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Returning 35 results for 'senses of runes devils variant'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
them into legions.
Amnizu (Summoner Variant);Variant: Devil Summoning
Some amnizus have an action that allows them to summon other devils:
Summon Devil (1/Day). The amnizu summons 2d4
;{"diceNotation":"2d4", "rollType":"roll", "rollAction":"Summon Devil"} bearded devil;bearded devils or 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Summon Devil"} barbed devil;barbed devils (both
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Once a nupperibo’s vermin cloud senses a potential meal, any nearby nupperibos pursue that prey tirelessly until it or the nupperibos are slain, or some other potential victim crosses the devils
Monsters
Phandelver and Below: The Shattered Obelisk
breakers look like giant brains with stout legs, and they wear steel armor made from interlocked links of Ilvaash’s runes (knots of tentacles, brains, and jagged lines reminiscent of jaws).Psychic
Link. The brain breaker targets one creature with the incapacitated condition that the brain breaker senses with its Creature Sense trait and establishes a psychic link with the target. Until the link
Monsters
Mordenkainen Presents: Monsters of the Multiverse
kill.
Gazer (Familiar Variant);Variant: Gazer Familiar
Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power. Unless its master is
familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
Monsters
Mythic Odysseys of Theros
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
Monsters
Baldur’s Gate: Descent into Avernus
the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant
summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.From his bastion, Zariel’s second-in-command and the former lord of Avernus
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the master can sense what the gazer senses as long as they are within 1 mile of each other. If its master causes it physical harm, the gazer will end its service as a familiar, breaking the
’t kill.
Variant: Gazer Familiar
Spellcasters who are interested in unusual familiars find that gazers are eager to serve someone who has magical power. Unless its master is strict, a gazer
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
VARIANT: SOUND THE HORN
Geryon can have an action that allows him to summon enslaved
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and its brass crossbow are destroyed.When an archduke of the Nine Hells needs a creature tracked, found, and either done away with or captured, the task usually falls to an orthon. These devils are
infernal bounty hunters, tireless in their pursuit of their quarry across the multiverse.
Orthons are infamous for their sharp senses. Because an orthon can become invisible at will, its quarry is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
spans the chasm. Holy runes etched into the stonework of the bridge indicate that the structure has been consecrated in the name of Torm, god of courage and self-sacrifice. Six infernal creatures stand
group consists of two bearded devils and four spined devils. Unsubtle brutes, these creatures have parked themselves in the middle of each bridge to maintain a vigilant watch. Taking them on is a tough
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails. VARIANT: BONE DEVIL POLEARM
Some bone
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fortresses along the river’s blighted banks. For this reason, amnizus are also known as Styx devils. VARIANT: DEVIL SUMMONING
Some amnizus have an action that allows them to summon other devils
Amnizu
Thavius Kreeg as an Amnizu
Amnizus are greater devils that lead infernal legions into battle and command guardians at the gateways to the Nine Hells. Amnizus are arrogant, bullying, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
here drill the rules of the Nine Hells into the new arrivals’ pitiful brains and marshal the lemures into legions. VARIANT: DEVIL SUMMONING
Some amnizus have an action that allows them to summon
other devils.
Summon Devil (1/Day). The amnizu summons 2d4 bearded devils or 1d4 barbed devils. A summoned devil appears in an unoccupied space within 60 feet of the amnizu, acts as an ally of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions. Variant: Devil Summoning Some amnizus have an action that allows them to summon other
devils: Summon Devil (1/Day). The amnizu summons 2d4 bearded devils or 1d4 barbed devils (both appear in the Monster Manual). A summoned devil appears in an unoccupied space within 60 feet of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demoting each other’s most powerful servants. Since all devils swear fealty to Asmodeus, he can freely demote any other devil, transforming it into whatever infernal form he desires. VARIANT: DEVIL
The Infernal Hierarchy The Nine Hells has a rigid hierarchy that defines every aspect of its society. Asmodeus is the supreme ruler of all devils, and the only creature in the Nine Hells with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barbed Devil Devil of Greed and Obsession Habitat: Planar (Nine Hells); Treasure: Any Yongjae Choi Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of
existence for additions to their hoards. Also known as hamatulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, devils, and slaadi are just as likely to be found on the Astral Plane as they are on any Material Plane world. The same can be said for aboleths, giants, mind flayers, umber hulks, vampires, and other
life in Wildspace. You can turn any terrestrial creature into a Wildspace-dwelling variant by giving it the following trait, if nothing else: Unusual Nature. The creature doesn’t require air.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
devils, the erinyes are fierce and disciplined warriors. Sweeping down from the skies, they bring swift death to creatures that have wronged their masters or defied the edicts of Asmodeus. The
entanglement to ensnare powerful foes. VARIANT: ROPE OF ENTANGLEMENT
Some erinyes carry a rope of entanglement (detailed in the Dungeon Master’s Guide). When such an erinyes uses its Multiattack, the erinyes
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Speaker Devil Devil of Spoken Compulsion JOHN TEDRICK Speaker Devil
Habitat: Planar (Nine Hells), Urban; Treasure: Armaments
Speaker devils are hulking, four-armed devils who discover the
secrets of creatures they then compel to perform wicked deeds. Despite their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Devil Devil. Beyond the illusory wall waits a bone devil armed with a hooked polearm (see the “Variant: Bone Devil Polearm” sidebar in the “Devils” entry in the Monster Manual).
