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Returning 35 results for 'senses of runes deeds variant'.
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Monsters
Phandelver and Below: The Shattered Obelisk
breakers look like giant brains with stout legs, and they wear steel armor made from interlocked links of Ilvaash’s runes (knots of tentacles, brains, and jagged lines reminiscent of jaws).Psychic
Link. The brain breaker targets one creature with the incapacitated condition that the brain breaker senses with its Creature Sense trait and establishes a psychic link with the target. Until the link
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kill.
Gazer (Familiar Variant);Variant: Gazer Familiar
Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power. Unless its master is
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
classes
Use Powerful Runes to Weaken Enemies and Escape from Harm
You concentrate your efforts on perfecting your art, developing special marks to claim and cripple your targets. Rebel leaders, artists
works of art are famously difficult to pin down. The magical marks left behind become a calling card for any Runetagger, and as their strength and notoriety grow from the deeds that they commit (both good and evil), so too does the renown for their art.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
’t kill.
Variant: Gazer Familiar
Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power. Unless its master is strict, a gazer
Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Alustriel and her deeds better known than in the Silver Marches and its capital, Silverymoon. Alustriel ruled Silverymoon for centuries, once disguised as a wizard named Elué Dualen and then later
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
liking to you.
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and measure my deeds against that person’s.
5
I will do anything to prove myself superior to my
Backgrounds
Baldur’s Gate: Descent into Avernus
occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
Variant Entertainer: Gladiator
A gladiator is as much an
measure my deeds against that person’s.
5
I will do anything to prove myself superior to my hated rival.
6
I would do anything for the other members of my old troupe.
d6
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
background with one of these variant features. Each background also includes a bonus feature that marks a character as a native of Baldur’s Gate who’s familiar with the city — both its streets and its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
background with one of these variant features. Each background also includes a bonus feature that marks a character as a native of Baldur’s Gate who’s familiar with the city — both its streets and its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
webbed and, like a shark, she has an angular dorsal fin that protrudes from the middle of her back. Fhenimore (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 13 (natural
+5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 15
Languages Aquan, Common
Challenge 5 (1,800 XP)
Amphibious. Fhenimore can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+1)
CHA
7 (−2)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with
as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
VARIANT: WARHORSE ARMOR
An armored warhorse has an AC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to communicate with Esclarotta’s
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the command runes, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to
glowing white runes wink into existence, drifting about the room like snowflakes. This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of Esclarotta
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
13 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Actions
Bite. Melee Weapon Attack: +4
to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
VARIANT: GIANT LIZARD TRAITS
Some giant lizards have one or both of the following traits.
Hold Breath. The lizard can hold its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
INT
2 (−4)
WIS
13 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 2 (450 XP)
Keen Smell. The bear has advantage on Wisdom
. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
VARIANT: CAVE BEAR
Some bears have adapted to life underground
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
12 (+1)
CHA
7 (–2)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Trampling Charge. If the horse moves at least 20 feet straight toward a creature right before
hooves against the target.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
VARIANT: WARHORSE ARMOR
An armored warhorse has an AC
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Points 7 (2d6)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (−4)
WIS
10 (+0)
CHA
4 (−3)
Senses darkvision 60 ft., passive Perception 10
) piercing damage.
VARIANT: DISEASED GIANT RATS
Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Giant Lords Convinced that King Hekaton is dead or otherwise out of the picture, five giant lords have struck out into the world to reshape the ordning through their deeds, each hoping to be
grants immortality to its wearer, was last seen in the possession of a human adventurer (and former Harper) named Artus Cimber. Guided by magical runes of tracking, Storvald plans to find the ring and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
VARIANT: FAMILIARS
Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Swarm of Insects VARIANT: INSECT SWARMS
Different kinds of insects can gather in swarms, and each swarm has the special characteristics described below.
Swarm of Beetles. A swarm of beetles gains
)
CHA
1 (−5)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 10 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds. Pirate Captain Medium
+0 +0
Wis 14 +2 +5
Cha 17 +3 +6
Skills Acrobatics +7, Perception +5
Gear Pistol, Rapier
Senses Passive Perception 15
Languages Common plus one other language
CR 6 (XP
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deeds of other creatures to determine their true intent. You excel at defeating creatures that hide among and prey upon ordinary folk, and your mastery of lore and your keen deductions make you well
at 13th level, your senses are almost impossible to foil. As an action, you sense the presence of illusions, shapechangers not in their original form, and other magic designed to deceive the senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githyanki Dracomancer One of Gith’s last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen’s red dragon consort, Ephelomon, and his kind
Mod Save
Int 20 +5 +10
Wis 16 +3 +8
Cha 18 +4 +4
Skills Arcana +10, Perception +8
Senses Blindsight 30 ft.; Passive Perception 18
Languages Common, Draconic, Gith
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spiritual journeys and seek to transcend mortal concerns. Shining One, light my hours. Enkindle my soul, and inspire my deeds. Chase the shadows from my path, and let me walk in your brilliance.
—Morning
Senses Passive Perception 19
Languages Common plus two other languages
CR 12 (XP 8,400; PB +4)
Actions
Multiattack. The archpriest makes three Radiant Burst attacks.
Radiant Burst. Melee or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages understands Common and Draconic but
can’t speak
Challenge 1/4 (50 XP)
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Stone Giant Bags On a large scale, stone giants love elaborate murals and exquisite carvings. But when it comes to the trinkets in their bags, they favor trinkets that stimulate nonvisual senses
of a giant cave spider 9 A giant-sized, elegant silver chisel and hammer used for carving runes, worth 20 gp 10 Seven giant-sized knucklebones worth 50 gp total 11 A 2-foot-diameter moonstone pendant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
Int 20 +5 +9
Wis 15 +2 +6
Cha 16 +3 +3
Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed (with Mind Blank)
Gear Wand
Senses Passive Perception 16
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails. VARIANT: BONE DEVIL POLEARM
Some bone
from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of small fruits that resemble wild grapes. The fruit is tough and has a hearty but bitter flavor. A subterranean variant grows near hot springs, volcanic vents, and other sources of heat. An assassin
)
CHA
1 (–5)
Damage Resistances cold, fire
Condition Immunities blinded, deafened, exhaustion, prone
Senses blindsight 30 ft., passive Perception 10
Languages —
Challenge 3 (700 XP
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in her head and pull her tentacles up into the shell protectively, like a strange hermit crab. Whymsee (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 17 (natural armor
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 15
Languages Aquan, Common
Challenge 5 (1,800 XP)
Amphibious. Whymsee can breathe air
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
6 (−2)
WIS
10 (+0)
CHA
2 (−4)
Damage Resistances cold, fire, lightning, psychic
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
entanglement to ensnare powerful foes. VARIANT: ROPE OF ENTANGLEMENT
Some erinyes carry a rope of entanglement (detailed in the Dungeon Master’s Guide). When such an erinyes uses its Multiattack, the erinyes
Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 120 ft., passive