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Returning 35 results for 'serve of rage drives visions'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Those who don’t shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
fails to heed Vaprak’s visions, injuries the frost giant sustains heal wrong, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The
Monsters
Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
fosters hatred unwittingly serves Rak Tulkhesh, and countless soldiers in the Five Nations are devoted to the Rage of War. Many of the Carrion Tribes of the Demon Wastes likewise serve Rak Tulkhesh
Monsters
Mordenkainen Presents: Monsters of the Multiverse
armor, mage hand
1/day each: dispel magic, hunger of Hadar, invisibility, spider climbAn overpowering urge to serve consumes the mind of a newly awakened deathlock. Any goals and ambitions it had in life
that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf.
Whatever the goal
Aasimar
Legacy
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Species
Volo's Guide to Monsters
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.Granted by mighty Fey to individuals who please them, yeth hounds serve their masters like
hunting dogs. They race in pursuit of their prey, running it down until it’s too exhausted to fight back. Only the threat of dawn drives the pack back into hiding.
A pack of yeth hounds can be
Monsters
Icewind Dale: Rime of the Frostmaiden
serve.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next
to believe that its weapons are conduits through which it can speak to a demon lord or other dark power, as well as channel its rage. If the berserker’s madness is cured using magic that removes
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
is incapacitated as it is beset by hypnotic, illusory visions.
Augment Physicality (1/Day). For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases
philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions.
Distantly related to oni, ogre
Vampiric Mind Flayer
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monsters
Van Richten’s Guide to Ravenloft
dementia and death. The results were vampiric mind flayers, feral atrocities spawned from mind flayer tadpoles infected with vampirism. These specialized but flawed terrors serve a single purpose: to drain
mental static of visceral visions. While these ravenous creatures are horrifying to behold, they unsettle none more than other mind flayer;mind flayers, which consider them abominations.Necrotic
classes
Player’s Handbook
deepest self. For every Barbarian, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses.
Barbarians often serve as protectors and leaders in their
as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.
Some Barbarians
Monsters
Dragonlance: Shadow of the Dragon Queen
echoes, and sometimes things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to
and serve the death dragon’s will, typically going on rampages to destroy all living creatures in sight.Necrotic, PoisonPiercing
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres' simple minds and brutal strength useful, but too often
crab folk have little sense of what drives them, but they understand that the effigy represents a mother and creator who must be obeyed. Legend holds that the green hag preferred to travel in the
monsters
—over and over again. Tormented by the Dark Powers, Strahd is haunted by visions of his lost family and tarnished nobility. The count spends long years brooding in the depths of Castle Ravenloft, but
and time again, Strahd’s heartless, domineering nature causes his bloody history to repeat itself and drives Tatyana beyond his clutches.
A severe, aristocratic figure, the count has the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magic items it is expected to guard.
A beholder (see the Monster Manual) usually drives away or kills any gauths that enter its territory, but it might choose to force them to serve it as lieutenants
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Raven Queen serve her at the Fortress of Memories, her twisted castle in the Shadowfell. The fortress is a mournful place, filled with incessant echoes of the past. Flocks of raven;ravens that act as the
, mirrors, jewels, and toys. Ghostly visions of people, places, and pets also appear in the fortress. Any of these things can spontaneously appear about her lair, every object and apparition being a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Fortress of Memories
The shadar-kai who are most devoted to the Raven Queen serve her at the Fortress of Memories, her twisted castle in the Shadowfell. The fortress is a mournful place, filled with
her as gifts from the shadar-kai, and include furniture, clocks, mirrors, jewels, and toys. Ghostly visions of people, places, and pets also appear in the fortress. Any of these things can
Monsters
Mythic Odysseys of Theros
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
, where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
Moonblade
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Magic Items
Dungeon Master’s Guide (2014)
special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods.
A moonblade won’t serve anyone it regards as craven, erratic, corrupt, or at odds with
transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
only with vague omens they interpret as best they can.
Fortress of Memories
The shadar-kai who are most devoted to the Raven Queen serve her at the Fortress of Memories, her twisted castle in the
of sorrow, longing, or remorse. These items are brought to her as gifts from the shadar-kai, and include furniture, clocks, mirrors, jewels, and toys. Ghostly visions of people, places, and pets also
Monsters
Mordenkainen Presents: Monsters of the Multiverse
destruction. Gnolls are his favorite instruments, and he drives his gnoll followers to ever-greater atrocities in his name, even imbuing some of their commanders with his powers, which transforms
at will, although he is as likely to tear his prey apart with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and ravines serve as a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Paths Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an
classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.
Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
Monsters
Storm King's Thunder
with a mangled corpse hanging from her mouth. Other dragons rarely remain in Kryptgarden Forest for long, because Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small
magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar as a death knight.)
Vision. Any character who lifts or pulls away a black drape experiences one of Umbraxakar’s visions.
Dragon’s Vision In this vision, the character is in the presence of
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Monsters
Divine Contention
Claugiyliamatar drives them out.
Claugiyliamatar rarely meddles in the affairs of small folk. Even so, her collection of crystal balls allows her to stay abreast of events happening in the world.
Ebondeath
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to transform him into a shadow dragon to better serve Vanrak in the battles to come. Thereafter, Glyster became known as Umbraxakar (“shadowborn” in Draconic). The death knight and the shadow dragon
with Vanrak. The friendship finally ended when Vanrak destroyed himself with a sun blade, leaving Umbraxakar and the remnants of Shar’s wicked cult to fend for themselves. Visions of Umbraxakar As
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transitive Planes The transitive planes serve as paths between planes: Astral Plane. This endless, silvery expanse links the Material Plane and the Outer Planes. Whole civilizations have arisen in
Ethereal Plane overlaps with other planes is called the Border Ethereal, a place where creatures can glimpse visions of planes beyond.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
and hunger also worshiped by some ogres and trolls. He likes to tempt frost giants with dreams of glory followed by nightmares of bloody cannibalism. Those who don’t shrink from such visions or report
title of jarl and easily fend off rivals for decades. However, if the frost giant doesn’t give enough honor to Vaprak or fails to heed Vaprak’s visions, injuries the frost giant sustains heal wrong
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, their Rage is a power that fuels not just battle prowess, but also uncanny reflexes and heightened senses. Barbarians often serve as protectors and leaders in their communities. They charge headlong
Barbarian DENMAN ROOKE A Fierce Warrior of Primal Rage Core Barbarian Traits Primary Ability Strength Hit Point Die D12 per Barbarian level Saving Throw Proficiencies Strength and Constitution
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage. More than a mere emotion—and not
limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil. Some Barbarians personify their Rage as a fierce spirit or revered forebear. Others see it as a
Human
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
Goblin
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
Compendium
- Sources->Dungeons & Dragons->Monster Manual
hobgoblin captain and hobgoblin warriors marching to war Hobgoblins embody the primal urge to grow and spread, expressing such drives by bending the world to their whims. Lone hobgoblins claim woodland
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Celestial Champions Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice. From an
early age, an aasimar receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness. Each aasimar can