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Returning 35 results for 'serving of rules dealing variants'.
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Monsters
Mythic Odysseys of Theros
easily manipulated into serving their more forceful brethren. Having purpose forced upon them, these Returned perform simple, artless tasks with middling efficiency. Their one virtue is their
. Convincing a merchant to buy a Returned mask, or dealing with the ramifications of such a sale, might prove to be an adventure in itself.
Returned Nature. The Returned are undead. They need water
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
until the end of the high fae’s next turn.
Ridicule. When a creature misses the high fae with an attack roll, the high fae magically mocks the creature, dealing 5 (2d4);{"diceNotation":"2d4
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you take the action. This entry also provides the DC for the action. Craft. This entry lists what, if anything, you can craft with the tool. For crafting rules, see “Crafting Equipment” later in the
chapter. Variants. This entry appears if the tool has variants, which are listed. Each requires a separate proficiency.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
magic items. The options in this chapter relate to many different parts of the game. Some of them are variants of rules, and others are entirely new rules. Each option represents a different genre, style
Chapter 9: Dungeon Master’s Workshop As the Dungeon Master, you aren’t limited by the rules in the Player’s Handbook, the guidelines in these rules, or the selection of monsters in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
get into places their normal forms couldn’t enter.
Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a food taster for a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
percentile dice and consult the Ythryn Encounters table to determine if the party has a random encounter. Some random encounters have variants if Avarice or Auril is present in the necropolis (see
“Dealing with the Arcane Brotherhood” and “Auril’s Wrath” at the end of the chapter). Ythryn Encounters d100 Encounter
01–50 No encounter
51–55 A tomb tapper (see appendix C)
56–60
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dealing with the Arcane Brotherhood In this chapter, two wizards of the Arcane Brotherhood attempt to realize their grand ambitions: Vellynne Harpell and Avarice. Both are described in appendix C. If
helpful as Vellynne nor as dangerous as Avarice, but he’s just as greedy and self-serving. Roleplay him accordingly.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Special Weapons Weapons with special rules are described here. Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield
creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
The Role of Rules Why even have Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules are meant to
help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they need a group of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
The Role of Rules Why even have a column like Sage Advice when a DM can just make a ruling? Rules are a big part of what makes D&D a game, rather than simply improvised storytelling. The game’s rules
are meant to help organize, and even inspire, the action of a D&D campaign. The rules are a tool, and we want our tools to be as effective as possible. No matter how good those tools might be, they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
introduction of the Monster Manual before proceeding further. It explains stat block terminology and gives rules for various monster traits — information that isn’t repeated here. As with the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Tarina Tarina is a chaotic evil human bandit with a conniving mind. She plays regular games of Baldur’s Bones (see the “Taverns in Baldur’s Gate” sidebar) with a coterie of local dimwits
not her real name). After serving Captain Murosko Sessprin of the Uncivil Serpent faithfully for months, she stole loot from her fellow pirates and fled before they could stop her. Most of that loot has
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their presence hidden and get into places their normal forms couldn’t enter. Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a
food taster for a royal family could poison a meal and declare it “safe” after taking a bite. YUAN-TI MALISON VARIANTS: TYPES 4 AND 5
A malison is a yuan-ti that has a blend of human and serpentine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Skill Variants A skill dictates the circumstances under which a character can add his or her proficiency bonus to an ability check. Skills define those circumstances by referring to different aspects
the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters don’t have skill proficiencies. Instead, each character has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
“Know Your Players” in chapter 2), but it can cross a line into being exploitative, interfering with everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Knucklebones, serving as a garage where they build and repair infernal war machines. The Knucklebones answer to Mad Maggie, a night hag warlord who has an agreement with Zariel: the archduke of Avernus leaves
the fingers of which are caves where Mad Maggie oversees repairs to several infernal war machines (see appendix B for infernal war machine rules and stat blocks). Around this hill is a ring of debris
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Roleplaying Devils As the DM, you can play devils as humorous, aloof, bombastic, conniving, or scatterbrained, but a general rule to follow is this: devils have no desire to do good. When dealing
a superior form of devil. That’s how, over ages, a lemure might become a pit fiend. But devils do more than corrupt. They also fight in the Blood War. Asmodeus attests that serving in his infernal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creature must use an action to push or pull on the heavy door, opening it with a successful DC 12 Strength (Athletics) check. See area 6 for rules on dealing with giant doors that are frozen shut.
Frost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
scimitar is a martial weapon, weighing 6 pounds and dealing 2d4 slashing damage on a hit. It has the two-handed property and the following special property: If you attack with a double-bladed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
notes activities that increase or decrease a character’s renown score. Intrigue and Horror. When dealing with Kalakeri’s factions, every option or choice has ramifications. Give the characters
opportunities to meet, interact with, and rise in the esteem of Ramya, Arijani, and Reeva. As they do, highlight the monstrous nature of the three villains and that dealing with them involves hard choices
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creatures as potential servants or pawns, valuable only as long as they fulfill the dragon’s needs. Many red dragons terrorize creatures into serving them—and sometimes into worshiping them as well. Others
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effectively. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. See the rules for two-weapon fighting in chapter 9. Loading. Because of the time required
has unusual rules governing its use, explained in the weapon’s description (see "Special Weapons" later in this section). Thrown. If a weapon has the thrown property, you can throw the weapon to make a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group
families that settled Siabsungkoh are said to have been of different blood but the same spirit. Those who operate alone through choice or act in self-serving ways are often called tuah, which means “of
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
of goblin minions (each with 6 hit points). She hits a goblin minion with her longsword and uses Divine Smite, dealing 8 slashing damage and 11 radiant damage to the target for a total of 19 damage
rogue is hidden and takes aim at a group of zombie minions (each with 6 hit points) with his light crossbow (which has a short range of 80 feet). He hits a zombie minion with his crossbow, dealing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rules for the organization and conduct of the knighthood. The Oath. The Oath of the Knights of Solamnia has been the same since Vinas Solamnus founded the knighthood: “Est Sularus oth Mithas,” or “My
, led by a High Knight elected from among its number, has its own hierarchy and rules for admission. Knights of the Crown. Most knights begin their journey as squires in the Knights of the Crown, who
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
along with them. Knights often emerge from planar travel astride the backs of red dragons, which have been serving the githyanki as allies ever since their time of enslavement under the mind flayers
addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
Dragon Steeds The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
ascertains that it’s possible to make a temporary hole in the dome by dealing radiant damage to it, and that a skilled arcanist can manipulate the dome’s magical harmonics to make it susceptible to
other damage types, as well (as described below). Dealing at least 25 radiant damage to the dome with an attack or a spell creates a 10-foot-diameter hole in it. Appearing at the point where the attack