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Returning 35 results for 'serving of reason dangerous violent'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous foes even when relegated to menial labor. Only
and his followers the initial, unwilling recruits into his crusade. Today, hobgoblins chafe at the suggestion that creatures as lazy and untamed as norkers could claim such an honor. For that reason
Monsters
Mordenkainen's Fiendish Folio Volume 1
defeat goblinoids that underestimate the norkers' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous
norkers could claim such an honor. For that reason alone, hobgoblin warlords are loath to use these creatures, preferring to keep them around as disposable labor in mines and quarries.
Nasty, Brutish
monsters
condition. Success: Half damage only.The creations of Viktra Mordenheim;Dr. Viktra Mordenheim, Darklord of Lamordia, defy reason and classification as mere flesh golems. As she seeks to re-create her
smaller creatures. Dexterity Saving Throw: DC 18, each creature in the monster’s destination space. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Violent Leap
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
":"2d12","rollType":"roll","rollAction":"Violent downpours"} hours, and lasts 1d3 hours. Downpours are so heavy that creatures moving overland travel at half normal speed.
Within 5 miles of the lair
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
living, as these aimless killers know only suffering and seek to spread it whenever the opportunity arises. While palamnites might wander the world as dangerous, lone murderers, many gravitate to Odunos
Monsters
Mythic Odysseys of Theros
oreads number among the most dangerous nymphs, as they embody the wild might of flames, volcanism, and the hidden forces of the earth. These creatures typically dwell in remote mountain crags and near
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
Backgrounds
Baldur’s Gate: Descent into Avernus
visit prosperous Bloomridge to try a fashionable restaurant or boutique, or watch a spectacle at the Oasis Theater, the patriars have little reason to venture into the dirtier, more dangerous parts of the
can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Kobold
Legacy
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Species
Volo's Guide to Monsters
invasion and oppression. Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their eggs, and notorious for the dangerous
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
. Tortles often choose such days to leave their homes and begin a wilderness expedition, or perform some other task they know to be dangerous.
Adventurers at Heart
Tortles have a saying: “We wear
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
quirk for a lizardfolk character or to inspire a unique mannerism.
Lizardfolk Quirks
d8
Quirk
1
You hate waste and see no reason not to scavenge fallen enemies. Fingers are tasty and
Species
Mordenkainen Presents: Monsters of the Multiverse
court of the Queen of Air and Darkness, one of the Feywild’s archfey. Goblins thrived in her dangerous domain thanks to a special boon from her—a supernatural knack for finding the weak
Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can
Kenku
Legacy
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Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Wizard Bladesingers can be found in Aundair, serving as specially trained agents of the Arcane Congress. Bladesingers are specifically tasked with protecting the congress’s secrets and ensuring that
they never fall into the wrong hands. At times, they are dispatched to distant lands in search of magic items long thought lost or to deal with nascent, magical threats before they grow too dangerous.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
hurt by it. This factor has led to the general superstition that people with aberrant dragonmarks are dangerous. Aberrant marks are feared for another reason, too. Long ago, aberrant marks were more
constructive. But there is another kind of dragonmark, which is dangerous to both the bearer and the people around them. Aberrant marks often appear when people from different dragonmarked families
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
refuse to acknowledge the authority of the Ghaal’dar hobgoblins; these clans are especially dangerous and violent. Lhesh Haruuc united the Ghaal’dar clans and seized control of Darguun nearly three decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of knowledge. Ilda is not violent except
into thin air for no reason, then return in a fury if the characters try to call her back. If the party manages to converse with Ilda, they might learn that yuan-ti dwell in the innermost parts of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Threats by Air As the adventurers set off toward the caves, guardians serving the cultists of Talos sense their presence and attack. One invisible stalker flies down from the cliffs to attempt to
, suddenly turn violent as the party approaches shore. Jagged reefs magically spring up out of the water. The reefs can be avoided in the maneuverable rowboat, but a larger ship would have been torn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The island is little more than a slab of rock rising from the ocean. The sea has battered its crumbling cliffs so that almost the entire island is surrounded by dangerous rocky
