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Returning 35 results for 'serve cavern'.
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Kobold
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Species
Volo's Guide to Monsters
sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the exits behind him, trapping Kurtulmak for all eternity. Kurtulmak is a hateful deity, one who despises
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
Monsters
Fizban's Treasury of Dragons
sapphire dragon lair shown in map 5.12 is a series of natural tunnels and chambers the dragon has adapted to serve as a lair. The lair has few natural entrances, so whole sections are inaccessible
, the largest cavern serves as the dragon’s sleeping chamber. A raised section studded with sapphire crystals offers a vantage from which the dragon can keep an eye on the chamber’s access
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern floor and forms a natural pool (see area 14). Quaggoths gather small barrels of water from the head of the waterfall to serve the outpost’s needs. The water makes the stone wall within 10 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Velkynvelve The drow outpost is located high in a cavern, built 100 feet above the rocky floor. The outpost consists of a series of small caves in the cavern walls and four “hanging towers
are visible from the cavern floor. With the small amount of dim light used in the outpost shielded from the cavern floor below, one might walk the entire length of the cleft without becoming aware of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
7. Twin Pools Cave If the goblins have drained either pool to flood the passage, adjust the following boxed text accordingly. This cavern is half filled with two large pools of water. A narrow
waterfall high in the eastern wall feeds the pool, which drains out the western end of the chamber to form the stream that flows out of the cave mouth below. Low fieldstone walls serve as dams holding the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
priestesses come out. If you aren’t a drow in the City of Spiders, you aren’t worth a name. All manner of surface-dwellers — orcs and elves, humans and halflings — are brought here to serve as slaves to the
drow in their refuge. The constant fear of punishment, from one’s mistress or another, more powerful drow, keeps most slaves obedient, even when they aren’t directly supervised. The great cavern of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble Halaster (see “Stonecloaks”) stand watch on the cavern floor. One is positioned near the tunnel to area 9a; the other is close to the tunnel to area 6a.
The gargoyles serve Halaster. They
8. Made of Stone Gargoyles and stone golems watch over these caves, and Halaster has left a few other surprises here as well. 8a. Gargoyles and Golems Ceiling. This cavern has walls that slope inward
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adjoining caverns. The two southernmost caves serve as barracks for the rank-and-file drow warriors of the outpost. Six warriors dwell in each barracks, each set up with a pallet, a small zurkhwood
chest for holding personal possessions and equipment, and a side table. Spider silk rope webbing on the cavern walls is set with hooks for hanging lanterns and other items, but the barracks are rarely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Grand Vestibule Rough Walls. The walls of this area are roughly hewn to give the room a cavern-like appearance.
Quartz Pillars. The glow from four quartz pillars reflects off flecks of quartz
indentation serve as handles that enable the doors to be pulled open.
Secret Door. A secret door in the east wall opens into a dusty, cobweb-filled corridor that connects to area 13. Characters inside
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hydra could still destroy every human city unless it was immediately contained. Together the gods trapped the hydra inside a cavern deep under the Nessian Forest.
—Jenna Helland, Godsend
Arasta of the
—legendary beings intended to serve as peerless threats. It also includes lore relevant to monsters from the Monster Manual that appear on Theros.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
following features throughout Neverlight Grove.
Underground Marsh. Water trickles into the large cavern from many places, forming terraces, pools, and streams. This creates an underground marsh ideal for
. Myconids don’t speak. They communicate telepathically by emitting their rapport spores. As a result, they live quiet lives. Strange music and singing echoes from the large cavern behind the grove, just loud
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for it to join them. The adventurers can convince the gelatinous cube not to go, but even if it does, Glabbagool might still serve as an ace in the hole during the battle for Blingdenstone. The cavern
28. House Center This cavern was once the heart of Blingdenstone’s government — a large space with a rocky sphere in its center. The sphere is hollowed out and contains the royal chambers from which
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
giant spiders). At the midpoint of the cavern, a fat troll rendered permanently invisible by Halaster’s magic is feasting on one of the spider corpses.
The drow, Eilthymmar and Zaztorrl, serve House
visible for 1 minute. The troll attacks any creature it sees, but retreats to area 10a (through area 9d) the first time it takes acid or fire damage. 9b. Drow Staging Area This 20-foot-high cavern is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Weeping Eye Ooze. This 60-foot-high cavern contains a large pool of viscid, foul-smelling ooze that flows sluggishly northwest.
Urm. A mud mephit named Urm crouches near the edge of the ooze
geas spell on it, compelling it to serve Jarûk the dao and Ichthyglug the marid. The genies use Urm as an intermediary to communicate insults to one another, but the mephit has grown weary of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Bat Cave The drow and their quaggoths recently expanded into this cavern, which is home to hundreds of bats. 12a. Drow Sentinels Sloped Roof. The ceiling here is 50 feet high but slopes down to
. Living on natural stone shelves inside the crevasse are eight quaggoths that serve the drow.
The quaggoths can climb the crevasse without having to make an ability check, as can other creatures with a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragons. Kobolds willingly serve chromatic dragons and worship them as if they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the
a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she sent Kurtulmak to retrieve it. Garl lured his pursuer into a maze-like cavern, then collapsed the
Monsters
Fizban's Treasury of Dragons
of natural tunnels and chambers the dragon has adapted to serve as a lair. The lair has few natural entrances, so whole sections are inaccessible without excavation or magic, as the dragon can simply
, particularly art objects that are impressive but not irreplaceable.
