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Returning 35 results for 'serving choosing'.
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Monsters
Guildmasters’ Guide to Ravnica
magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount along with any
is immune to the archon’s Pacifying Presence for the next 24 hours.The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Monsters
Mordenkainen Presents: Monsters of the Multiverse
magical eye rays at random (roll two d4s;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays"}, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1: Dazing
strict, a gazer familiar can be unruly, behaving aggressively toward other Tiny creatures. A gazer serving as a familiar has the following trait:
Familiar. The gazer can serve another creature as a
Monsters
Mythic Odysseys of Theros
serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying
":"radiant"} radiant damage.The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
following magical eye rays at random (roll two d4s;{"diceNotation":"1d4","rollType":"roll","rollAction":"Eye Rays"}, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1
familiar can be unruly, behaving aggressively toward other Tiny creatures. A gazer serving as a familiar has the following trait:
Familiar. The gazer can serve another creature as a familiar, forming a
Monsters
Locathah Rising
at the end of each of its turns, ending the effect on itself with a successful save. This only affects targets that are submerged or floating in water. Gar Shatterkeel and any undead serving him are
immune to this effect.Gar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gar
Monsters
Mythic Odysseys of Theros
Mount. If the ashen rider isn't mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the ashen rider and its mount are on the same plane of
points until the start of the ashen rider's next turn.The ashen rider can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Monsters
Journeys through the Radiant Citadel
spellcasting ability (spell save DC 17):
At-will: control water, fog cloud
1/day: greater restorationThe riverine can take 3 legendary actions, choosing from the options below. Only one legendary action
, and worshipers act as agents between the river spirits and the people who revere them. These temples often become the home of the riverine itself, serving as its lair, though other nexuses of power
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spell.The sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sibriex
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
Yeenoghu
Legacy
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Monsters
Out of the Abyss
);{"diceNotation":"1d10+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.Yeenoghu can take 3 legendary actions, choosing from the options below. Only one legendary action
hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
Monsters
Mythic Odysseys of Theros
5-foot cube of the web is destroyed if it takes at least 20 fire damage from a spell or other magical source on a single turn.Arasta can take 3 legendary actions, choosing from the options below
her hatred of the gods and their servants. She doesn’t do so alone, though, as innumerable arachnids fawn over her, serving as her eyes throughout the wilderness, disposing of victims trapped
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serving a dragonmarked house. Artificer. You have the option of choosing the artificer as your character’s class, becoming an unmatched magical inventor. Group Patron. Working with the other players
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
submerged or floating in water. Gar Shatterkeel and any undead serving him are immune to this effect.
Legendary Actions
Gar can take 3 legendary actions, choosing from the options below. Only one
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through marriage, through adoption, or by simply choosing to accept someone as a family member. Found families are equal to traditional families and often adopt a family name or symbol. The first
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Charisma Warlock Intelligence or Charisma Wizard Intelligence or Wisdom The Expertise feature works differently than normal under this rule. At 1st level, instead of choosing two skill proficiencies, a
. The player should be encouraged to explain in specific terms how the character’s background applies. Not simply “I’m a noble,” but “I spent three years before starting my adventuring career serving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
advantage on saving throws against spells and other magical effects.
Mount. If the archon isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the
) radiant damage.
Legendary Actions
The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
celebrities—also fill a sovereign’s role. When choosing or creating a sovereign to serve, consider whether that leader commands a government organization or another faction. While this section assumes your
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
aggressively toward other Tiny creatures. A gazer serving as a familiar has the following trait: Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing
hit, reach 5 ft., one target. Hit: 1 piercing damage.
Eye Rays. The gazer shoots two of the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
archon isn’t mounted, it can use a bonus action to magically teleport onto the creature serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports
Presence for the next 24 hours.
Legendary Actions
The archon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
(see the Monster Manual) under the sibriex’s control. The transformation of the body can be undone only by a wish spell.
Legendary Actions
The sibriex can take 3 legendary actions, choosing from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated franchise. They settle disputes and ensure that the team moves forward toward its goals, often serving as a leader (officially or otherwise) and compass for the party. A signature
will to control its operation as a bonus action, choosing the result that appears after it lands as a means of gently coercing the user toward a specific course of action. The creature flipping the coin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demons into serving their ends, while other sibriexes cling to their secrets, parceling out lore only when doing so would advance their plans. Demon Crafters. Sibriexes can channel the power of the
transformation of the body can be undone only by a wish spell.
Legendary Actions
The sibriex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
each other, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn
Karlov (a mage with access to Orzhov guild spells) formerly held the title of grand envoy, serving as the representative of the Orzhov when interaction with the leadership of other guilds was necessary
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of svirfneblin spellcasters once trained under the Emerald Enclave but eventually splintered off, choosing to focus solely on earth elemental magic. After doing so, they absorbed the surviving
priesthood serving the deep gnome deities Segojan Earthcaller (the god of deep earth and nature) and Callarduran Smoothhands (the god of stone and mining). The Stoneheart Enclave is in charge of summoning
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (reroll duplicates), choosing one
.
Eye Rays. The gazer shoots two of the following magical eye rays at random (reroll duplicates), choosing one or two targets it can see within 60 feet of it:
1. Dazing Ray. The targeted creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
her darkened realm, Arasta broods on her hatred of the gods and their servants. She doesn’t do so alone, though, as innumerable arachnids fawn over her, serving as her eyes throughout the wilderness
.
Legendary Actions
Arasta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Arasta
Compendium
- Sources->Dungeons & Dragons->Arcana Unleashed
call upon these allies to secure transportation for you by a means of your choosing (via coach, ship, or teleportation) at half the usual cost. When you take a Bastion turn, if you are level 9+, you
unaware they’re serving the political faction. They receive a mission to infiltrate a rival faction and steal the spellbook of a well-protected Mage. Levels 5–10. Having proven themselves, the characters
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild Membership You establish your character’s membership in a guild by choosing that guild’s background from among those detailed in this chapter. This book assumes that you have chosen a guild and
independent of guild control, serving as neighborhood police forces or mercenaries for hire. About half of Ravnica’s population is guildless. That proportion is higher for some races than others: nearly all
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
saving throw. A target that succeeds on the saving throw becomes immune to Isperia’s Supreme Legal Authority for 24 hours.
Legendary Actions
Isperia can take 3 legendary actions, choosing from the
effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.
Legendary Actions
Aurelia can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness, malformation, injury, or age) often join these cults instead of facing daily humiliation, exile, or death. Serving as the bridge between the two parts of the tribe are the priestesses of Luthic
other orcs in a tribe. A Chosen Few. Orcs don’t become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the
on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
room, barely noticed by the Troll’s other patrons. A lifelong resident of Neverwinter, he was “banished” by his superiors to the Allfaiths Shrine in Red Larch. He has yet to arrive there, choosing