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                        Returning 35 results for 'shadow game'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
                                                
                                            
                                                
                                                     can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest
                                                
                                            
                                                
                                                     silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priestâs mental commands (no action required) and takes its turn immediately after the priest. If
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic
                                                
                                            
                                                
                                                     unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of
                                                
                                            
                                                
                                                     stat block of a shadow.
The shadow obeys the priestâs mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit points.
3
Priest of Osybus (Vampiric);Vampiric. When the priest deals necrotic damage to any
                                                
                                            
                                                
                                                     space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priestâs
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , until which the creature is covered by ectoplasm. In addition, as an action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game
                                                
                                            
                                                
                                                     can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priestâs mental commands (no
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                    Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover
                                                
                                            
                                                
                                                     their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.
Amble's game statistics are replaced by the
                                                
                                            
                                        
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
                                                
                                            
                                                
                                                     characterâs creature type is.
Hereâs a list of the gameâs creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
                                                
                                            
                                                
                                                     has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon loversâone ancient deep dragon;deep and one ancient white dragon;whiteâsee each other only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     how to subtly massage (or radically mutate) the feel of the standard character classes to make them the best possible fit for the chaotic and creative majesty of an Acquisitions Incorporated game. This
                                                
                                            
                                                
                                                     includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanatharâs Guide to Everything) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons. When a
                                                
                                            
                                                
                                                     monk need to spend any ki points to cast the minor illusion cantrip granted by the Shadow Arts feature? No. The ki point cost in the feature applies only to the other spells in it. For a Way of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, âRunning the Game,â in the Dungeon Masterâs
                                                
                                            
                                                
                                                     immediately, the demon lord doesnât pursue or attack them. Demon Encounters  d20 Encounter   1â4 1d4 barlguras 5â8 1d4 chasmes 9â10 1d2 hezrous 11â14 1d4 shadow demons 15â18 1d3 vrocks 19â20 Juiblex (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     actions in the game donât change the nuts and bolts of the rules, but they make all the difference in the feel of a campaign. Similarly, a class doesnât need new rules to reflect a cultural influence; a
                                                
                                            
                                                
                                                     Devotion (bushido) that includes fealty to a lord (daimyo) among its tenets. A ninja is a monk who pursues the Way of Shadow. Whether called a wu jen, a tsukai, or a swami, a wizard, sorcerer, or warlock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folkâone of many such worlds in the vast multiverse of the D&D game. In
                                                
                                            
                                                
                                                    -capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     action, the priest can use the slime covering its own body to make itself look and feel like any creature that is Medium or Small while retaining its own game statistics. This transformation lasts for
                                                
                                            
                                                
                                                     priest can see within 30 feet of itself. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
 The shadow obeys the priestâs mental commands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     feature of the game that protects against magical or nonmagical effects, you might ask yourself, âWill this protect me against a dragonâs breath?â The breath weapon of a typical dragon isnât considered
                                                
                                            
                                                
                                                     theyâre magical. But our game makes a distinction between two types of magic: the background magic that is part of the D&D multiverseâs physics and the physiology of many D&D creatures the concentrated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed.
 Knight Medium or Small Humanoid, Neutral
 AC 18
                                                
                                            
                                                
                                                    . Hit: 6 (1d8 + 2) Piercing damage.
 Shadow Medium Undead, Chaotic Evil
 AC 12 Initiative +2 (12)
 HP 27 (5d8 + 5)
 Speed 40 ft.
       Mod Save 
    Str  6  â2  â2 
  Dex  14  +2  +2 
  Con  13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    , Survival +8
 Senses passive Perception 18
 Languages Aquan, Common, Druidic
 Challenge 10 (5,900 XP)
 Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point
                                                
                                            
                                                
                                                     form using a bonus action on their turn.
 Ambleâs game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
                                                
                                            
                                                
                                                     travel, burned-out hamlets and demolished caravans line the road. Dragons are among the oldest, most intelligent, and most powerful monsters in Faerûn and the Dungeons & Dragons game. Chromatic dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
                                                
