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Returning 35 results for 'senses of remove during violet'.
Other Suggestions:
senses of remove during violent
sense of resolve during violent
Magic Items
Dungeon Master’s Guide
;4
−4
WIS
10
+0
+0
CHA
3
−4
−4
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 0 (XP 0; PB +2)
Figurine of Wondrous Power (Golden
(harmlessly) remove its horns and use them as weapons. One horn becomes a Lance, +1;+1 Lance, and the other becomes a Longsword, +2;+2 Longsword. Removing a horn requires a Magic action, and the
Magic Items
Forgotten Realms: Adventures in Faerûn
Wis
8
-1
-1
Cha
1
-5
-5
Immunities Poison; Exhaustion, Poisoned
Senses Passive Perception 9
Languages Understands Common but can’t speak
CR 0 (XP 0; PB +2)
Traits
; Exhaustion, Poisoned
Senses Blindsight 60 ft.; Passive Perception 10
Languages Understands Common but can’t speak
CR 0 (XP 0; PB +2)
Traits
Increased Carrying Capacity. The wonder can
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The farastu ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
delight in tormenting those weaker than themselves. Due to their sharp senses and vicious streaks, farastus sometimes work as hunters that track down those who escape Carceri.
Demodands
Demodands
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
DM is free to add or remove languages from that list for a particular campaign.
If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
Creature
Monsters
Quests from the Infinite Staircase
the garden. In times of danger, thunderstorms shake the sky. During times of melancholy or mourning, chill rain patters throughout the domain.
Gardener’s Vigil. The Gardener senses when
or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Violet Fungus Slow but mobile, violet fungi rot any flesh they touch with their lashing tendrils. Viktor Titov Violet Fungus Necrohulk
Violet Fungus Medium Plant, Unaligned
AC 5 Initiative
Cha 1 −5 −5
Immunities Blinded, Charmed, Deafened, Frightened
Senses Blindsight 30 ft.; Passive Perception 6
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Multiattack. The fungus
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Violet Fungus Violet fungi are giant purplish mushrooms that use root-like feelers to creep across cavern floors. They use the four stalks protruding from their central mass to lash out at prey
, rotting flesh with the slightest touch. Violet Fungus
Medium Plant, Unaligned
Armor Class 5
Hit Points 18 (4d8)
Speed 5 ft.
STR
3 (−4)
DEX
1 (−5)
CON
10 (+0)
INT
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Otto the Faerie Dragon A violet faerie dragon named Otto was drawn here by the magic that Halaster wove into these caves. Upon discovering Maddgoth’s castle, Otto decided to move in. The faerie
combat more than once, but it keeps coming back. The dragon has concluded that the only way to get rid of the homunculus for good is to forcibly remove it from the castle and trap it elsewhere. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mature. Dragon Color Age Range Red 5 years or less Orange 6–10 years Yellow 11–20 years Green 21–30 years Blue 31–40 years Indigo 41–50 years Violet 51 years or more Faerie Dragon
Tiny dragon
(+3)
Skills Arcana +4, Perception +3, Stealth +7
Senses darkvision 60 ft., passive Perception 13
Languages Draconic, Sylvan
Challenge 1 (200 XP) for a red, orange, or yellow faerie dragon; 2
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet. Giant Ox Huge Fey, Unaligned
Armor Class 12 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft
.
STR
22 (+6)
DEX
10 (+0)
CON
19 (+4)
INT
4 (−3)
WIS
11 (+0)
CHA
9 (−1)
Senses passive Perception 10
Languages understands Giant and Sylvan but can't speak
Challenge 3 (700
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proficiencies. If it has none, you can add one or two. Senses Blindsight, Darkvision, Tremorsense, and Truesight have no bearing on a creature’s Challenge Rating. You can add or remove them freely. Spells If a
might want to add languages if you’ve made a creature sapient that wasn’t before. You can also add or remove telepathy or other forms of communication. Proficiencies You can give a creature any skill
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 1 −5 −5
Cha 1 −5 −5
Immunities Poison; Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Prone
Senses Blindsight 30 ft; Passive Perception 5
Languages None
CR 1
condition until the end of its next turn.
