits A trickster god can use the host character’s senses and speak to the host’s mind. The character retains his or her alignment and can think independently. However, if the
battle against the archlich. Each trickster god (except Unkh) has its own rival in the tomb that it would prefer to avoid. The Omuans dreamed up colorful stories to explain these antipathies, but in