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Returning 22 results for 'settings of roll deepened verdan'.
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Species
Player’s Handbook
to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Monsters
Vecna: Eve of Ruin
teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
Zarovich was a prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous
monsters
Darklord Restoration. If Lord Soth dies, he revives with all his Hit Points in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Darklord Restoration"} weeks somewhere in Sithicus
Soth can’t use this trait if he has the Incapacitated condition.Multiattack. Lord Soth makes three Forsaken Brand attacks.
Forsaken Brand. Melee Attack Roll: +12;{"diceNotation":"1d20+12
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
unsettling locales. Choose from or roll on the Body Horror Settings table to inspire locations for your adventures. Body Horror Settings 1d10 The Adventure Takes Place In … 1 A vine-covered, ostensibly
this genre are often tragic figures, whether they’re cultists enduring forced metamorphosis or scientists trying to extend their lives. Choose from or roll on the Body Horror Villains table to inspire
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
underlying sinister air, and encounters often take place in forlorn structures where depravity runs rampant. Choose from or roll on the Gothic Horror Settings table to inspire locations for your adventures
they are slowly revealed as shockingly cruel, immoral, or the antithesis of good. Choose from or roll on the Gothic Horror Villains table to inspire villains appropriate to this genre. Gothic Horror
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
their grandiose adventure locales. Choose from or roll on the Dark Fantasy Settings table to inspire locations for your adventures. Dark Fantasy Settings 1d10 The Adventure Takes Place In … 1 The
architecture, unavoidable propaganda, or scars on an exploited environment. Villain Identities Villains occupy places of influence in dark fantasy domains. Choose from or roll on the Dark Fantasy Villains
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Twig Blight Resembling bundles of sticks or dead brush, twig blights easily blend in among deadwood, flotsam, and the wood piles common in many rural settings. Groups of them are often found near
blight has Advantage on an attack roll against a creature if at least one of the blight’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
frequently takes place in settings that imply access to hidden knowledge or in unnatural, logic-defying dimensions far removed from reality. Choose from or roll on Cosmic Horror Settings table to
or roll on the Cosmic Horror Villains table to inspire villains appropriate to this genre. Cosmic Horror Villains 1d10 The Villain Is … 1 A smiling minstrel whose music drives listeners to
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
stagnate. Choose from or roll on the Folk Horror Settings to inspire locations for your adventures. Folk Horror Settings 1d10 The Adventure Takes Place In … 1 A copse of dense, blackened woods. 2 A
. Choose from or roll on the Folk Horror Villains table to inspire villains appropriate to this genre. Folk Horror Villains 1d10 The Villain Is … 1 A secluded temple’s high priest who needs to find
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
roll on the Ghost Story Settings table to inspire locations for your adventures. Ghost Story Settings 1d10 The Adventure Takes Place In … 1 A decrepit mansion where, for years, nobles killed the
the villains in ghost stories are often spirits or haunted places, they also could be the individuals who provoked a haunting to begin with. Choose from or roll on the Ghost Story Villains table to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
chapter 2. Not all domains need to be elaborately detailed settings. As the domains in this section demonstrate, creating a simple concept for a Darklord and the horrors surrounding them can be a
perfect starting point for further development over the course of your adventures. While exploring the Domains of Dread, should the Mists carry characters to a mysterious domain, roll on the Domains of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
makes an ability check, an attack roll, or a saving throw. Spending inspiration gives the character advantage on the roll. A clever player might spend the inspiration to counteract disadvantage on a roll.
A character can have only one inspiration at a time.
Map of the Sword Coast View Player Version
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
knighthood. Banneret serves as the generic name for this archetype if you use it in other campaign settings or to model warlords other than Purple Dragon knights. Rallying Cry When you choose this archetype at
Charisma saving throw and you aren’t incapacitated, you can choose one ally within 60 feet of you that also failed its saving throw against the same effect. If that creature can see or hear you, it can reroll its saving throw and must use the new roll.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
.
Actions
Multiattack. Lord Soth makes three Forsaken Brand attacks.
Forsaken Brand. Melee Attack Roll: +12, reach 5 ft. Hit: 10 (1d8 + 6) Slashing damage plus 13 (3d8) Necrotic damage
action again until the start of his next turn.
Villain of Two Worlds
Lord Soth features in adventures in both the Dragonlance and Ravenloft campaign settings. If you want to give Soth a unique
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
featuring familiar horror settings with a twist to make them more appropriate to D&D or to enhance their terror. For example, characters escaping an alien laboratory in Bluetspur might be stalked by an
domain, roll on or choose a result from the Dread Details table. Dread Details 1d8 In a Quiet Moment, a Character Witnesses … 1 Bestial eyes glaring from the shadows. 2 Clouds briefly take on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
guildmasters of Ravnica. Without exception, these are powerful creatures. In most campaigns, the guildmasters will come into play more often in negotiations and other social settings than in combat. Thus, each
until the end of its next turn.
Reactions
Precognitive Insight (3/Day). When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
it and determine its properties.
To determine the effects of eating such fungus, roll on the Magic Mushroom Effects table.
Magic Mushroom Effects d10 Effects 1 The creature’s skin turns an
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
seating, cots, mess tables, and several Humanoid skeletons. Between them, the skeletons have a green key card, a paralysis pistol with 3 charges remaining, and one spaceship trinket. Roll on the
, it automatically maintains a programmed cycle of carefully calibrated lighting, temperatures, and precipitation. As an action, a character can adjust the machine’s settings to change the weather over
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
sense within 120 feet of it. The target has a flash of inspiration and gains advantage on one attack roll, ability check, or saving throw it makes before the end of its next turn. If the target doesn’t