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Returning 35 results for 'service of ranger deities veil'.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Multiattack. The veil keeper uses Augment Physicality, if available, and makes two Mirage Flare attacks.
Mirage Flare. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
"} radiant damage, and the target must succeed on a DC 14 Wisdom saving throw or be charmed by the veil keeper until the start of the veil keeper’s next turn. While charmed in this way, a creature
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
teachings, some of them adopted the philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her
-shifting abilities and the power to create illusions.Veil Walk (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Veil Walk"}. The seeker, along with any equipment it is wearing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
’re a wizard, your ancestor was likely a legendary archmage. If you’re a ranger, was your ancestor a famous blademaster, or a stealthy hunter? Was your ancestor chivalrous or merciless? Bold
classes
Basic Rules (2014)
gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Healers and Warriors
Divine magic, as the name suggests, is the
a simple life of temple service, carrying out their gods’ will through prayer and sacrifice, not by magic and strength of arms. In some cities, priesthood amounts to a political office, viewed
Species
Mythic Odysseys of Theros
’s superiority proven), the insult is forgotten—along with the vanquished foe.
Pride and Self-Reliance
Few leonin devote themselves to the service of the gods. Centuries ago, the leonin
existence of deities; they merely see the gods as mercurial and ultimately unworthy of adoration. The Leonin and the Gods table suggests the range of attitudes that leonin might adopt toward the gods
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
otherwise produce anything of value. They bully weaker creatures into doing their bidding, so they can take it easy. When a superior force tries to intimidate bugbears into service, they will try to escape
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Nature’s Veil 10th-level ranger feature, which replaces the Hide in Plain Sight feature You draw on the powers of nature to hide yourself from view briefly. As a bonus action, you can magically
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Irda The Dragon Queen created the irda long ago. While most irda embraced their wicked creator’s teachings, some of them adopted the philosophies of other deities. Those irda who don’t serve the
transformation.
Bonus Action
Veil Walk (Recharge 4–6). The seeker, along with any equipment it is wearing or carrying, turns invisible and teleports to an unoccupied space it can see within 30 feet
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Conjuration Yes No Druid, Ranger 2nd Tasha’s Mind Whip Enchantment No No Sorcerer, Wizard 3rd Intellect Fortress Abjuration Yes No Artificer, Bard, Sorcerer, Warlock, Wizard 3rd Spirit Shroud Necromancy
Yes No Cleric, Paladin, Warlock, Wizard 3rd Summon Fey Conjuration Yes No Druid, Ranger, Warlock, Wizard 3rd Summon Shadowspawn Conjuration Yes No Warlock, Wizard 3rd Summon Undead Necromancy Yes No
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarf Rangers Most dwarves prefer to hunker down under a mountain, rather than roam the wilderness of the surface or the Underdark. Most often, a dwarf ranger is either a shield dwarf cast out of a
clanhold or a clanless dwarf seeking a place in the world. Sometimes dwarf rangers are prospectors who explore the world seeking new veins of ore. In any case, there are two deities who appeal to such dwarves: Marthammor Duin and Dumathoin.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ranger is a natural fit with the lifestyle of most lightfoots. Lightfoot rangers tend to favor the god Brandobaris in his aspect as patron of exploration. Halflings more inclined toward nature itself
typically prefer Sheela Peryroyl. Those who devote themselves more to the protection of settlements or travelers honor Arvoreen. The few strongheart halflings who become rangers tend to favor those latter two deities.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the gods of the multiverse. Check with your DM to learn which deities are in your campaign. Once you’ve chosen a deity, consider your cleric’s relationship to that god. Did you enter this service
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothys God of Destiny Believed to have sprung into existence during Theros’s earliest days, Klothys is the god of destiny and, along with Kruphix, one of the plane’s original deities. She oversees
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
purveyors of human flesh, worshipers of evil deities, and others who are able to make themselves useful and foolhardy enough to want to live here. But the living are a minority in Evernight, for the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
portfolio and is responsible for advancing that portfolio. In the Greyhawk setting, Heironeous is a god of valor who calls clerics and paladins to his service and encourages them to spread the ideals
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Marches Whether in service to lawful deities or as part of the Great Modron March, modrons travel from Mechanus to spread their vision of law to other planes of existence. Roll on or choose a
Backgrounds
Sword Coast Adventurer's Guide
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
resemble mystery cults, their members strictly devoted to their single god, though even members of aberrant cults pay lip service in the temples of the tight pantheon. The Norse deities serve as an
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
Shadow Mastiff These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Agents Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice
in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities’ worshipers, which can mean fighting enemy raiders, negotiating peace
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the area tends toward reserved and polite. Most streets are lined with row houses inhabited by the families of prosperous people of business, investing, and civic service. They are each wealthy enough
Waterdeep Deity or Deities Temple Name Location All deities Holyhands House North Ward All elven deities Temple of the Seldarine Castle Ward Gond House of Inspired Hands Sea Ward Helm Helm’s Hall
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
service cheerfully and without disdain. Wisdom. Cause the most good through the least harm. Piety. Be faithful to the precepts of your god. Kindness. Protect the weak. Grant mercy to those who seek
devoted to a particular deity. The most common paladin deities are those that embody action, decision, watchfulness, and wisdom. Torm and Tyr are both popular deities for paladins, as is Ilmater, who
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the Student-Mages of Faith, Shuvadri is happy to talk about her appreciation of deities who are devoted to service and community. Many of her peers think she is destined to hold high rank in a temple
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, thereby attracting the god’s favor? Or is it the deity who sees the potential in a person and calls that individual into service? Ultimately, perhaps, the answer doesn’t matter. However clerics come
into being, the world needs clerics as much as clerics and deities need each other. If you’re playing a cleric character, the following sections offer ways to add some detail to that character’s history
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Temple Most clerics start their lives of service as priests in an order, then later realize that they have been blessed by their god with the qualities needed to become a cleric. To prepare for this
surviving structure built to honor your god. 2 Acolytes of several like-minded deities all received instruction together in your temple. 3 You come from a temple famed for the brewery it operates
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Agents Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods’ will through prayer and sacrifice
beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities’ worshipers, which can mean fighting rampaging orcs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the gods of the multiverse. Check with your DM to learn which deities are in your campaign. Once you’ve chosen a deity, consider your cleric’s relationship to that god. Did you enter this service
willingly? Or did the god choose you, impelling you into service with no regard for your wishes? How do the temple priests of your faith regard you: as a champion or a troublemaker? What are your ultimate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great power and foresight. Angels act out the will of their gods with tireless devotion. Even chaotic good deities command lawful good angels, knowing that the angels’ dedication to order best allows
permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship
can choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship
choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are revered