Sleeping Chamber. At the heart of the lair, protected behind more thin crystal walls, the largest cavern serves as the dragon’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
stream leads to a low-ceilinged cavern the dragon used as a sleeping place when smaller; it might now serve as a home for the dragon’s minions. Upper Cavern. High above the grotto floor is a large cave
, a rocky cavern dimly lit by blue light filtering through the icy vault high above. The largest of the dragon’s frozen trophies are scattered about the grotto. Low Cavern. Beyond the grotto, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
along the length of the cavern. Survivors of attacks on the level above will most likely make a stand in the grand entry cavern if they are still in relatively good shape. Secret Exits. The boulders
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
dome.
The cavern is home to six giant lizards and hundreds of ordinary lizards, all of which are docile but skittish. The giant ones are trained to serve the svirfneblin as pack animals. A character
Old Lockford, Smoldertown, and Turbine Heights. L12: Security Center A large, rough-hewn cavern in the heart of the Overlook has a floor that rises toward the middle. Scores of lizards—a few of them big
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
and a gem worth 100 gp. 8. South Cavern Ogre mercenaries that serve Jarl Grugnur dwell here. There are currently six ogres here. All fight fiercely when ordered to do so, or when they come upon
Locations on the Upper Level The following locations are identified on map 6.3. 1. Guardroom Ice Cavern One frost giant keeps watch here at all times to prevent any unauthorized use of the long
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cave Locations The following locations are keyed to map 4.1. Mike Schley Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
lamp oil, pickaxes, shovels, and other gear. Amid the supplies, you see the body of a dwarf, dead for at least a week.
The northeastern section of the cavern has collapsed, forming a ten-foot-wide
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and when I told him all I knew, he offered me my freedom and a place among his agents. Together we would journey to a place called Mantol-Derith, where I would serve as his bodyguard. From there we
typically not permitted to go there. Once in the cavern, I had to remain near my employer, but by keeping my eyes and ears open, I learned a lot about this place. Mantol-Derith is where duergar, drow, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
L5. Workshop The passage opens into an enormous cavern illuminated by several guttering torches set in sconces on the walls. The floor is uneven, and the ceiling is forty feet up. Three flat boulders
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
engraved above the northeast passageway. The stairs descend 5 feet beneath the lake surface, ending at a rough underwater ledge 15 feet above the submerged cavern floor. The stairs ascend to area F8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H31-H39) H31. Thing in the Ice A flat sheet of cloudy ice forms one wall of this forty-foot-high cavern. Something dark and humungous shifts behind the wall, its tentacles
inside the wall of ice and partially within some distant, horrific demiplane. As this otherworldly entity peers into the cavern, visitors risk losing their sanity to its influence. Any creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
animated to serve as an undead guardian. 33a. Tomb of the Ghohlbrorn This chamber has a flat, 30-foot-high ceiling and 10-foot-high tunnels exiting it to the west, south, and east. Statues. Alcoves to
fighting a bulette in a gem-encrusted cavern.
Any character who has the Stonecunning trait notices the breakaway section of floor immediately (no check required). Others who search the floor for traps
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seals is a druidic bloodline, and it will last until the last member of the line is slain. The most common form of Gatekeeper seal is a great stone slab set into the ground or a cavern wall. It is carved
the edge of a swamp, but it could be located in any kind of terrain. A circle of standing stones serves to focus the magic of the area toward the seal itself, and the stones also serve as a place of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
crush in their mighty mandibles. These tenacious hunters sense movement through the surrounding earth, then burst through cavern walls to surprise their prey. Those ambushed by umber hulks risk meeting
beholders and mind flayers, sometimes compel umber hulks to serve them. Umber Hulk Large Monstrosity, Chaotic Evil
AC 18 Initiative +4 (14)
HP 93 (11d10 + 33)
Speed 30 ft., Burrow 20 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Drow Battle Characters who approach this 50-foot-high cavern for the first time hear the sounds of battle ahead. Demons. In the narrower section between the north and south halves of the cavern
cavern is the site of a heated battle between House Freth (to the north) and House Auvryndar (to the south). House Freth’s forces are nine male drow led by a male drow mage named Spirreth Dalambra. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Locations The following locations are keyed to Map: Death at Sunset’s Lair. L1: Guarded Tunnel The tunnel from above leads into a dank, sprawling cavern walled with dirt and twisting roots
Whisperwind went missing, each elf separately ventured into the grove to search for the council member. Each met the same fate as Armin: Sunset-Is-Nigh captured them, tormented them, and forced them to serve as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cave to the west (see area G8). If the characters avenge the lizards’ fallen kin, one of the lizards agrees to serve the party as a cavern guide and mount for the next hour. Zoltan Boros A barlgura
chamber contains a Potion of Healing (greater) and a Sword of Vengeance (longsword). G2: Cavern of Corpses This gruesome cave is either a burial crypt or a trophy room. The walls of the vaulted cavern are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
identified on map 1.2. 42. Central Garden Luminescent fungus, shedding violet light, clings to the walls and ceiling of this wide cavern. The air is damp, chilly, and redolent with the odors of loam and
.
Creatures. Two robed skeletons (AC 12) serve Belak by tending a fungus garden, using shovels and a rusted wheelbarrow to turn the soil and spread compost. In addition, two mature twig blights are rooted