                                            
                                                
                                                     travel, burned-out hamlets and demolished caravans line the road. Dragons are among the oldest, most intelligent, and most powerful monsters in Faerûn and the Dungeons & Dragons game. Chromatic dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
                                                
                                            
                                                
                                                     travel, burned-out hamlets and demolished caravans line the road. Dragons are among the oldest, most intelligent, and most powerful monsters in Faerûn and the Dungeons & Dragons game. Chromatic dragons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    
 Precognitive Mage
 Rakdos
 Rakdos Lampooner
 Rakdos Performer
 Reckoner
 Rubblebelt Stalker
 Scorchbringer Guard
 Servitor Thrull
 Shadow Horror
 Sire of Insanity
 Skittering Horror
 Skyjek Roc
                                                
                                            
                                                
                                                     rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005â6âs Ravnica: City of Guilds, Guildpact, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Where Do Monsters Dwell? If you are new to the D&D game, you might not be familiar with the weird and wondrous places where monsters can be found and fought. Dungeons When most people think of a
                                                
                                            
                                                
                                                     dungeon, images of dark cells with iron bars and shackles spring to mind. In the D&D game, the word âdungeonâ takes on a broader meaning to include any enclosed, monster-infested location. Most dungeons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     of the D&D game.
 Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
                                                
                                            
                                                
                                                     further, he at last found the refuge he was looking for in the tangled maze of volcanic tunnels beneath the cone. He and his gnomes vanished into the shadow of the Plume, and humankind heard no more
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23â24
The Shadow;Shadows of 1d6 random creatures in
                                                
                                            
                                                
                                                     the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23â24
The Shadow;Shadows of 1d6 random creatures in the
                                                
                                            
                                                
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23â24
The Shadow;Shadows of 1d6 random creatures in the
                                                
                                            
                                                
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     corpses with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23â24
The Shadow;Shadows of 1d6 random
                                                
                                            
                                                
                                                     creatures in the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    4. Describe Your Character Once you know the basic game aspects of your character, itâs time to flesh him or her out as a person. Your character needs a name. Spend a few minutes thinking about what
                                                
                                            
                                                
                                                     aspires to someday reclaim Mithral Hall, his homeland, from the shadow dragon that drove the dwarves out. His flaw is tied to his caring, sensitive natureâhe has a soft spot for orphans and wayward souls, leading him to show mercy even when it might not be warranted.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23â24
The Shadow;Shadows of 1d6 random creatures in the
                                                
                                            
                                                
                                                     area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     with 120 feet animate as hostile haze husk;Haze Husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
23â24
The Shadow;Shadows of 1d6 random creatures in
                                                
                                            
                                                
                                                     the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the continent of Khorvaire. The quest for the Mirror of the Seventh Moon might take the heroes from a hidden mountain shrine in Darguun to a ruined castle in the Shadow Marches and finally to a
                                                
                                            
                                                
                                                     place you expect. Eberron has a unique spot in the D&D multiverse, and many familiar elements of the game play different roles in the world. In particular, mortal creatures are products of culture and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
 The shadow obeys the priestâs mental commands (no action required) and takes its turn
                                                
                                            
                                                
                                                     action, the priest can use the slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     transformation has no game effects. 3 You smell like swamp gas. No amount of bathing can rid you of this stench. 4 Your shadow does not match your movements, which other creatures find unsettling. 5â6 Your
                                                
                                            
                                                
                                                     appearance becomes more rat-like (beady eyes, whiskers, small ears, pointy nose, little hands and feet, and a ratâs tail). This transformation has no game effects. 7 You cast no reflection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Mintarn I donât know what the people of Mintarn did to attract Beshabaâs ire, but they surely have her attention. For as long as I can remember, Mintarn has lived in the shadow of the dragon
                                                
                                            
                                                
                                                     Dagult. Mintarn had been playing the game well, but now it finds itself backed into a corner with few moves left to make. The coin is no longer flowing into its harbors, and many of its best and brightest
                                                
                                            
                                        






