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Returning 35 results for 'service groups'.
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Backgrounds
Ghosts of Saltmarsh
who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them excellent adventurers. Though they are self-reliant
, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals.
D8
PERSONALITY TRAIT
1
I speak rarely but mean every word I say
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the needs of transient sailors, less legitimate groups and individuals seek to profit off those sailors by theft. Kidnapping is common here as well; some ship’s captains willingly ransom their crew
members, while other captains regularly ransom sailors that no one else wants in exchange for a term of service.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
businesses. Besides the King’s Dark Lanterns, some of Khorvaire’s more prominent espionage agencies include the following groups: Argentum. The Argentum is a ministry within the Church of the Silver
of its existence, and hardly any of its lower-level operatives realize the full implication of their service. They simply collect and pass along information, never knowing how it is used. The Trust
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a formerly peaceful polis.
3 Organize disparate groups of bandits and criminals into a cohesive fighting force.
4 Hunt down a famous defender of the law who champions Iroas.
5
structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the golem has been pressed into service. The Undertakers are aware that bugbears and goblins are spying on them (see “Xanathar Guild” below). If they encounter adventurers whom they can’t extort or
defeat, the bandits try to orchestrate a conflict between the adventurers and the goblinoids, which they hope will get rid of one or both groups.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
terrorize small communities or impress groups of kobolds or troglodytes into their service. Some ally themselves with powerful undead such as death knights and vampires or aberrations such as aboleths
Compendium
- Sources->Dungeons & Dragons->Monster Manual
serve loyally, but as their powers grow to match their ambitions, they eventually betray or abandon their associates. These wyrmlings tempt small groups of creatures into their service, rewarding them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes their oaths lead them into the service of the crown as leaders of elite groups of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
manipulate groups, settlements, and whole nations in the Underdark and sometimes the surface world. Few creatures loathe beholders more than other beholders. Every beholder views itself as the physical
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hard Labor The drow divide their prisoners into three roughly equal-sized groups and put them to work for a third of the day, supervised by the quaggoths. Their menial tasks include filling and
hauling water barrels, operating the lift, cleaning any or all parts of the outpost (whether they need it or not), emptying chamber pots, food preparation and service, washing dishes, and laundry. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
shafts (see the “Maintenance Shaft” section). After 2d4 days of service, a detention drone must spend 24 hours resting in a rewinding station (such as those in area 7) before it can resume service
when it already has one active, the first orb disappears, freeing the creature inside.
Drone Patrols Small groups of detention drones patrol the Donjon Sphere looking for escapees or intruders. When
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the River Styx are drawn up into it.
The Stygian dock is a 100-foot-high service platform protruding from the rocky cliffs of the River Styx. The clamps, chains, and bars fixed to the upper arms of
must first serve as test pilots for the devil’s latest contraption. Twelve barbed devils patrol the dock in groups of three devils each. If Zariel’s flying fortress is present, three bone devils also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Other Groups Representatives of various organizations have their own reasons for exploring the Mists and might be encountered in multiple domains. Church of Ezra Pious souls in various domains pray
” earlier in this chapter), the Kargat enforces the will of fractious, power-hungry leaders. The organization is in turn served by the Kargatane, a cultish lower echelon of mortals drawn to service with
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
Inn of the Paladin Prince to celebrate your victory over the Cult of Elemental Evil. Food, drink, and toasts flow freely as the villagers thank you for your service. Although no one believes the
one, has eluded you, as they have in previous efforts by Burne and the militia of Hommlet. Small wagon groups continue to disappear, forcing the Viscountess of Verbobonc to send armed guards to escort
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
service, lingering near civic buildings, municipal hubs, and marketplaces. A typical sedan chair ride costs 1 sp per passenger and can carry two Medium or smaller creatures to a destination in Sigil
, but there are some places they simply won’t go—like Undersigil or unsafe parts of the Hive Ward. Heavier chairs that ferry larger customers or groups exist, carried by brawny creatures such as ogres or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizardly Groups Many wizardly groups exist in the Forgotten Realms, but two, in particular, stand out. The Red Wizards The most infamous group of wizards in the Realms are the Red Wizards of Thay
magic oath of service to the Crown. In this role, War Wizards serve as bodyguards, advisors, and even spies. Members of the royal family, Purple Dragon Knights, and officers of the Purple Dragons
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
espionage and assassination. Goals of the Emerald Claw In service of its undead leader, Lady Illmarrow, the Order of the Emerald Claw seeks powerful magic items, particularly those created with
treasures the order has claimed. The adventurers might set out explicitly to prevent the Emerald Claw from acquiring powerful magic, or the two groups might be searching for the same sites and treasures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
agent of the Sunweaver—deemed service in the Brightguard a holy calling, the group’s ranks swelled. Most members have unshakable resolve, but recent revolutionary acts have the order on edge. The
they defend the order and its members like lions protect their prides. They resent other revolutionary groups whose violent ways cause the people to distrust the Silent Roar by extension. Many Silent
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
attract them into service. Although it has lethal claws on its four arms, a mezzoloth typically wields a trident in two of them. If surrounded by enemies, a mezzoloth exhales toxic fumes that can
choke and kill whole groups of creatures. Mezzoloth
Medium fiend (yugoloth), neutral evil
Armor Class 18 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 40 ft.