shoals. The waves crashing and splashing over the jagged rocks make it obvious, even to landlubbers, that any attempt to navigate the shoals can only end in disaster. In fact, there is no reason to pass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
darkness. Champions of the light find support and hospitality, but any character who dabbles with dark forces—necromancers, warlocks, and the like—finds Thrane a dangerous, unwelcoming place. The feudal
system of nobility remains in place, but ultimate authority rests in the hands of the church. Queen Diani ir’Wynarn is the “blood regent,” serving as a symbolic advisor to the Keeper of the Flame. A small fraction of the population would like to see the traditional monarchy restored to power.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loosened by drink let slip valuable or dangerous secrets. Characters who loiter in the tavern are likely to hear a rumor or two, which you can determine by rolling on the Ten-Towns Rumors table (see "Ten
-Towns Rumors"). The tavern’s raven-haired barkeep, Danae Xotal (lawful evil human spy), files away these secrets as she goes about her serving work with quiet circumspection. Her secret is that she’s a
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the Domains of Dread lies a hideous realm defiant of reason and smothered by the Mists. From a violent, murky sea rises a crescent of shattered peaks, mangled spires broken like the jaws of some slain
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Goblin
Legacy
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rumors about the disappearance of Oric and Lathna, siblings who were abducted by raiders from a homestead a short distance outside of town. (They are currently serving in the kitchens of Rivergard Keep
Earth). Reason to Visit. Westbridge is a target when the cultists take revenge for the characters’ actions. The characters probably come to Westbridge in the aftermath of the “Dire Tidings” counterattack in chapter 4, or after the “Counsel of Despair” event in chapter 5.
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
forgotten. Only obscure cults and half-mad prophets dare whisper his name, for it is considered dangerous knowledge they wish to guard, lest the gods of all alignments unite once more to reinforce his
bonds. For this reason, Tharizdun acts through masks and guises. One such guise is the Elder Elemental Eye, a false identity through which his cult recruits followers who remain unaware of their true master.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. For this reason, many kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are elite soldiers used in the most dangerous military operations. The King’s Wands are wizards and sorcerers, serving the crown in all arcane matters. The headquarters of the Citadel is in the Ambassador Towers district of Middle Central, in Andith Tower. That structure also serves as the city jail.
Blackened Book does, the Citadel keeps a close eye on unusual and talented individuals, and a party of adventurers might be called upon to assist the Citadel in a dangerous mission. Unlike the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
caves of the Thunder Cliffs as a base of operations in the area, turning the place into a graveyard for ships and sailors alike. The anchorites used magic to install dangerous reefs in the area, proving
the twisted rites that honor their violent god, or to feed the monsters that share the caves with them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Daask … is led by monsters from Droaam. … is based in the Cogs but has been recently expanding into the lower wards. … specializes in violent crime and extortion. … is aggressively targeting the
powerful and dangerous force below. It’s a simple organization with few traditions or layers of leadership. Having ties to Daask gives you allies in the undercity and few restrictions. But it sets you against the Boromar Clan and makes you complicit in Daask’s increasing aggression.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lowland valleys, feasting on cattle and those who tend herds. They often lair in dangerous mountain caves or volcanoes. Akroans revere red dragons and employ their images in the design of their armor
favor and protection. Immortal Perspective Despite their arrogance and viciousness, dragons are long-lived and perceptive. Their age and patience allows them to divine signs amid violent weather and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
of the region, enforcing grim peace on the small communities there. In the north, the thriving city of Martira Bay prides itself on its inhabitants’ wealth and reason. Since Azalin’s disappearance, the
locations, with each reporting to a regional leader. The highest-ranking members reported to Azalin. Serving the Kargat are the Kargatane, a cultlike rank of living informants and initiates who spy on their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cults of the Dragon Below NPCs Some Cults of the Dragon Below are bizarre yet harmless, but most of them are dangerous and destructive forces that prey on innocents and vulnerable people. Some
daelkyr, and began creating aberration servants. 4 A mind flayer serving Dyrrn dominates a magistrate and takes control of the city watch using intellect devourers. 5 An assassin mixes mind-altering