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Returning 25 results for 'serve curses'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ninunos, spirits of the dead who have taken on new, dryad-like forms and serve as intercessors between mortals, the gods, and the land. Ninunos watch over their bloodlines, bestowing good fortune on
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Using This Book This book explores the Domains of Dread, the mysterious expanses of the Shadowfell that serve as backdrops for excitement and terror. It guides players and Dungeon Masters through the
on the characters and adventures found in these haunted lands. Chapter 4 offers tools for Dungeon Masters running frightening adventures, from rules for creating curses and running out-of-body
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might end with the adventurers convincing him that his current actions don’t serve the balance among the gods. Kruphix’s mind isn’t easily changed, though, and the adventurers might need to produce
the gods rely on mortals for their existence, rather than the other way around. When this idea gains adherents, Kruphix curses the polis so that no one can speak or read.
4 After a minor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
’ armored exteriors, and erinyes ensure that those who do can never speak of what they’ve seen. Erinyes often serve archdevils and guard the order of the Nine Hells against trespassers and escapees
of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
also create Nyxborn creatures to serve as messengers or emissaries. Gods grant their clerics the ability to cast spells, and they can effortlessly duplicate the effect of any spell they could grant (any
by spell effects. For example, Purphoros can make a volcano erupt, and Thassa can call up a tidal wave. Gods can bestow supernatural blessings on mortals, and they can lay terrible curses (such as when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Memorial practices vary widely by culture, from tearful, somber affairs to lively celebrations. These rituals serve more as catharsis for the living than as meaningful boons to Athreos, though. The
the newly dead, learning an incredible amount about the mortal world in the process. The only thing she’s less impressed with than the state of the modern world is Athreos, whom she curses like a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the crystalline vines that ravaged your world. You can just make out figures on the other vessel’s deck scrambling to arm the ship’s mangonel.
“Astral elves,” curses Captain Sartell, “and they don’t
was one of several astral elf ships that traveled to the party’s home world. The rest of the fleet has already departed. The plasmoids are willing to serve aboard the Moondancer if they are treated
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including
minotaurs). They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type. Oozes are gelatinous creatures that rarely have a fixed shape
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. On other planes, ki-rins that serve good deities go wherever they are commanded
of courage, loyalty, selflessness, and truth, as well as the advancement of just societies. For instance, in Faerûn, ki-rins rally mostly to Torm, although ki-rins also serve his allies Tyr and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki
-rins that serve good deities go wherever they are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don’t fit into any other type. Oozes are gelatinous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
remaining coven members. Adventurers who slay only one member of a coven might deal a blow to it in the short term, but later on the surrounding region is wracked with plagues, curses, and other disasters
purpose, such as to defeat a champion of good, to serve as oracles for the delivery of baleful prophecies, or to corrupt a pristine wilderness. In such a case, because the coven strives to bend its magic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other. Grifters, bullies, and bandits serve as minions for Torch’s numerous criminal syndicates, seedy organizations preoccupied with robbing each other and destroying rival guilds. The gate-town is
often fall ill, stricken with curses and supernatural plague if they aren’t dragged away by croaking Aberrations. Gang Hideouts Criminal organizations are plentiful in Torch. Their skeevy hideouts—ruled
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hunters (see appendix C) and 3d10 locathah (see appendix C) Alien Inhabitant Reactions d6 Reaction 1 The inhabitants try to force the characters to serve their leader. 2 The inhabitants demand the
why it was cursed, or all trace of those who brought down the affliction might have been scoured away. Island Curses d6 Curse 1 When a creature dies on the island, its spirit rises as a specter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
affects visitors (see “Curses and Magical Contagions” in chapter 3). Layers of the Abyss The layers of the Abyss are numbered based on the sequence of their discovery and cataloging by explorers from
beneath these dungeons lie the bottomless Demonweb Pits where the Spider Queen dwells with her most loyal servants—yochlol demons created to serve her that outrank mightier demons while in the Spider
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
gather in the Shattered Temple, a place once dedicated to Aoskar, a now-dead god of portals. Rather than serve in Sigil’s government, the Athar’s self-appointed spy network closely surveils the city’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh and
magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness. Sul Khatesh is subtler than the Rage of War. She empowers warlocks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and though they outwardly serve the Solmors, their loyalty is to the Scarlet Brotherhood. Despite the Brotherhood’s infiltration of this place, Skerrin takes pains to avoid leaving any incriminating
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
echo with the moans of the Undead. Skeletons and zombies perform menial tasks, such as cleaning or guard duty, while more intelligent Undead—such as wights, vampires, and death knights—serve the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
room, illuminated by four torches set in wall cressets, has been cleaned out to serve as quarters for four hill giants. If they survived or escaped the assault on the steading, Chief Nosnra and his
. A knotty-limbed, burly fire giant, King Snurre’s weaponsmith, is working here. He uses the molten lava to heat the items he works. With him are two trolls that serve as his assistants. Currently in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
corpse. Both githyanki died centuries ago, so their knowledge of the gardens is outdated. They act belligerent but answer questions honestly. They also warn of curses that will befall anyone who disturbs
-ti have no memories of their previous existence and serve the naga unwaveringly. They rush out of this area to aid the naga when they notice combat or a cry for help. Personal Effects. Among the items
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
character must then succeed on a DC 15 saving throw (the ability is tied to the skull’s number; see the table) or suffer the skull’s curse. The curses are cumulative, imposing a -1d4 penalty to checks
Golem Foundries Deadly elemental fire fuels the creation of iron golems to serve the Red Wizards. The roar of flames is audible throughout this zone, and firelight provides illumination in many places. 95
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ghost of King Alendria there. When the guardians notice the characters, Artha stops her story and asks the party to identify themselves and whom they serve. If the characters speak favorably of Gorm or
curses the characters, denouncing them as spies of Usamigaras. The guardians defend their leader with fervor, covering Kanadius’s retreat as he attempts to flee through a trapdoor under his throne to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) is designed to serve as an escape route. At the far end of the passageway is a lowered portcullis that bars access to the sinkhole. Facing the pool and the doors are three enormous thrones. The
. Iymrith doesn’t revert to dragon form in this encounter. On her first turn in combat, she curses the characters in Draconic, declares that all giants and small folk are doomed, and snatches the






