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Returning 35 results for 'serpent of respect dragon vision'.
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spent of respect dragon visions
Monsters
Fizban's Treasury of Dragons
spent legendary actions at the start of its turn.
Tail. The sea serpent makes one Tail attack.
Bite (Costs 2 Actions). The sea serpent makes one Bite attackSea serpents rank alongside dragon turtles
Amphibious. The sea serpent can breathe air and water.
Legendary Resistance (2/Day). If the sea serpent fails a saving throw, it can choose to succeed instead.
Siege Monster. The sea serpent deals
Monsters
Fizban's Treasury of Dragons
Amphibious. The sea serpent can breathe air and water.
Siege Monster. The sea serpent deals double damage to objects and structures.Multiattack. The sea serpent makes one Bite attack and one
restrained, and the sea serpent can’t constrict another target.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 15 ft., one target. Hit
Monsters
Candlekeep Mysteries
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
that distance appear transparent and don’t prevent light from passing through them. This vision can penetrate 5 feet of stone, 3 inches of common metal, and up to 10 feet of wood or dirt. Thicker
Young Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
earn respect as partners—albeit junior ones.
Young Deep Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
d12;{"diceNotation":"1d12", "rollType":"roll", "rollAction":"Champions Coats of Arms"}
Coat of Arms
1
Three lit candles on a purple field
2
Sea serpent coiled around a trident on a
white field
6
Dragon skull supported on either side by dragon wings on a red field
7
Yellow chicken foot on a black field
8
Lightning bolt splitting a galley in two on a blue field
Deep Dragon Wyrmling
Legacy
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Monsters
Fizban's Treasury of Dragons
respect as partners—albeit junior ones.
Deep Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Nightmare Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the
Monsters
Fizban's Treasury of Dragons
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.Multiattack. The dragon makes one Bite attack and two Claw attacks
", "rollDamageType":"slashing"} slashing damage.
Disorienting Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
; Elminster
The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire. Ages ago their dark gods taught them profane, cannibalistic rituals to mix their flesh
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +12
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
and using Intelligence as the spellcasting ability (spell save DC 17).
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 20
-foot-diameter tunnel in its wake.
Warp Perception (1/Day). The dragon can cast mirage arcane, requiring no spell components and using Intelligence as the spellcasting ability.Multiattack. The dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sun sets, the newly hatched young emerge from the lair to eat the captives alive.
These predators see themselves as great hunters, and respect others with such skills. If a tlincalli encounters a more
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Dragonborn
Legacy
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Species
Basic Rules (2014)
indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of
it, this time, seemed completely still—the indifference of a dragon, even to Farideh.
— Erin M. Evans, The Adversary
Born of dragons, as their name proclaims, the dragonborn walk
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
Monsters
Eberron: Rising from the Last War
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
and dragon, Erandis bore a Mark of Death unlike any other. In time, it might have been her gateway to immortality and unrivaled power, but she was hunted down and killed long before she could master
Reborn
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Species
Van Richten’s Guide to Ravenloft
, silent stretches. Occasionally, though, in a moment of peace, stress, or excitement, a reborn gains a glimpse of what came before. When you desire to have such a dreamlike vision, roll on the Lost
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the lower body of a snake.
Yuan-ti priests use the pool to commune with Dendar the Night Serpent. Three priests named Arakiti, Kultha, and Nyss are here at all times. They are loyal to Fenthaza and
), minor illusion, and poison spray. They don’t carry longbows. Oracle Pool The sludge within the pool conducts the reveries of Dendar the Night Serpent. A creature that enters the sludge or starts its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonborn of Bahamut 8 Eyedrake 8 Hoard mimic 8 Young emerald dragon 8 Young moonstone dragon 8 Young sea serpent 9 Young amethyst dragon 9 Young sapphire dragon 10 Young dragon turtle 11 Adult deep
dragon 11 Dracohydra 11 Dragonbone golem 12 Adult crystal dragon 13 Adult topaz dragon 14 Adult emerald dragon 14 Ancient sea serpent 15 Adult moonstone dragon 15 Adult sapphire dragon 16 Adult
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ancient Sea Serpent Ancient Sea Serpent
Gargantuan Dragon, Typically Neutral
Armor Class 17 (natural armor)
Hit Points 170 (11d20 + 55)
Speed 20 ft., swim 60 ft.
