Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'servants of runes down views'.
Other Suggestions:
servants of runes down veins
servant of rules down view
servants of runes down view
servants of rules down veins
servant of races down view
Podling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
unsuspecting victims with their vines or accept captives brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive
The podling abandons the habits and hobbies of the creature it’s mimicking.
2
The podling lavishes affection on plants and views houseplants with excessive sympathy.
3
The podling
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two
. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days. RALPH HORSLEY A Red Wizard of Thay orders skeletal servants to heap riches on the disk of Tenser’s Floating Disk
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Talismans: Effigy of Great Cthulhu, starmetal rod or amulet with eldritch runes, sahuagin-tooth fishing lure
Aligned Tarokka Card: Bishop
Opposed Tarokka Card: Donjon
Pam Wishbow Hidden amid
the island its name: Innsmouth. Despite its forsaken appearance, the isle of Innsmouth isn’t abandoned. Cults vie for control of the island, among them the servants of Great Cthulhu, a harbinger of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door to area 36c. Dwarvish runes are inscribed above each lever.
The pit is a trash compactor designed to flatten garbage into sheets that can be easily carted away and disposed of. The first lever
wyrmling with its mouth open.
Slaad. Two invisible gray slaadi in their natural forms flank the arch. The slaadi are Halaster’s willing servants and attack anyone who approaches the arch or emerges from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
Lanterns, as one would expect, serve the king of Breland, and he is their greatest advocate and ally. The king views loyalty as mutual: as long as an agent’s loyalty is irreproachable, Boranel is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
nearby platform or until an adjacent creature uses an action to help them to stable ground. Servants of Dissolution. Drifting amid the shattered body is an old and withered beholder called Ozk. It
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
between eight pillars are six humanoids that have the heads of beasts. Three wear servants’ uniforms and carry feather dusters, and three wear heavy armor and carry swords.
Arcturia Arcturia is a
head, who secretly despises Arcturia, sides with her enemies against her. Each guard carries a yellow sapphire (see “Treasure” below). The three servants are unarmed commoners with the heads of an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crate holds some of the treasure of the Order of the Stout Half-Pint. Hoobur Gran’Shoop had his undead servants search the tents, but they weren’t savvy enough to spot the chest, which requires a
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Way to the Gate These out-of-the-way caverns hold one of Halaster’s magic gates, the approach to which is closely watched by his servants. 9a. Stonecloak Sentries Two stone golems carved to
first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 15 on level 15, in the closest unoccupied space next to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encounters d20 Encounter 1–2 2d4 bugbears 3–4 Clandestine meeting 5 1d4 driders 6–10 Drow patrol 11–12 1d4 + 1 drow spore servants (see appendix C) 13–14 Escaped slaves 15–16 1d4 + 1 goblins 17–19 Glyph
seek reinforcements. If the characters remain in the area, the patrol returns with two additional patrols 1d10 minutes later. Drow Spore Servants These drow became infected with Zuggtmoy’s spores and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
destroyed before the years have all passed, a summoned spectator vanishes. It otherwise never abandons its post. Erratic Servants. Though it can speak, a spectator communicates primarily by way of telepathy
isolation. It might invent imaginary enemies, refer to itself in the third person, or try to adopt the voice of its summoner. Like any beholder, a spectator views itself as the epitome of its kind
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
mimicking.
2 The podling lavishes affection on plants and views houseplants with excessive sympathy.
3 The podling relishes exposing its skin to the sun. It resents clothing and hair.
4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
100 gp each), twelve fire opals (worth 250 gp each), and twelve rubies (500 gp each). 4. Chamber of the Queen’s Servants The walls of the grand hall are covered with hide rugs and wall hangings, one of
a chamber that holds four beds, four chests, two wardrobes, and four stools. Three fire giant servants (use the hill giant statistics, plus immunity to fire damage) are present here, one waiting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
control of the island. The tunnel to the south leads to a vault where servants of the Frostmaiden store the treasures of their faith. To enter the vault, one must pass four tests. Each test reflects an
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
of runes and clear quartz fragments is set into the floor. Within the circle, a luminous white mist shimmers, obscuring what lies beyond.
