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Returning 35 results for 'shadow of rally deadly variants'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
will of their masters. They wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble
Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Monsters
Ghosts of Saltmarsh
and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims its barnacle-encrusted hand crossbow with
deadly precision. Hidden behind a simple driftwood mask, this creature’s face causes terror in mortal hearts when exposed.Poison
Species
Sword Coast Adventurer's Guide
Since not all tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling
; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately
Monsters
Eberron: Rising from the Last War
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
Monsters
Dragonlance: Shadow of the Dragon Queen
life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then
magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
-Elf Variants
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage:
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rest Variants The rules for short and long rests presented in chapter 8 of the Player’s Handbook work well for a heroic-style campaign. Characters can go toe-to-toe with deadly foes, take damage to
within an inch of their lives, yet still be ready to fight again the next day. If this approach doesn’t fit your campaign, consider the following variants. Epic Heroism This variant uses a short rest
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
The Har-Thelen Cemetery The cemetery is the hotspot for the shadow spirits, one of Sithicus’s many threats. With the troubles involving Lord Soth affecting these spirits, the cemetery has become deadly. Jared Blando Map: Grave AwakeningsView Player Version
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
their own. Most are harmless, but some are deadly creatures such a Shadows or Shadow Demons. Soth’s Traitor. Lord Soth’s undead soldiers hunt for the ghostly knight Caradoc, whom Soth blames for his imprisonment in Sithicus.
Dragonlance: Shadow of the Dragon Queen. Cataclysmic Fire. Accursed flames blaze amid prominent ruins and turn shadows into monsters drawn from Lord Soth’s past. Living Shadows. Shadows in Sithicus move on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Lost Court This serene valley lies in the shadow of Mount Arak. By day, its woods throng with fat, happy animals. By night, the ground turns to mud and brambles from which the transformed victims
of deadly magic rise. A sanctuary from the terrible night beckons on the shore of Lake Lenore—the sturdy walls and warm hearth of the Nobody’s Inn. The fey and their servants avoid the inn and its skeletal innkeeper, Bryonna, at all costs.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
3rd-level Characters
The characters visit the village of Vogler and protect its people from invasion.
Chapter 4: Shadow of War For 4th- to 5th-level Characters
Allying with the forces of Kalaman
, the characters face off against the Dragon Army.
Chapter 5: The Northern Wastes For 6th- to 7th-level Characters
The characters follow agents of the Dragon Army into a deadly wasteland in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Hobgoblin Iron Shadow Iron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police, scouts, and assassins. They spy to ferret out treachery, rebellion, and betrayal and
deal with it ruthlessly. Iron shadows possess agility and stamina matched only by their ironclad commitment to the will of their masters. They wield a deadly combination of unarmed fighting
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Consider using this puzzle’s structure to create any number of thematic word searches hiding deadly traps. Once you’ve created a hint suggesting what types of words to look for
can undertake the puzzle and cross the room safely. You can also increase the difficulty by introducing trap variants, as described below. Trap Variants Rather than have the same poison gas trap on
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
lady of fortune” (Tymora) — an indication, tieflings say, that one’s outward appearance and bloodline are less important to the gods than the heart and soul within. TIEFLING VARIANTS
Since not all
tieflings are of the blood of Asmodeus, some have traits that differ from those in the Player’s Handbook. The Dungeon Master may permit the following variants for your tiefling character, although
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Netherese Tongue” sidebar). Immortal servants known as magen (see appendix C) tirelessly perform their duties or wait in silence for new orders. Deadly living spells (see appendix C) guard a handful
percentile dice and consult the Ythryn Encounters table to determine if the party has a random encounter. Some random encounters have variants if Avarice or Auril is present in the necropolis (see
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the forest below in near-constant shadow. Quicksand, common along this route, acts with deadly swiftness. Poison’s Taste People say the lake called Poison’s Taste is filled with the venom of a giant
and might help her foes or those who offer aid against the deadly howling Apes that dwell nearby. Sleepless Forest Noisy animals and pests are common in the Sleepless Forest. Anything that dies here
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
new duplicate of whoever opened the door. There can be only one shadow duplicate at a time. The shadow duplicate has a terrible and deadly aspect. Any creature that looks upon its face sees a horrific
the character’s movements, allowing a shrewd player to use the duplicate to dispense with the liquid in the font. The shadow duplicate has the statistics of a commoner and is immune to poison damage. It
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.
Actions
Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee Weapon
(escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
deadly enemies to any who would attempt to steal or debase the history of Xen’drik. Most drow of Xen’drik worship a fierce scorpion-god called Vulkoor. Some theologians of the Sovereign Host and the
. Vulkoori Stingblade. Vulkoori drow warriors coat their weapons with the same deadly scorpion venom they use to tattoo their skin. Thanks to their extensive use of poison, they are resistant to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Assassin The drowned assassin stalks and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims
its barnacle-encrusted hand crossbow with deadly precision. Hidden behind a simple driftwood mask, this creature’s face causes terror in mortal hearts when exposed. Drowned Assassin
Medium undead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in a tome devoted to debased wizardry. Silent and Deadly. When the ritual to create a banderhobb is complete, flesh, spirit, and shadow combine to produce a creature as big as an ogre. The newly
Banderhobb A banderhobb is a hybrid of shadow and flesh. Through dark magic, these components take on an enormous and vile humanoid shape, resembling a bipedal toad. In this form, a banderhobb
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
grapples a target, the claw can attack only that target.
Shadow Jump (Recharge 5–6). If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 15 feet of it must succeed
, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.
Bonus Actions
Shadow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, manipulates others Rogue Scout 3rd Combines stealth with a knack for survival Rogue Swashbuckler 3rd Delivers deadly strikes with speed and panache Sorcerer Divine Soul 1st Harnesses magic bestowed
by a god or other divine source Sorcerer Shadow Magic 1st Wields the grim magic of the Shadowfell Sorcerer Storm Sorcery 1st Crackles with the power of the storm Warlock The Celestial 1st Forges a pact
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
escape the shadow of his father’s legacy, Strahd made the valley his home and named it Barovia after the late King Barov, his father. The land now called Barovia is no longer part of the world that
Strahd once tried to conquer. It now exists within a demiplane formed by Strahd’s consciousness and surrounded by a deadly fog. No creature can leave without Strahd’s permission, and those that try
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
hands.
Hobgoblin Iron Shadow The Iron Shadows are hobgoblin monks that serve as secret police, scouts, and assassins. Among other hobgoblins, they spy to ferret out treachery, rebellion, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Maruk Ghaash’kala. Among the orc tribes of the Demon Wastes, the Maruk tribe inhabits the deadly Labyrinth that lies between the wastes and the Eldeen Reaches. In its sacred dedication to containing
the threat of the Lords of Dust, it draws significant numbers of orc barbarians from the Shadow Marches, human scouts from the Eldeen Reaches, and even youths from the Carrion Tribes that live deeper
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are never safe. Travelers in the Realms face fell magic and deadly monsters
-capped peaks, alpine forests, bitter winds, and roaming monsters, the coast holds renowned bastions of civilization such as the city of Neverwinter, in the shadow of the fuming volcano known as Mount
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
of the other ghosts. Increasing the Challenge If Harrowhall isn’t sufficiently challenging for your group, here are ways to make it more difficult: Deadly Gloom. The keep’s ghostly gloom affects the