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Returning 35 results for 'servants of rely dismal variant'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t put the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes
.
Variant: Demon Summoning
Drow Inquisitor (Summoner Variant);Variant: Demon Summoning
Some drow inquisitors have an action that allows them to summon a yochlol.
Summon Demon (1/Day). The drow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
-forming in the Abyss, siphoning its essence into themselves.
drow shadowblade (summoner variant);Variant: Demon Summoning
Some drow shadowblades have an action that allows them to summon a demon
Monsters
Mordenkainen's Fiendish Folio Volume 1
that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
Monsters
Eberron: Rising from the Last War
are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the
Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
Monsters
Eberron: Rising from the Last War
throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark
has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
Monsters
Mythic Odysseys of Theros
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
Monsters
Eberron: Rising from the Last War
merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired can
Monsters
The Book of Many Things
encounter.
Variant: Servants of Living Stars
Some stars in the sky are Elder Evils, alien beings of godlike power from the reality-defying Far Realm.
A living portent can be a fragment of these beings
Monsters
Eberron: Rising from the Last War
heard of the Inspired lords in Riedra — never realizing that Inspired are spread throughout Khorvaire as well. Beggars and generals, mayors and merchants might all be secret servants of the
Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
in the guild’s good graces.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the chitine knows the exact location of any other creature in contact with the
the creature.
As servants of Lolth, chitines love spiders. They rear spiders and similar arachnids, such as cave fisher;cave fishers. Chitine colonies erect shrines to Lolth that serve as beacons
Monsters
Princes of the Apocalypse
Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The dragon can use its Frightful Presence. It then
dwell in swamps on the frayed edges of civilization. A black dragon’s lair is a dismal cave, grotto, or ruin that is at least partially flooded, providing pools where the dragon rests, and where
Backgrounds
Baldur’s Gate: Descent into Avernus
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
your district.
Variant Guild Artisan: Guild Merchant
Instead of an artisans’ guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don’t craft items yourself
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
protects those who venture too close to Eileanar’s edge. Hidden Quarter. Visually obscured by tunnels and illusions, the Hidden Quarter is the dismal dwelling place and industrial center for Low Netherese
servants. Underpeak. Gravity inversions allow mages to construct upside-down palaces on the surface of the rock below the city. However, the Underpeak’s cave systems are home to monsters as well as escaped magical experimentations.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
betters. Leaders rely on this zealotry in their plans, and although they don’t needlessly waste the lives of purebloods on futile actions, most strategies include a fallback option in which mobs
can more easily pronounce the name in this altered form. An adopted name of this sort is recognized as a variant of the birth name, rather than a unique name unto itself. A yuan-ti might refer to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Genies “Welcome to the Great Dismal Delve, gem of the Inner Planes. You are now slaves of the mighty and merciful Khatun Zafara al’Yil jin Zarain, Queen of the Mantled Depths, Pontiff of the Diamond
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Black Dragon Most young black dragons claim a hidden lair—typically a dismal place accessible through deadly ruins or a treacherous bog. They delight in exploiting fearful servants and might
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The howls of wolves and shrieks of raven swarms echo through the dismal valleys and oppressive forests of Barovia. In isolated communities, superstitious villagers find the brightness in their lives
smothered by dread of their aloof overlord, his baleful servants, and ancient evils that fester unopposed. All the domain’s residents know to fear the Mists and the long Barovian nights, as through
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Monster Manual creatures. Practically any terrestrial creature can be turned into an astral-dwelling creature, whether it requires air or not. For example, a stone giant living on an asteroid might rely
life in Wildspace. You can turn any terrestrial creature into a Wildspace-dwelling variant by giving it the following trait, if nothing else: Unusual Nature. The creature doesn’t require air.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(Perception) checks that rely on smell.
Actions
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
VARIANT: CAVE BEAR
Some bears have adapted to life underground
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Languages —
Challenge 1/8 (25 XP)
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature
) piercing damage.
VARIANT: DISEASED GIANT RATS
Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Goblins Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large — sometimes
and bugbears, like to bully goblins into submission. Goblins are lazy and undisciplined, making them poor servants, laborers, and guards. “If you want soldiers or thugs, hire hobgoblins. If you want
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter 11–12 1 carrion crawler 13 Demon pack 14 1 flumph 15 1 gray ooze 16 1d4 moldy quaggoth spore servants 17 1d4 two-headed grimlocks 18 1 swarm of insects (centipedes) 19 1 xorn 20 Yellow mold
flumph offers to accompany them indefinitely. It will not willingly leave the Underdark, however. Gray Ooze There’s a 50 percent chance that this ooze has psionic abilities (use the psychic variant of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to work with
Masters. When a fog giant accumulates followers, it sets them to the task of rebuilding the giant’s collection of wondrous, expensive treasures. Its favored servants are civilized folk who can mingle
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
have experienced both glorious successes and dismal failures.
Recently, the waters in a nearby area have grown swift and angry, and the skies above show no blue or beautiful bright light. Many ships
light source or darkvision, all Wisdom (Perception) checks that rely on sight are made at disadvantage, and the encounter distance is reduced to 10 feet (see “Unusual Environments” in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
latched window from the outside, doing so with a successful DC 13 Dexterity check. BAVLORNA’S LORNLINGS
Bavlorna’s paranoia leads her to rely primarily on servants that she creates herself. The most
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. A shadowblade gains their powers over shadow via a ritual in which they kill a shadow demon and mystically prevent it from re-forming in the Abyss, siphoning its essence into themselves. Variant
the drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death. VARIANT: YOCHLOL SUMMONING
Some drow inquisitors have an action that allows
): harm, true seeing
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability score of 20 still needs a 19 or 20 on the die roll to succeed at a task of this difficulty. Variant: Automatic Success Sometimes the randomness of a d20 roll leads to ludicrous results. Let’s
ability score against any given check. If you want some risk of failure, you need to set higher DCs. Doing this, though, can aggravate the problem you’re trying to solve: higher DCs require higher die rolls, and thus rely even more on luck.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can’t speak
Challenge 1/4 (50 XP)
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage
target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
VARIANT: PSEUDODRAGON FAMILIAR
Some pseudodragons are willing to serve
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drow kills a lesser demon and mystically prevents it from reforming in the Abyss. This ritual creates a shadow demon and infuses the drow with shadow magic. VARIANT: SHADOW DEMON SUMMONING
Some drow
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes two attacks with its shadow sword. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Actions
Multiattack. The
hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
VARIANT: DRIDER SPELLCASTING
Driders that were once
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The drow makes three Death Lance attacks.
Death Lance. Melee Weapon Attack: +10 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince
mortals to surrender their bodies. VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion of their power while the vessel is possessed. An Inspired
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments. d8 Personality Trait 1 My friends know they can rely on me, no
, it’s hard for me to stop. 5 I can’t help but pocket loose coins and other trinkets I come across. 6 My pride will probably lead to my destruction. Variant Sailor: Pirate You spent your youth under the