Thereafter, you can shorten the description of the gates
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. The giant has to use an action to blow the horn. 6. Emissaries’ Cavern An oni and its four ogre servants are staying here. They have had an audience with the jarl, and after a special wassail to be
platters are worth 500 gp each, the bowls 50 gp apiece, and the flagons have a value of 100 gp each. 9. Servants’ Quarters Cavern Eight ogres dwell here. Each has its own pile of hides and rags for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
descended in half that time. As the characters climb ever higher above the tree line, they are treated to stunning views of the surrounding wilderness. Across the Aldani Basin to the southeast, they can see
, and ten adamantine ingots (10 gp each) stamped with dwarven runes. These are identical to the ingots found in Hrakhamar (see “Hrakhamar”). If characters miss the hole in the wall as they’re
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and good judgment, Fazrian now seeks to destroy any creature it believes is undeserving of continued existence. Fazrian’s views are a mockery of what they once were. Every creature is guilty of
within 10 feet of it. Characters must be 15th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
“Elder Runes”). A creature that passes through the gate appears in area 47a on level 6, in the closest unoccupied space next to the identical gate located there. Iron Safe. The square iron safe
views as his domain. The biggest obstacles to his success are the hobgoblins that keep stealing his scrap metal.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reserved for servants, but a character who succeeds on a DC 18 Charisma (Deception or Persuasion) check convinces Anisetta to let them access it. P9: Balcony This balcony, which overlooks the ballroom, is
flat and set in a shallow groove, such that it can be rotated. Once the water in the pool is drained, tiny Elvish runes representing the letters A through Z magically appear on the surface of each ring
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatar’s magical connection to her lair allows her to control the moss in this
depicted rune is different from the others and represents a different agent working for the dragon. There are no runes near Leilon. In addition to Waterdeep, Claugiyliamatar has agents in the cities of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Manshoon’s servants throw their garbage here. The Kolat brothers created some magic items in this room, and an experiment gone awry caused the scorch marks. K6. Main Tower Landing and Ledge Level 2 of the
construction and style: a twisted birch branch, a sturdy oak dowel, a glittering haft of stone, a steel pole carved with blue runes, a dimpled copper staff topped with a copper crescent moon, and a blown
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
characters warmly and asking why they’ve come to the temple. She describes the golem as one of her servants, and responds to any talk of her illicit activities by saying that such rumors were no doubt
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.11. Map 5.11: Temples of Extraction Creatures. The Thayans here are the most loyal and fanatical servants of Szass Tam. They all know that no one is authorized to be in this sector
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
with 1 mage (attitude: 1d12)
5 1d4 doppelganger spies (attitude: 1d8 + 1) posing as servants while they try to glean secrets
6 2 cloud giants (attitude: 1d10 + 2; roll separately for each
storm giant oracle who is an ancient enemy
11 1 kraken priest† and 3 deep scions† (attitude for all: 1d4 + 1) studying storm giant runes
12 1 storm giant quintessent† (attitude: 1d12) reading
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
and other humanoid bodies. 21. Ice Cavern A warning carved into the icy floor in Giant with Dwarvish runes clearly shows that this place is to be shunned. Ten feet beyond where the passage turns to the
lower level (see map 6.4). 24. Visitors’ Cave Two hill giants and their three hill giant servants (use the ogre statistics) are camped here awaiting a summons from the jarl. The cave has five heaps of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
traps 41–42 Dining room (large) for the temple’s servants and lesser priests 43 Dining room (small) for the temple’s high priests 44–46 Divination room, inscribed with runes and stocked with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carriage, with luxurious interiors and servants dressed in matching finery. A tavern could proudly display the party’s kills in the drinking hall, feature mugs gathered from dwarven holds around Faerûn, and
might gain a permanent cohort of friendly undead servants, while a giant statue headquarters could gain the ability to allow the characters to see at great distances and through darkness or fog. A more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
following: A small door, perhaps a servants’ entrance, is on the northwest side of the monastery. On the northeast side, a low wall encloses a good-sized garden with a locked gate. The eastern portion of the
an escort. Altar. Close inspection of the altar reveals that old runes and emblems in its surface have been recently chiseled out. A character who examines the marks can attempt a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
then usually under tense and stressful circumstances that foster jaundiced views. Because few of its members have ever lived outside their privileged walls, the Watch tends to be blind to the day-to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
granite and slate with cream-colored roses climbing its garden walls. Last spring, a distant uncle came for a holiday visit, bringing a large load of baggage. The house servants acted strangely during his
, and then usually under tense and stressful circumstances that foster jaundiced views. Because few of its members have ever lived outside their privileged walls, the Watch tends to be blind to the day
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
quite a while, and rats have gnawed at them. The bodies have been looted. If someone removes the spear pinning the goblin to the wall, the body slumps to reveal Draconic runes on the wall behind it
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
petrified wood. Stacked on them are scores of 4-foot-diameter, 600-pound rocks engraved with Dethek runes (the Dwarvish script). These stones have various discoveries recorded on them, including the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a clear, moonless night.
There is nothing peculiar about the panels. The two doors on the north wall open onto stone balconies that overlook a stormy void (area P13) and offer clear views of the
, thanks to Zybilna’s magic, can’t leave it. If freed from temporal stasis, the banshee can move between this area and area P14d, but nowhere else. P15. Servants’ Quarters This candlelit workroom contains