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Returning 35 results for 'shades of rules during voice'.
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shades of rules during voices
Monsters
Mordenkainen Presents: Monsters of the Multiverse
he starts his turn with 0 hit points and doesn’t regenerate.
Ventriloquism. Whenever Titivilus speaks, he can choose a point within 60 feet of him; his voice emanates from that point.Multiattack
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you can’t stand doing now. What is it? Why don’t
, but you aren’t any longer. You now possess only your lineage’s racial traits.
When you create a character using a lineage option, follow these additional rules during character creation
Orcus
Legacy
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Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
action to cause one of the following effects; he can’t use the same effect two rounds in a row:
Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
’t take the same lair action two rounds in a row:
Deadly Utterance. Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to power word
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision and a variety of magical methods to beguile the senses
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
Dwarf
Legacy
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Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
Tiefling
Legacy
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Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
exterior of this two-story circular theater. People pass along the street, but all is dark behind the boards that cover the structure’s windows. A tattered awning shades the theater’s stout wooden
theater’s front entrance or investigates the windows can make a DC 15 Wisdom (Perception) check. On a successful check, the character hears a muffled voice within. Characters who spend time surveilling the building see figures furtively open the front door and slip inside once every 10 minutes or so.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
parchment materializes in front of the characters. It presents a list of clues. “The rules are simple,” the voice says. “Each clue on this list will lead you to a different location in the Biblioplex
Oracles. “Brilliant scholars,” says a rich, soothing voice radiating from the hall’s central snarl of glowing energy. “Your attention, please.
“As you are now Strixhaven University students, this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked house, it is obliged to remain neutral in the politics of all nations, including its homeland. As a result, Clan Kundarak is no longer represented on the Iron Council that rules the Mror
Holds. However, it wields an influence over the other clans that reflects its wealth and its status in the world beyond the Holds, and the voice of Kundarak members arguing against the use of daelkyr magic carries significant weight.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Language. What gestures did the DM use when describing a scene? How did the DM’s body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
unexpected direction? How did the DM handle it? Rules Adjudication. To what extent did the DM lean on the rules to adjudicate outcomes? Did the DM adjudicate situations wisely or in ways that made the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L9. Sewing Room A closed, unlocked door connects this room to a 5-foot-high wooden balcony that overlooks Granny Nightshade’s garden (area L5). “Dunderhead!” cries a scratchy voice as you enter this
of barbed, golden yarn (15 gp) Three bolts of silk in shades of putrid green and cesspit brown (10 gp each) A set of five painted thimbles depicting poisonous Feywild plants (25 gp for the set)
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters corner her, Kettlesteam tells her story in the voice she stole from Candlefoot: Many years ago, she made a fey pact with Zybilna, the archfey who rules the Feywild domain of Prismeer. Recently
Catching Kettlesteam Kettlesteam (see the accompanying stat block) snoops around the carnival under the cover of a disguise self spell, looking to cause trouble. The kenku has stolen the voice of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Muiral’s Laboratory Muiral conducts arcane experiments in this corner of the complex. 4a. Disembodied Voice If Vlonwelv is still alive, the characters hear her disembodied voice when they enter
those it cannot see.” The rules of the gate are as follows: The gate opens for 1 minute when an invisible creature stands directly in front of the mirror. Characters must be 9th level or higher to pass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
land is ruled by Pharaoh Ankhtepot, the immortal intermediary between the mortals and the gods. The pharaoh rules from his pyramid, Pharaoh’s Rest, in the City of the Dead. The people worship a
culture and have survived in an extreme environment. Most of the land’s people have dark hair and a variety of warm skin tones favoring golden to deep brown and black shades, and names with Egyptian
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Orcus’s Lair Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet
effect two rounds in a row: Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to power word kill. Orcus needn’t see the creature, but he must be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Orcus’s Lair Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet
effect two rounds in a row: Orcus’s voice booms throughout the lair. His utterance causes one creature of his choice to be subjected to power word kill. Orcus needn’t see the creature, but he must be
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. Eerie Token. As a bonus action, you can harmlessly remove a
irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
behind him.
Gargenhale’s tone of voice is inviting, but his dead-black eyes glint with malice. “It’s dangerous out here. That menace from Xaryxis, Commander Vael, keeps sending ships to our system, but
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Titivilus Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. Knowing he has
master and speaks with his voice, a turn of events that leads some to whisper that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern Elfsong Tavern’s location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
harbor.
Baldur’s Bones. Baldur’s Bones is a popular dice game in the taverns of Baldur’s Gate. Each player requires several six-sided dice. The rules are as follows:
Each player puts the agreed ante
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
grimy, old-fashioned shawl, and her skin looks like gnarled bark. A large iron key extends from her back, ticking rhythmically as it rotates.
“Sit down, children,” she says in a voice reminiscent of
crunching leaves. “Let’s have some tea.”
Skabatha Nightshade (see appendix B) obeys the rule of hospitality (see “Rules of Conduct” in chapter 2) and presents herself as a kind host who is keen to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Guest Apartment Vlonwelv maintains these quarters for guests. 14a. Dining Room If Vlonwelv is still alive, the characters hear her disembodied voice when they enter this chamber for the first
mirror is one of Halaster’s magic gates (see “Gates”).
Etched into the bottom of the mirror’s stone frame are the letters T-U-O-Y-A-W (a reflection of W-A-Y-O-U-T). This gate’s rules are as follows
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
surface of the cave — floor, walls, and ceiling — is blanketed in moss and fungi, all in shades of white and soft pastels of pink, violet, green, and pale blue. The diffuse light the mushrooms shed makes
the vista waver as if seen through mist.
“Araumycos,” a voice says in your mind. You turn and see a myconid sovereign standing beside you where there was no one before, recognizing Basidia of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it