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Returning 35 results for 'set of rage during voice'.
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Monsters
Eberron: Rising from the Last War
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.
4–5
two Fist attacks against one random creature within reach. If no creatures are within reach, the giant flies into a rage and gains advantage on all attack rolls until the end of its next turn.Bite
Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
classes
Basic Rules (2014)
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
Monsters
Eberron: Rising from the Last War
elsewhere in the multiverse and becomes active again at a time set by the DM.
Sul Khatesh
Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Magic Items
Vecna: Eve of Ruin
Dark Powers released Kas. From there, Kas set out to ruin his former master. Should Kas fail, the Dark Powers will reclaim him.
The crown is made of burnished and entwined metal rods. To attune to it
chosen creature’s appearance exactly, including its voice. Your size and speed are replaced by the chosen creature’s. You otherwise retain your own game statistics. While in this new form
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
Magic Items
Waterdeep: Dragon Heist
weapon is searching for a new owner.
Azuredge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
have more in common with iguanas or dragons than they do with humans, dwarves, or elves. Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
, and thieves’ toolsEquipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
FEATURE: EAR TO THE GROUND
You are in frequent contact with people in the segment
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that
Backgrounds
Guildmasters’ Guide to Ravnica
You’re an entertainer at heart, a performer with a flair for the dramatic and a love of the spotlight. You’ve spent years honing your craft, mastering a demanding set of skills so you can
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Primal Instinct People of towns and cities take pride in how their civilized ways set them apart from animals, as if denying one’s own nature was a mark of superiority. To a barbarian, though
, civilization is no virtue, but a sign of weakness. The strong embrace their animal nature — keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in by walls and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
glow like candles in the deep-set hollows of their hawkish faces. Salamanders adore power, and they delight in setting fire to things. Outside their home plane, they play among the burning skeletons of
charred trees as forest fires rage around them, or slither down the slopes of erupting volcanoes to linger in fire pits and magma floes.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
. First, put your highest ability score in Strength, followed by Constitution. Second, choose the outlander background. Level
Proficiency
Bonus
Features
Rages
Rage
Damage
1st
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
evil. If you’re a barbarian, it’s the Fury who unleashes your rage. If you’re an assassin, you walk the path of the Mockery as opposed to that of Dol Arrah. The creatures of Droaam generally revere the
Dark Six. Humanity sees the Shadow as a villain who gave the harpy her voice and the medusa her gaze; to the harpy and the medusa, this makes the Shadow a hero.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Dungeon Master, so it’s my job to tell you what’s happening in the world around you and rolling any dice for the monster. You’re playing the heroes!
Read this text to set the scene: Your journey has been
players the illustration of the merrow and adopt a different voice for it. You can use any voice you like, but try to sound intimidating! Read this text in the merrow’s voice: “These waters belong to the Scaled Queen. I’m here to collect her tribute.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
.
The Voice of
THRANE
Are you a six fanatic?
The Vassals of the Sovereign Host have long condemned the Dark Six as forces of evil. Yet correspondents at the Voice of Thrane have uncovered a shocking
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
describe a withered corpse clad in black linen wrappings and gold adornments, with a voice like sand ground between clashing mountains. The only time he bothers with either the living or the dead is when
they actively offend him (such as by trespassing upon his solitude at Pharaoh’s Rest), when they bring him hope of finding his ever-elusive ka, or when disappointment kindles his rage. Personality Trait
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
stems from a set of tactics developed for use with the gnome-created spiked armor or from sheer frustration at having to turn to the mad tinker gnomes for help.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
5. Echo Chambers These three 60-foot-high caverns, hollowed out and expanded by purple worms, are set around area 8 as a defensive measure. Using their saliva, the worms have created thick, resinous
strands that stretch from wall to wall. These strands are 2 feet thick and suspended some 50 feet above the floor. Any noise in one of these chambers (including a normal speaking voice or metal
Backgrounds
Baldur’s Gate: Descent into Avernus
type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp
Criminal Origins
Criminals are pervasive in Baldur
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The adventurers are traveling through a canyon when they receive a telepathic distress signal. Read or paraphrase the following to set the scene: You’re traveling through a
of air shimmers with intense heat, and the canyon’s colors seem to dance, undulating under the searing sun.
The eerie silence is broken by a deep, baritone voice. “Hello, can you help me?”
No
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
voice from beneath the tree stump. “Has that horror been banished? Is she finally gone? Set things right. Set me free!”
If the characters respond to the voice, the speaker shares the following
Adirohit’s Retribution When Jijibisha Manivarshi is destroyed, all is silent for a moment before a voice drifts from beneath the tree stump at the center of the Forest Heart. “You out there!” calls a
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
tolling. The doors grind slowly at first, but then a fused mass of writhing zombies and rotting flesh spills out into the cemetery, blocking the opening to the mausoleum.
The voice you heard returns
. “This is the final product of Soth’s rage. Quell it once and for all.”
When the door is open, a Zombie Clot tumbles from the stone structure and attacks. Any creatures standing in the spaces in
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Read the following when the characters enter: A captivating drumbeat grows louder as the Blue leads you along a corridor set with archways, at the end of which a cavernous ballroom opens up. Half the
sashes. Speaking in a beautifully sonorous voice, the figure greets you. “Welcome! I am Djeneba, and we have much to discuss.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Shelves. The curved walls are lined with stone shelves.
Smashed Jars. Hundreds of jars of body parts lie smashed on the floor.
A hobgoblin accidentally set off a polymorph trap and was
a rage, spilling their contents. When the hook horror drops to 0 hit points, it turns back into an unconscious hobgoblin named Jarrk. Despite his recent misadventure, Jarrk is fanatically loyal to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
set the world right. Klothys typically appears as a woman with six curling horns and an impossibly long mane of pale hair that cascades around her horns, drapes over her eyes, and spools into her
their petty ambitions. Her peaceful mien falls away in the presence of such villains. In her rage, her red-glowing eyes come into view through the veil of her hair, and she wields burning strands of hair as a devastating weapon.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
voice from inside cries, “Help! Help!”
Hubbleton’s newest confectionery has been set ablaze with its owner trapped inside. The fire was accidentally started by the wyrmling Briochebane. Fiercely
into leaving Fill alone, but accidentally set fire to the confectionery. The panicking dragon fled into the woods.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carries. If the characters engage in battle, set off a trap, shout, or otherwise make loud noises on this level, the Scaly Eye members in areas B2 and B4 investigate the disturbance.
Rage of Bahamut. If