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Returning 35 results for 'severed gain'.
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seared gain
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Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"4d10+7", "rollType":"damage", "rollAction":"Grasping Root", "rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns. The root has AC 19 and can be severed
the scion.
Empowered Hill Giants. Hill giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
Farming Weather. The weather within 6 miles of the scion is always ideal for
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
One useful trick: if ye face bugbears who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
&mdash
wandering children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
murderer is bound to its severed hand, haunting and animating it. If a dead murderer’s spirit already manifests as another undead creature, if the murderer is raised from death, or if the spirit has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
murderer is bound to its severed hand, haunting and animating it. If a dead murderer’s spirit already manifests as another undead creature, if the murderer is raised from death, or if the spirit has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
murderer is bound to its severed hand, haunting and animating it. If a dead murderer’s spirit already manifests as another undead creature, if the murderer is raised from death, or if the spirit has
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crawling Claw “Makes you wonder what can be done with all those other murderer parts, doesn’t it?”
—Evangeliza Lavain, necromancer
Crawling claws are the severed hands of murderers animated by
murderer is bound to its severed hand, haunting and animating it. If a dead murderer’s spirit already manifests as another undead creature, if the murderer is raised from death, or if the spirit has
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
cackling undead form lopes toward you, followed by severed body parts that crawl and squirm in a mass of rotting flesh.
One Wight and three Swarms of Zombie Limbs emerge from the graves and attack
forms run at you carrying armfuls of writhing severed limbs that they hurl in your direction. The gruesome appendages congregate into a pile of grasping, clawing death and surge at you.
Three Ghouls and
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
cackling undead form lopes toward you, followed by severed body parts that crawl and squirm in a mass of rotting flesh.
One Wight and three Swarms of Zombie Limbs emerge from the graves and attack
forms run at you carrying armfuls of writhing severed limbs that they hurl in your direction. The gruesome appendages congregate into a pile of grasping, clawing death and surge at you.
Three Ghouls and
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
cackling undead form lopes toward you, followed by severed body parts that crawl and squirm in a mass of rotting flesh.
One Wight and three Swarms of Zombie Limbs emerge from the graves and attack
forms run at you carrying armfuls of writhing severed limbs that they hurl in your direction. The gruesome appendages congregate into a pile of grasping, clawing death and surge at you.
Three Ghouls and
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
cackling undead form lopes toward you, followed by severed body parts that crawl and squirm in a mass of rotting flesh.
One Wight and three Swarms of Zombie Limbs emerge from the graves and attack
forms run at you carrying armfuls of writhing severed limbs that they hurl in your direction. The gruesome appendages congregate into a pile of grasping, clawing death and surge at you.
Three Ghouls and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
telepathically with you for 1 hour or until you take another Magic action to end this effect. Severed from Dreams. You can’t be the target of the Dream spell. In addition, when you finish a Long Rest, you
gain proficiency in one skill of your choice. This proficiency lasts until you finish another Long Rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
telepathically with you for 1 hour or until you take another Magic action to end this effect. Severed from Dreams. You can’t be the target of the Dream spell. In addition, when you finish a Long Rest, you
gain proficiency in one skill of your choice. This proficiency lasts until you finish another Long Rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
telepathically with you for 1 hour or until you take another Magic action to end this effect. Severed from Dreams. You can’t be the target of the Dream spell. In addition, when you finish a Long Rest, you
gain proficiency in one skill of your choice. This proficiency lasts until you finish another Long Rest.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
telepathically with you for 1 hour or until you take another Magic action to end this effect. Severed from Dreams. You can’t be the target of the Dream spell. In addition, when you finish a Long Rest, you
gain proficiency in one skill of your choice. This proficiency lasts until you finish another Long Rest.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribe’s pecking order.
All Are Fighters
Most of the orcs that stay behind when the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters kill Wormblod, they can use his severed head or one of his possessions (such as his magic amulet or his greataxe) to affect future dealings with the Great Worm tribe. Other Great Worm tribe
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters kill Wormblod, they can use his severed head or one of his possessions (such as his magic amulet or his greataxe) to affect future dealings with the Great Worm tribe. Other Great Worm tribe
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters kill Wormblod, they can use his severed head or one of his possessions (such as his magic amulet or his greataxe) to affect future dealings with the Great Worm tribe. Other Great Worm tribe
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters kill Wormblod, they can use his severed head or one of his possessions (such as his magic amulet or his greataxe) to affect future dealings with the Great Worm tribe. Other Great Worm tribe
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the “Great Worm Cavern” section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
— Elminster
Gang Mentality Since bugbears
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
— Elminster
Gang Mentality Since bugbears
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
— Elminster
Gang Mentality Since bugbears
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
children unless they clearly have something to gain by doing so. From the viewpoint of the rest of the world, their aggression and savagery are thankfully offset by their rarity and lethargy. Shiftless
who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
— Elminster
Gang Mentality Since bugbears
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
Cold (Costs 2 Actions). The atropal uses its Ray of Cold.
Disrupt Life (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
Cold (Costs 2 Actions). The atropal uses its Ray of Cold.
Disrupt Life (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
Cold (Costs 2 Actions). The atropal uses its Ray of Cold.
Disrupt Life (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, it attaches to the Negative Plane. This connection gives the atropal power over death and undeath. The cord can be severed by a vorpal sword or other vorpal weapon, and doing so weakens the atropal’s
Cold (Costs 2 Actions). The atropal uses its Ray of Cold.
Disrupt Life (Costs 3 Actions). The atropal lets out a withering wail. Any creature within 120 feet of the atropal that can hear the wail must succeed on a DC 19 Constitution saving throw or gain 1 level of exhaustion.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
spectacularly long butcher’s knife surrounded by severed fingers. Other equally questionable meats are arranged nearby. A pot on the stove threatens to boil over, its lid rattling. You hear the thumping
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enters or touches the circle must succeed on a DC 13 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). Whether the save succeeds or fails, the creature can’t be affected by
creature to sprout a second head, and another that allows the grafting of a severed head onto a living creature. The notes fail to mention that the ritual’s caster must be suffering from some form of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
characters can gain an audience with Laeral or Vajra through Renaer Neverember or another well-connected NPC. If the characters tell Laeral or Vajra the truth about the Vault of Dragons and promise to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enters or touches the circle must succeed on a DC 13 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). Whether the save succeeds or fails, the creature can’t be affected by
creature to sprout a second head, and another that allows the grafting of a severed head onto a living creature. The notes fail to mention that the ritual’s caster must be suffering from some form of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
characters can gain an audience with Laeral or Vajra through Renaer Neverember or another well-connected NPC. If the characters tell Laeral or Vajra the truth about the Vault of Dragons and promise to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
characters can gain an audience with Laeral or Vajra through Renaer Neverember or another well-connected NPC. If the characters tell Laeral or Vajra the truth about the Vault of Dragons and promise to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
spectacularly long butcher’s knife surrounded by severed fingers. Other equally questionable meats are arranged nearby. A pot on the stove threatens to boil over, its lid rattling. You hear the thumping
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enters or touches the circle must succeed on a DC 13 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). Whether the save succeeds or fails, the creature can’t be affected by
creature to sprout a second head, and another that allows the grafting of a severed head onto a living creature. The notes fail to mention that the ritual’s caster must be suffering from some form of