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Returning 24 results for 'serving of rough down varied'.
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Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests.
GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
edge of adventuring technology, processes, and marketing. The staff of Acquisitions Incorporated, including the company’s highly varied roster of inexpensive interns, engage in all aspects of adventuring
too have the opportunities provided by that organization to neophyte adventurers looking for an advantage in the rough-and-tumble world of professional dungeoneering. From its humble beginnings in the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Threats by Air As the adventurers set off toward the caves, guardians serving the cultists of Talos sense their presence and attack. One invisible stalker flies down from the cliffs to attempt to
water find the rough waves treacherous. Creatures without a swim speed must succeed on a DC 10 Strength (Athletics) check to take an action without going under. On a failed check, or if the creature
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, serving as a rough indicator of how much time the rrakkma has before the artifact is fully charged. Additional information regarding the reliquary can be found in Appendix 3. DM Tips. CUT TO THE
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
promises of wealth and supernatural power. Long-serving members of the Kargatane earn transformation into dhampirs (see chapter 1), the first step toward becoming a member of the Kargat and attaining
Ulmist Inquisition trace their origins to Malitain, a mysterious, cult-infested city from the same world as Barovia. These inquisitors employ varied psionic powers to stamp out evil, but their zeal and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, including their creators. Flesh golems appear in varied forms. Roll on or choose a result from the Flesh Golem Characteristics table to inspire a flesh golem’s features. The barrier between the mortal
exposed insides.
4 Parts serving unintended roles, like a body composed of dozens of hands.
5 Perfect features accented by beautiful stitching.
6 Visible mechanisms, bellows, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
have more varied interests. GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath for the first time. Knights are always involved in important decisions, and it is forbidden to keep secrets from them. They act as commissars and enforcers of Vlaakith’s will. They are the rough
along with them. Knights often emerge from planar travel astride the backs of red dragons, which have been serving the githyanki as allies ever since their time of enslavement under the mind flayers
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Quarter has a variety of sounds and smells, from yelling workers, animals, and cargo being moved around. The smells of the area are as varied as the people who live there. Smells of unusual foods
many colorful characters and shops in this section of the city. It is the most diverse, culturally varied portion of Greyhawk City. Below is a list of a few locations and the information found at each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
oval road around the Market, you might see a member of the City Watch serving as a traffic warden. Traffic wardens signal with small blue hand flags for traffic to proceed, and with yellow flags for
, and a few run along the smaller east–west roads in rough areas. Be warned that when the demand for drays is high — during rain or snow, or to get to or from an event at the Field of Triumph
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
3 to 5 feet wide and has no railing. Its surface is rough and uneven. If the characters go out on the causeway, see area W4. Gong. The gong creates a loud, reverberating tone that can be easily heard
accessible via a vertical shaft. Once a character reaches the bottom of the shaft, read the following: This rough, circular cave is painfully hot. A curved wall of fire stretches from floor to ceiling
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
aides to Borngray and Rezmir. Bullywugs The band of bullywugs serving the Cult of the Dragon follows the dictates of Pharblex Spattergoo (see appendix D for statistics), a rare bullywug who has mastered
omens are right. Meanwhile, they endure—and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
and Rezmir. Bullywugs The band of bullywugs serving the Cult of the Dragon follows the dictates of Pharblex Spattergoo (see appendix D), a rare bullywug who has mastered shamanistic magic. His
, they endure — and stockpile weapons. Borngray has only a rough idea of how many lizardfolk are in the tribe all together, and he hasn’t kept close count over how many swords, spears, daggers, shields
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in the Forest of Wyrms serving as a gathering place for those who would stoop so low as to sell slaves to the yuan-ti. Different factions among the Najarans have agents waiting near Thlohtzin, each
, treacherous ravines, featuring stretches of rough, ridged land surrounding tall mesas. Only scrub can manage to grow here, tenaciously clinging to the dry clay. Beneath this perilous territory — filled with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locked behind them after they depart. 42. Guard Post Four lizardfolk are on guard here. An iron-bound wooden door stands in the southwest corner of this area. A rough wooden bench sits next to it, set
, rough steps leads to a narrow east-west passage that ends in a blank wall some sixty feet away. To your right are five iron-bound doors, all closed. The doors have no exterior features except for a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
½ feet high. It is rough, and a human in armor could not hope to pass along its length; even a halfling would have to struggle to get through it. Treasure. A loose stone in the floor to the east of the
silver chimes. Each hollow silver cylinder is worth 100 gp. 12. Drow Clerics’ Area The entrance to this chamber is protected by a wall of tentacles (not depicted on the map). It appears as rough
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The rest arrive at the start of round 3. Dead-End Stairs. Near the north end of the tunnel, stairs curve west through a rough-hewn passage and then end in a wall of worked stone. As a Search action, a
, revealing a passage through the base of a statue into the temple (area H14). Relics. Characters looking for relics of Haskasori to sell can find varied burial items here (see “Conclusion” for details
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
These three necromites of Myrkul are playing dead. They conceal their skull-headed flails underneath
-ceiling wooden beams. Rough-hewn steps rise out of the murky water to the western portion of the room, which is dry and lit by two torches in sconces that flank a stone altar. Shackled to the wall behind
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, worth 1 gp each Eleven pewter serving pieces of small worth Twenty-four various weapons (a +2 dagger among them) Nine shields Eight suits of armor (including a silvered set of +2 chain mail) Twenty
. A enormous ivory and bone throne, decorated with skulls, silver, and gems, rests near the south wall of this alcove. Hung behind it, spread out against the rough wall, is a white dragon hide. Before
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Locations on the Fortress Level Map 1.1: Fortress Level View Player Version 1. Ledge A sandy ledge overlooks a subterranean gulf of darkness to the west. The ledge is wide but rough. Sand, rocky
debris, and the bones of small animals cover it. A rough-hewn stairwell zigs and zags down the side of the ledge, descending into darkness.
The far wall of the chasm is 250 feet to the west, and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
helping people get out of the city fast, so long as they don’t care overly much where they go. Elfsong Tavern Despite its rough-and-tumble clientele, this tavern is one of the most popular in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the Guild from a predatory criminal organization into a community police force serving the city’s downtrodden. Baldur’s Mouth is a prime source of opportunity for adventurers in the city, as Needle is
get out of the city fast, so long as they don’t care overly much where they go. Elfsong Tavern Despite its rough-and-tumble clientele, this tavern is one of the most popular in Baldur’s Gate. At
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
demons follow the mages, serving as personal bodyguards. Once inside the secret tunnel, the mages use web spells to obstruct the passageway behind their party, hoping to ensnare or slow down their
, a caravan supplier, a rough-and-tumble tavern (the Spiked Gauntlet), and two cozy yet spacious inns (the Hawk’s Roost and the Inn of the Silver Sword). The Lord of Hawk’s Nest is Arthus Cavilos (LG