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Returning 35 results for 'seven cloud'.
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Magic Items
Dungeon Master’s Guide
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the
damage only), Protection from Poison
Fochlucan bandore
Uncommon
Entangle, Faerie Fire, Shillelagh, Speak with Animals
Mac-Fuirmidh cittern
Uncommon
Barkskin, Cure Wounds, Fog Cloud
Ollamh harp
Legendary
Confusion, Control Weather, Fire Storm
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
on a geographical feature located in or near the clan’s territory.
The following list of sample tabaxi names includes nicknames in parenthesis.
Tabaxi Names: Cloud on the Mountaintop (Cloud
), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven Thundercloud (Thunder), Skirt of Snakes (Snake), Smoking Mirror (Smoke)
Tabaxi Clans: Bright Cliffs, Distant Rain
Instrument of the Bards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The
Uncommon
Entangle, faerie fire, shillelagh, speak with animals
Mac-Fuirmidh cittern
Uncommon
Barkskin, cure wounds, fog cloud
Ollamh harp
Legendary
Confusion, control weather, fire storm
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
list of sample tabaxi names includes nicknames in parenthesis. Tabaxi Names: Cloud on the Mountaintop (Cloud), Five Timber (Timber), Jade Shoe (Jade), Left-Handed Hummingbird (Bird), Seven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the guise of a traveling monk and is waiting for Zhentarim reinforcements to arrive (see the “Seven Snakes” section). She had nothing to do with the cloud giant attack, but she intends to take over the
leader. Realizing that the village couldn’t defend itself against the cloud giants’ bombardment, he led his fellow villagers to the Dripping Caves. In the confusion and panic, Morak left behind his
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
automatically remove the illusion. Treasure. Only the brass-bound chest appears as it actually is. The chest must be opened while uttering a command word known only to Snarla, or it will emit a stinking cloud spell that lasts for 1 minute. Inside are 400 ep, 300 gp, and seven gems worth a total of 1,300 gp.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Iggwilv’s Horn Wondrous Item, Rare (Requires Attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the
colors again or the potion wears off.
The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste.
Stephen Andrade Potion of Polychromy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, read the following text instead: Green-glowing wisps of steam bubble up from a fat, black cauldron in the center of this dark, oppressive room. Surrounding the cauldron are seven tall wooden stools
. The Barovian witches (see appendix D) that dwell in this area have sworn themselves to Strahd’s service in exchange for arcane power. Seven witches are present when the characters arrive, minus any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
make any sort of check. If they don’t take such simple precautions, the giants and the aarakocra spot them and sound the alarm. LYN ARMAAL: GENERAL FEATURES
A magical cloud supports the tremendous
weight of Sansuri’s castle, the altitude and movement of which is controlled using a navigation orb (see appendix B) located in area 30. The general features of the castle and the cloud are summarized
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
cloud or storm giants. Giant-sized locations have the following features: Ceilings. Comfortable ceilings for giants must exceed 20 feet at minimum. Most ceilings are 30 feet high, with luxurious or
equivalents and roughly twenty-seven times the weight. Medium and smaller creatures can clamber over or scuttle under giant-sized furniture, treating it as difficult terrain. Such creatures can move
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
9. Boss Hark’s Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Hark’s beloved pets). When the characters
6-foot-high larder is Lady Velrosa Nandar’s terrified lady-in-waiting, Daphne Featherstone (LG female Tethyrian human commoner). Daphne was in the village when the cloud giants attacked. Unable to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
colony
Defense: Spore servants and awakened zurkhwoods
Commerce: None
Organizations: Seven myconid circles; Zuggtmoy’s servants
Myconids have lived in Neverlight Grove for untold generations
transformed myconid can release the spores in a cloud that fills a 10-foot-radius sphere centered on it, and the cloud lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 2 Map 9.2: Lyn Armaal, Levels 2-6 View Player Version 9. Cloud Stair This staircase has been sculpted from the clouds, with steps that are 3 feet high and 6 feet deep. At the top
a separate cloud and connected to the main keep by a stone bridge, the gatehouse is where Sansuri’s castellan customarily greets visitors before leading them to the countess’s audience chamber (area 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Lara Rumpledeep, a famed halfling gourmand
6 A sextant used by the renowned dwarf explorer Thavrik Rustbeard
7 A jeweled hairnet worn by the cloud giant Ultania, who slew her own mother
to claim her throne
8 A phoenix-shaped brooch passed down to each of the forty-seven recorded incarnations of Gaz, a githzerai monk
9 A trophy cup engraved with a pumpkin, awarded each year
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its
Fochlucan bandore Uncommon Entangle, faerie fire, shillelagh, speak with animals Mac-Fuirmidh cittern Uncommon Barkskin, cure wounds, fog cloud Ollamh harp Legendary Confusion, control weather, fire storm Left to Right: Doss Lute, Mac-Fuirmidh cittern, and Canaith mandolin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Instrument of the Bards Wondrous Item, Rarity Varies (Requires Attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments
, Protection from Energy (Fire damage only), Protection from Poison
Fochlucan bandore Uncommon Entangle, Faerie Fire, Shillelagh, Speak with Animals
Mac-Fuirmidh cittern Uncommon Barkskin, Cure Wounds, Fog Cloud
Ollamh harp Legendary Confusion, Control Weather, Fire Storm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Day 3: The Howling Hatred On the third day of the party’s journey, representatives of an evil elemental cult called the Howling Hatred arrive at Zephyros’s tower, hoping to find a powerful cloud