Statue. A raised stone
Intelligence (Arcana) check reveals that the glyphs around each door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, allowing devils
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Devil Devil of Antipathy and Intellectual Arrogance Habitat: Planar (Nine Hells); Treasure: Arcana Nils Hamm Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake
emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells. Ice devils act
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spined Devil Devil of Intrusion and Suspicion Habitat: Planar (Nine Hells); Treasure: None Spined devils, also known as spinagons, lurk in the shadows of the Lower Planes, seeking secrets for their
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
pays double their bet. Copper Slots These machines, referred to by some casino patrons as “tricky devils,” are simple clockwork devices that accept copper coins. Each machine has a spring-loaded lever
and five identical spinning cylinders called reels. Six golden, Infernal runes are painted on each reel. A player inserts between 1 and 9 copper coins into the machine’s slot and pulls the lever, which
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
whose icy touch can render a foe all but helpless in combat. VARIANT: ICE DEVIL SPEAR
Some ice devils have the following action options.
Multiattack. The devil makes two attacks: one with its spear
Ice Devil (Gelugon) Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Harvester Devil Devil of Guile and Temptation Habitat: Planar (Nine Hells); Treasure: Implements
With a name that hints at their skill at gathering souls for the Nine Hells, harvester devils are
smooth-talking creatures that resemble tieflings. Also known as falxugons among the ranks of the Nine Hells, harvester devils have short horns and expressive tails. Most harvester devils dress in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spined Devil (Spinagon) “Fly, my pretties, fly! FLY!”
— Fierna, Archduchess of Phlegethos,
commanding her spined devil legions
Smaller than most other devils, spinagons act as messengers and
spies for greater devils and archdevils. They are the eyes and ears of the Nine Hells, and even fiends that despise a spined devil’s weakness treat it with a modicum of respect. A spined devil’s body and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of five bearded devils in the process of raising a pyre around a tree to incinerate it. Four of the devils tease the fifth, whose name is Krikendolt. A vrock savaged Krikendolt’s skull during one of
, and they are now goading him into slaughtering the chickens on pain of death. Secretly, Krikendolt keeps an abyssal chicken named Earwax in his sack. The devils are likely to attack on sight unless a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
webbed and, like a shark, she has an angular dorsal fin that protrudes from the middle of her back. Fhenimore (Kraken Priest Variant)
Medium humanoid (human), neutral evil
Armor Class 13 (natural
+5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 15
Languages Aquan, Common
Challenge 5 (1,800 XP)
Amphibious. Fhenimore can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+1)
CHA
7 (−2)
Senses passive Perception 11
Languages —
Challenge 1/2 (100 XP)
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with
as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
VARIANT: WARHORSE ARMOR
An armored warhorse has an AC
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to communicate with Esclarotta’s
glowing white runes wink into existence, drifting about the room like snowflakes.
This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the command runes, effectively rendering them unable to trigger the runes. Any character succeeding on a DC 15 Intelligence (Arcana) check senses an intelligence at work, and one can attempt to
glowing white runes wink into existence, drifting about the room like snowflakes. This is the castle’s steering chamber. When no one is present, the castle is under the control of the spirit of Esclarotta
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bearded Devil Devil of Force and Intimidation Habitat: Planar (Nine Hells); Treasure: Armaments Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow
the orders of diabolical generals as they defend infernal realms, invade Material Plane worlds, and clash against demons in planes-spanning conflicts. Left to their own devices, bearded devils
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
INT
2 (−4)
WIS
13 (+1)
CHA
7 (−2)
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 2 (450 XP)
Keen Smell. The bear has advantage on Wisdom
. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
VARIANT: CAVE BEAR
Some bears have adapted to life underground