STR
24 (+7)
DEX
Senses darkvision 120 ft., passive Perception 18
Languages Common, Draconic
Challenge 14 (11,500 XP) Proficiency Bonus +5
Amphibious. The sea serpent can breathe air and water.
Legendary
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Young Sea Serpent Young Sea Serpent
Huge Dragon, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 10 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1
darkvision 120 ft., passive Perception 14
Languages Common, Draconic
Challenge 8 (3,900 XP) Proficiency Bonus +3
Amphibious. The sea serpent can breathe air and water.
Siege Monster. The sea serpent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the favor of the serpent gods. 2 I am enamored with the culture and trappings of another society and wish to be part of it. 3 I respect my superiors and obey them without question. My fate is theirs
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Dragon Mask, and Leosin Erlanthar has recently learned that the dwarf Varram was seen in the trade settlement of Boareskyr Bridge, near the Serpent Hills. With the Harpers already spread far and wide on their intelligence-gathering missions, the adventurers are a perfect choice to pursue the wyrmspeaker.
Varram the White Varram the White is a close ally and confidant of Severin, but the Cult of the Dragon leader is unaware of how his old friend’s actions have threatened the cult’s plans. Varram’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Dragon Mask, and Leosin Erlanthar has recently learned that the dwarf Varram was seen in the trade settlement of Boareskyr Bridge, near the Serpent Hills. With the Harpers already spread far and wide
Varram the White Varram the White is a close ally and confidant of Severin, but the Cult of the Dragon leader is unaware of how his old friend’s actions have threatened the cult’s plans. Varram’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-ti that take one of the lesser serpent gods as an object of worship. The worshiper of a serpent god pays homage not out of respect or fear, but because it aspires to emulate the entity, beseeching it
primary deities discussed below, the yuan-ti worship over a dozen other “serpent gods” — lesser beings such as animal spirits, ascended heroes, divine servants of more powerful gods, and demon lords
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Bronze Shrine Quest (see “The Quest Board”), adventurers must talk with Lhammaruntosz and receive a vision of the green dragon Claugiyliamatar.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hall’s southern stretch.
Vision. Any character who opens a door leading west or east experiences one of the shadow dragon’s visions.
If the bones are disturbed, a giant spectral mouth with fangs
appears, floating 10 feet in front of the double door to the south. It recites the following verse in Common before disappearing: Welcome to Umbraxakar’s lair. A dragon held in the grip of despair
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
Bridge to a forgotten Anaurian ruin in the Serpent Hills. The divination pool that Varram seeks is there—but so too is a clan of yuan-ti that are a threat to the wyrmspeaker and the adventurers alike.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
8. Scintilmorn’s Rest Fog. The room is lightly obscured by fog.
Vision and Hilt. Any character who moves more than halfway into the room experiences one of the shadow dragon’s fleeting visions and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a gold horn encrusted with gems (see “Treasure” below).
Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s
Vision In this vision, the character is in a great hall buttressed by six columns (area 32), looming above six blindfolded adventurers bound to the columns with rope. A hollow voice (that of Lord Vanrak
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Following the Trail Leosin Erlanthar contacts the party during a council session in Waterdeep. After filling them in on the rumors that Varram has lost the White Dragon Mask and gone abroad in search
Bridge to a forgotten Anaurian ruin in the Serpent Hills. The divination pool that Varram seeks is there — but so too is a clan of yuan-ti that are a threat to the wyrmspeaker and the adventurers alike.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sea Serpents Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors’ worst nightmares. Their strong fins propel them through the water
enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath