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Returning 35 results for 'senses of rule during vital'.
Monsters
Mythic Odysseys of Theros
the land while carrying or seeking vital information for their masters.The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
tempered by its relative immobility. Although its telepathic senses can reach for miles, moving anywhere is always a dangerous proposition. If forced outside its brine pool, an elder brain swiftly expires
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
trait and establishes a psychic link with that creature. Until the psychic link ends, the elder brain can perceive everything the target senses. The target becomes aware that something is linked to its
of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.
Lair
Species
Mordenkainen Presents: Monsters of the Multiverse
exuberance with them and learning new languages as they went.
Harengons are bipedal, with the characteristic long feet of the rabbits they resemble and fur in a variety of colors. They share the keen senses
and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
scores by 2 and increase a different score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
score by 1, or you increase three different scores by 1. You follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
Your class’s “Quick
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
, his ka—the vital essence that inspires all living beings. Ankhtepot reawakened, trapped and paralyzed within his corpse as he was mummified along with his treacherous followers. The murderous priest
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
that the gods wanted a wiser leader to rule. On the day of a new pharaoh’s ascension, Ankhtepot rallied his priests and murdered their liege. But he had misjudged the people’s will, and an outraged mob
the afterlife. They returned him to the world but stripped away a piece of his soul, his ka—the vital essence that inspires all living beings. Ankhtepot awoke, trapped within his corpse, as he was
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mystic’s 4th rule of Dungeon Survival
Adaptable Predators. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered
return petrified creatures to flesh and life. Unfortunately for such a victim, any parts lost in stone form remain absent if the creature revives. Revivification using the oil is impossible if a vital part
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Ssurran Defiler Ssurran defilers can lay waste to the plant life around them and draw vital energy at the same time from other creatures that are caught in the area. Ssurran Defiler
Medium
)
INT
15 (+2)
WIS
15 (+2)
CHA
7 (−2)
Saving Throws Con +5, Int +4
Skills Arcana +4, Perception +4, Stealth +3, Survival +4
Damage Resistances necrotic
Senses passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a vital passage or an entire valley. Clouds of stinging insects, stirges, and other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. Hunger Unending
. A nupperibo knows nothing but the hunger that propels it on a blind quest for anything to devour. Once it senses a potential meal, it pursues that prey tirelessly until the food is consumed, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR
9 (-1)
DEX
9 (-1)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
14 +2 +2
Wis 13 +1 +5
Cha 17 +3 +3
Skills Perception +9, Stealth +4
Immunities Lightning
Senses Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 19
Languages
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
that disturbs them. After burrowing into a creature, rot grubs instinctively chew their way toward vital parts. Rot grubs recoil from flames, and fire is the main weapon against rot grubs once they’re
piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained
Senses blindsight 10 ft., passive Perception 6
Languages —
Challenge 1/2 (100 XP
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 11
Languages
—
Challenge 3 (700 XP)
Blood Sense. The vampiric mist can sense living creatures that have blood or similar vital fluids in a radius of 60 feet.
Forbiddance. The vampiric mist can’t enter a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lightning, thunder
Senses darkvision 60 ft., passive Perception 11
Languages Slaad, telepathy 60 ft.
Challenge 5 (1,800 XP)
Magic Resistance. The slaad has advantage on saving throws against spells
, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host’s chest in 1 round, killing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
justice, and many politicians and other leaders seek her guidance in how to rule. Ephara’s Goals Ephara seeks always to further cities: establishing them, protecting them, and seeing them grow. She supports
thrive. Civic responsibility is essential in Ephara’s eyes, and having an engaged citizenry is important. The pursuit of knowledge is also a vital task, and she encourages advances in philosophy and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+1 +1
Cha 11 +0 +0
Skills Perception +4, Stealth +8
Resistances Psychic
Senses Darkvision 60 ft.; Passive Perception 14
Languages Thri-kreen; telepathy 120 ft.
CR 8 (XP 3,900
Invisible)
1/Day Each: Detect Thoughts, Sending, Synaptic Static
There are two answers to every question: ours, and the wrong one.
—Harmonium rule
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Str 13 +1 +1
Dex 13 +1 +1
Con 16 +3 +3
Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Skills Stealth +5
Senses Blindsight 30 ft
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Phaerimm Agent Phaerimm agents travel the surface world, seeking out powerful magic to rule others. Phaerimm Agent Large Aberration, Neutral Evil
AC 15Initiative +4 (14)
HP 123 (19d10 + 19
Cha 18 +4 +7
Skills Arcana +9, Insight +6, Perception +6
Immunities Charmed
Senses Truesight 120 ft.; Passive Perception 16
Languages Understands Common and Deep Speech but can’t speak
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Archmage Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue
Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)
Senses passive Perception 12
Languages any six languages
Challenge 12 (8,400 XP)
Magic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their pools. Rule 2: Before you drink from a fountain or pool, toss a copper coin into it. It’s a small price to pay for your life!