Helge C. balzer A gas spore and clusters of shriekers
and violet fungi grow in the Underdark
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stirge A single stirge is usually little more than an annoyance, but several can be deadly if they attach faster than a victim can remove them. Stirge Tiny Monstrosity, Unaligned
AC 13 Initiative
−1 −1
Cha 6 −2 −2
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
CON
12 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws Con +3, Wis +4
Skills Medicine +4
Senses passive Perception 12
Languages Common plus one more language
spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: guidance, light
1/day each: calm emotions, lesser restoration, remove curse, protection from energy
Bonus Actions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
delight in tormenting those weaker than themselves. Due to their sharp senses and vicious streaks, farastus sometimes work as hunters that track down those who escape Carceri. Farastu Demodand Medium
, poisoned, restrained
Senses darkvision 120 ft., passive Perception 19
Languages Abyssal, Demodand, telepathy 120 ft.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Boundless Movement. The farastu
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 6 −2 −2 Dex 15 +2 +2 Con 10 +0 +0 Ability Score Mod Save Int 14 +2 +2 Wis 14 +2 +2 Cha 11 +0 +0
Skills Arcana +4, History +4, Religion +4
Vulnerabilities Psychic
Senses Darkvision 60
condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot
effects.
Rejuvenation. If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throughout the domain. Gardener’s Vigil. The Gardener senses when anything dies in the garden. If a creature dies in the garden, roll a d6. On a 1, the Gardener appears on initiative count 20 of the next
Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature’s memories. Time. Time
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
+5, Perception +6, Stealth +2
Senses truesight 60 ft., passive Perception 16
Languages Common, Elvish, Infernal, Sylvan
Challenge 8 (3,900 XP) Proficiency Bonus +3
Boon of Immortality
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
loose them as fiery rays from its eye sockets. Eldritch Rejuvenation. A flameskull’s shattered fragments reform unless they are splashed with holy water or subjected to a dispel magic or remove curse
, frightened, paralyzed, poisoned, prone
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Illumination. The flameskull sheds either dim light in a 15-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
flying rocking horse, modify the following boxed text to remove all mention of the horse: Creaking softly, a rocking horse moves back and forth near the door. Peeling paint covers its limbs, and its
Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Resistances cold
Damage Immunities lightning, thunder
Senses passive Perception 19
Languages Common, Giant
Challenge 13 (10,000 XP)
Amphibious. The giant can breathe air and water.
Actions
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
grounds, turning its far-ranging smells deadly. Ivana laughed as toxic mist poured across the estate. As she sipped the antidote, she watched Klaus and the manor’s staff die choking amid a violet fog
+2
Skills Deception +8, Nature +7, Perception +5
Immunities Poison; Poisoned
Senses Passive Perception 15
Languages Common
CR 5 (XP 1,800, or 2,300 in domain; PB +3)
Traits
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Dex +8, Wis +5
Skills Perception +5
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 120 ft., passive Perception 15
Languages
hit points and has disadvantage on death saving throws, and all attack rolls against it are made with advantage. This effect lasts for 1 minute or until the creature is targeted by a remove curse spell
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+11
Cha 25 +7 +12
Skills Perception +11
Resistances Radiant
Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft.; Passive Perception 21
Languages All; telepathy
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, deafened, exhaustion, prone
Senses blindsight 30 ft., passive Perception 10
Languages —
Challenge 2 (450 XP)
False Appearance. While the creeper remains motionless, it is indistinguishable
targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all humanoids within 30 feet of it. Each target must
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
6 (−2)
WIS
10 (+0)
CHA
2 (−4)
Damage Resistances cold, fire, lightning, psychic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by allowing the characters to remove the Helm of Torm’s Sight from his head, whereupon Ravengard quickly regains his senses. At that point, he can tell them about his visions, which provide the
sword makes the last saving throw, the ritual is complete. The will-o’-wisps are banished, and Ravengard comes to his senses. HELM OF TORM’S SIGHT
You can simplify the encounter with Ulder Ravengard
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of supernatural entities. An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demons, wraiths, and other incorporeal entities hiding in
14 (+2)
CHA
11 (+0)
Saving Throws Int +6, Wis +5, Cha +3
Skills Arcana +6, Perception +5, Religion +6
Damage Resistances necrotic
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Constitution saving throw; on a success, it takes 14 (4d6) poison damage and is otherwise unaffected. A spell such as lesser restoration or remove curse can end the transformation process at any time
, Wis +2
Skills Perception +2
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, Draconic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common, Sylvan
Challenge 6 (2,300 XP
hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses truesight 120 ft., passive Perception 18
Languages
): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
Actions
Multiattack. The sphinx makes two claw attacks.
Claw. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Resistances Bludgeoning, Piercing, Slashing
Immunities Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Senses truesight 120 ft., passive Perception 18
Languages Abyssal, Common, Draconic
Challenge 11 (7,200 XP) Proficiency Bonus +4
Special Equipment. Kansaldi has a glowing ruby embedded in her left
eye socket. The gem functions as her eye and grants her truesight (included above). The gem can’t be removed while Kansaldi is alive. When she dies, a creature can remove the gem as an action. The