STR
18 (+4)
DEX
11
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the service of gods wield mace and spell, defending against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too
above. Five players will find the encounters a little easier than four players will, but the adventure works fine as written for groups of four or five players.
If you have fewer than four players
classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
thirty students are typically here during the day, studying quietly. F2. Seating Area This area is usually more crowded than the café’s study tables. At least fifty students sit sociably in groups
. Barista Station This bustling service counter is the demesne of Ellina Tanglewood (chaotic good elf mage), the Strixhaven employee who manages the café and serves as its chief barista. Ellina
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
remote groups of lizardfolk—might provide assistance to outsiders, but they don’t tolerate those who insult their ways or bring Chakuna’s wrath upon them. Parties without experience exploring dangerous
wilds can enlist a guide to aid them, a service that the Oselo are particularly willing to provide. Valachan provides the opportunity to exaggerate everything the players and characters know about the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
angel, now an archdevil, in his infernal service. Given her origin, Zariel has more than the normal share of devils plotting to overthrow her, the first among them being the pit fiend Bel, whom she
select group of devils and mortal followers who seek to cause strife and destabilize harmonious communities serve as Zariel’s chief corruptors. By funding evil groups, making and distributing weapons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
use these conflicts, look for opportunities in your adventures to introduce creatures in service to the three villainous groups. Give goals to these villains that bring their operatives into conflict
Greyhawk Conflicts Although Greyhawk lends itself well to any D&D adventure you might want to run, the default setting features conflicts with three major villainous groups: chromatic dragons
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their weakness relative to the dragon or treated fairly because of the dragon’s kindness. Employees who don’t perform up to the dragon’s standards are released from service—whether that means being
toasty blessing God Some dragons demand not just service but worship from their minions. Among Humanoid creatures, kobolds are most likely to treat their dragon patrons as deities, since they typically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
souls of skilled wizards and cunning sages, exactly the sort of folk he needs to further his research. Curiosity and ambition are motivating factors that entice such souls into his service — often, a mage
dissent, he isolates his minions, allowing them to gather in small groups only when needed to carry on their work. Even then, the law of Mephistopheles prohibits all but the most vital communication
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by their superiors. They are veteran warriors who rarely lose composure on the battlefield. Marines who leave the service tend to work as mercenaries, but their combat experience also makes them
excellent adventurers. Though they are self-reliant, marines tend to operate best in groups, valuing camaraderie and the companionship of like-minded individuals. Marine Personality Traits d8
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri’s two factions. Every character begins with 0 renown score with each faction. Characters gain or lose points as they act against or in the service of either faction. As they do so, their standing
with a faction, betray the faction, and still maintain a measure of respect with the group. Characters might thus thread the needle of serving both groups. Relationships constantly shift in Kalakeri
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
demon cults, I’ve seen the corrosive effect of these groups not just on individual giants, but on whole societies.
—Bigby
It’s hard to express just how deeply most giants loathe and distrust
those who turn to the service of interloper gods. It’s not about religion; it’s a betrayal of family.
—Diancastra
Annam’s Children Adventures d12 Adventure Hook 1 A storm giant prophet claims a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zhentarim. Members in good standing of any of those groups can contact their organizations and convince them that an expedition must be mounted to find the Morkoth, for the sake of all civilization. Roll
owes his life to an Emerald Enclave ranger who helped him after the two were stranded together on a monster-infested island in the Korinn Archipelago. This service repays Klarz’s debt to the Emerald
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
. They practice the use of illusion magic from an early age. Most forest gnome communities include a full-fledged illusionist and an apprentice or two, and they use their talents in service of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
found in the service of Daask. Xor’chylic. A mind flayer serves as the governor of Graywall. It’s said that the Daughters found Xor’chylic in Khyber, and received his loyalty in exchange for a pledge