giant ally whose goals coincide with those of Yan-C-Bin, the Prince of Evil Air. The cultists use giant vultures as flying mounts. When they spot the cloud giant’s tower, they investigate. The cultists
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Excelsior Gate Destination: Seven Heavens of Mount Celestia Primary Citizens: Celestials and Humanoids Ruler: High Chancellor Forough Celestials and mortals live in harmony in Excelsior, the gate
basked in the light of the Seven Heavens, everywhere else seems comparatively worse. Though archons regularly depart the gate-town on divine errands, Excelsior’s privileged mortal residents hesitate to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Long View Elves have a natural life span of seven centuries or longer. Not surprisingly, this trait affects their attitude and outlook toward every aspect of mortal life. Events from centuries
come to an end. Paradoxically, elves pay special interest to the ephemeral: a cloud of mayflies, bubbles in water, illusions, eclipses, rainbows, artistic performances, and so forth. They are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
6. Annam’s Temple When the characters enter or peer into this temple, read: Thick frost clings to every surface of this 100-foot-high vaulted chamber. Seven enormous statues dominate the room. The
are six statues half its size, each impressive in its own right and depicting a paragon of a type of giant: hill, stone, frost, fire, cloud, and storm. These smaller statues face the bigger one in the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
souls, while others are transformed into squirming larvae and cast into the dust. The Faerûnian Pantheon Deity Alignment Domains Symbol Akadi, goddess of air N Tempest Cloud Amaunator, god of the
Death White human skull Mystra, goddess of magic NG Arcana, Knowledge Circle of seven stars, nine stars encircling a flowing red mist, or a single star Oghma, god of knowledge N Knowledge Blank scroll
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Death House Hauntings Martin Mottet If the characters fall in Death House, Strahd will happily claim the piece of the Rod of Seven Parts therein The characters enter the following haunted zones in
. If the illusion is struck with an attack, it dissolves into a cloud of bats (see “Failed Exit” below). The chamber distorts and elongates as a character attempts to move throughout it. No matter how
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gp each and weighing 50 pounds each) and a one-of-a-kind book of original plays written in Dethek, the Dwarvish script, with Common translations, by a legendary and long-deceased cloud giant poet
. Guard Room A cloud giant stands guard here at all times, peering out the arrow slit toward the gatehouse (area 10) and watching for trouble. This giant doesn’t have any rocks to hurl but can substitute
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attention to what he considers the uninteresting dealings of lesser beings. However, once the characters arrive in Barovia, explore a place called Death House, and find a piece of the Rod of Seven Parts
to end the effect.
Spellcasting. Strahd casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect Thoughts, Fog Cloud, Mage Hand
2/day
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
reaches its apex 60 feet overhead. Hanging from the rafters is Sansuri’s bizarre “merry-go-round,” which is made up of seven stuffed pegasi hanging from a ring-shaped “track” made of steel. The ring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, three wardrobes, five chests, five trunks, and seven coffers. The walls are hung with heavy tapestries and various pelts and skins, all of no particular worth. Jarl Grugnur (use the cloud giant
300 gp plus 100 gp for the ivory inside it) An alabaster statue depicting a winged woman (a deva), worth 800 gp Seven white marble statues of no great worth A scattering of three hundred fifty gems
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, “Here’s a kiss for you, runt!” 14. Main Guest Chamber The cloud giant ambassador and the stone giant visitor (currently in the great hall, area 11) are lodged here. In all, the room holds seven beds
hill giant that fights as a stone giant, without Stone Camouflage. His AC is from splint armor. A cloud giant ambassador stands near the firepit. A stone giant visitor is seated at the head table
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
miners out, then send their own azer servants to plunder the mineral-rich mines. The miners seek help to reclaim their mines. 5 A clever cloud giant plays several other powerful creatures against each
history of the place. 6 Characters exploring a strange ruin accidentally trigger magic that causes seven flying castles—including the one the characters are in—to rise into the sky from where they had
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Resources: Waterdeep’s army and conscript troops Lady Laeral is present starting with the second council, at which point she becomes the Open Lord of Waterdeep. She is one of the Seven Sisters—legendary
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, train, and rest in this area when they are not on guard duty. Twenty sleeping mats are stacked neatly in the northeast corner of the room. A roasting spit skewering seven quippers stands over a burning
food and water, detect thoughts, fog cloud, speak with animals Regeneration. Lhammaruntosz regains 5 hit points at the start of her turn. Spellcasting. Lhammaruntosz is an 8th-level spellcaster. Her
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
expended spell slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose seven spells
Bolt; on an 8, Phantasmal Force; on a 9, Polymorph; on a 10, Stinking Cloud. 51–55 You have the Stunned condition until the end of your next turn, believing something awesome just happened. 56–60 A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-ranking wizard) to send messages and aid to Rassalantar. Rauvin Mountains This purple-hued mountain range has peaks rising to heights of seven and eight thousand feet. Orcs live here in seemingly
hobgoblins’ demands have left the community impoverished. Suggested Encounter The characters arrive to find two cloud giants named Nirva and Jaral sitting in the middle of town, listening to townsfolk