—X the Mystic’s
Rules of Dungeon Survival
Water Weird Large
, Unconscious
Senses Blindsight 30 ft.; Passive Perception 10
Languages Understands Primordial but can’t speak
CR 3 (XP 700; PB +2)
Traits
Invisible in Water. The water weird has the Invisible
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
STR
13 (+1)
DEX
6 (−2)
CON
19 (+4)
INT
2 (−4)
WIS
7 (−2)
CHA
2 (−4)
Damage Resistances acid, bludgeoning
Condition Immunities exhaustion
Senses blindsight 60 ft
smaller creature, it has the grappled condition (escape DC 11). Ability checks made to escape this grapple have disadvantage.
Tony Foti I’m not one to discount Dwarvish sagas as a rule, but everyone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lifetime, the isle of Gwynneth has become ever more fey and mysterious, home to the elven realm of Sarifal, under the rule of High Lady Ordalf. Sarifal shares the island with the reclusive mountain
embattled Ffolk of Caer Moray struggle to keep the port town open so that Dynnegall, farther inland, can receive vital goods and supplies. These supplies sometimes include reinforcements to deal with the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory One of the four councillors who rule the Styes, Mr. Dory hides his cursed nature in plain sight. His rare, liquid-sensitive “skin condition” is actually a form of the same aboleth affliction
Skills Athletics +5, Perception +6, Stealth +9
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Common, Deep Speech, telepathy 60 ft.
Challenge 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and senses, tell players everything they need to know. Published adventures often include text in a box like this, which is meant to be read aloud to the players when their characters first arrive at
rule. When an exception and a general rule disagree, the exception wins. For example, it’s a general rule that melee weapon attacks use the attacking character’s Strength modifier. But if a feature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
information the players need to make choices comes from you. Within the rules of the game and the limits of the characters’ knowledge and senses, tell players everything they need to know. Published adventures
Rules. General rules govern each part of the game, but the game also includes class features, spells, magic items, monster abilities, and other elements that can contradict a general rule. When an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Wastrilith Found in the waters of the Abyss and other bodies of water contaminated by that plane’s fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with
defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted. Wastrilith
Large Fiend (Demon), Typically Chaotic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wastrilith Found in the waters of the Abyss and other bodies of water contaminated by the plane’s fell influence, wastriliths establish themselves as lords of the deep and rule their dominions with
of chaos and evil. To represent this defilement, you can use the optional rule on abyssal corruption in chapter 2 of the Dungeon Master’s Guide, causing the poisoned creature to be corrupted
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting them greater powers. Humanoids killed by a jiangshi
charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages any languages it knew in life
Challenge 9 (5,000 XP) Proficiency Bonus +4
Jiangshi
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
combatant in its own right, it’s also a vital part of a tactic often used by seers. When a seer deals psychic damage to a hulk, the hulk isn’t hurt, while the effect ricochets off the hulk and
, frightened
Senses darkvision 60 ft., passive Perception 19
Languages Common, Deep Speech, Undercommon
Challenge 13 (10,000 XP)
Out-of-Phase Movement. The seer can move through other creatures and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hawk or an owl. Most serve as messengers and spies, flying over the busy streets or high over the land while carrying or seeking vital information for their masters. Anvilwrought Raptor
Tiny
)
CHA
1 (−5)
Skills Perception +4
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 14
Compendium
- Sources->Dungeons & Dragons->Monster Manual
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
15 Initiative −1 (9)
HP 52 (8d8 + 16)
Speed 20 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 8 −1 −1 Con 15 +2 +2 Ability Score Mod Save Int 2 −4 −4 Wis 8 −1 −1 Cha 7 −2 −2
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slime*. 7 Pools of magma or boiling water. 8 Razorvine* or similar dangerous plants. *See the Dungeon Master’s Guide. Rule 9: Never trust a stalagmite.
—X the Mystic’s
Rules of Dungeon Survival
Mod Save Int 7 −2 −2 Wis 16 +3 +3 Cha 6 −2 −2
Skills Perception +6, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 16
Languages None
CR 5 (XP 1,800; PB +3)
Traits
Spider