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Returning 35 results for 'shadow of ranger deities vessel'.
Magic Items
Mythic Odysseys of Theros
maze spell on each creature within 30 feet of it.
6
Nightmare. Tendrils of shadow seep from the vessel and form into 1d4 Shadow Demon;shadow demons (see the Monster Manual for their
A creature that touches this ornate wooden vessel for 1 minute gains the benefits of a short rest. That creature also gains the effects of the bless spell until the creature finishes a short or long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
restoration, revivifyWar priests worship deities of war, protection, and strategy. They plan tactics, lead soldiers into battle, confront enemy spellcasters, and tend to casualties. A war priest might command
Circlet of woven reeds
7
Scrimshawed bone
8
Vessel such as a cup, a jug, an urn, or an amphora
Healing Light (2/Day). The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"heal", "rollAction":"Healing Light"} hit points.
Monsters
Adventure Atlas: The Mortuary
Incorruptible Vessel. The exorcist can’t be possessed by Celestials, Fiends, or Undead.Multiattack. The exorcist makes two Grave Burst attacks.
Grave Burst. Melee or Ranged Spell Attack: +6
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
monsters
an earthly vessel for the Dark Powers to enter the world and conquer it. They found a suitable vessel in Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered
Tattoo (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Soul Tattoo"}. The priest magically animates a soul tattoo on its body that becomes a Shadow in an unoccupied space
Monsters
Mordenkainen Presents: Monsters of the Multiverse
psychic energy can take a nonphysical form upon regenerating. The troll’s psyche survives, but the body is as insubstantial as shadow. The troll might be unaware of the transition—the
, greenish creature strongly resembling a troll. Vaprak is given to fits of mindless destruction and uncontrollably fears the plots and ambitions of other deities.
Vaprak’s troll worshipers believe
Light Domain
Legacy
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Classes
Player’s Handbook (2014)
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused
Monsters
Van Richten’s Guide to Ravenloft
of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Priest of Osybus
Legacy
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monsters
Van Richten’s Guide to Ravenloft
curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these
powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries
Monsters
Van Richten’s Guide to Ravenloft
given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable
vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones
Monsters
Van Richten’s Guide to Ravenloft
a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
of this curse, they devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for
these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through
Monsters
Van Richten’s Guide to Ravenloft
devoted themselves to the same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the
world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests
Monsters
Eberron: Rising from the Last War
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
each hopes to someday seize the throne of the Devourer of Dreams. Because of this internal conflict, it is unusual for a kalaraq to leave Dal Quor to inhabit a mortal vessel and become one of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
casts the maze spell on each creature within 30 feet of it.
6 Nightmare. Tendrils of shadow seep from the vessel and form into 1d4 shadow demons (see the Monster Manual for their stat block
Pyxis of Pandemonium Wondrous item, legendary A creature that touches this ornate wooden vessel for 1 minute gains the benefits of a short rest. That creature also gains the effects of the bless
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Subclasses This section presents seven new subclasses: the Reanimator (Artificer), College of Spirits (Bard), Grave Domain (Cleric), Hollow Warden (Ranger), Phantom (Rogue), Shadow Sorcery (Sorcerer), and Undead Patron (Warlock). The Artificer class is detailed in Eberron: Forge of the Artificer.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarf Rangers Most dwarves prefer to hunker down under a mountain, rather than roam the wilderness of the surface or the Underdark. Most often, a dwarf ranger is either a shield dwarf cast out of a
clanhold or a clanless dwarf seeking a place in the world. Sometimes dwarf rangers are prospectors who explore the world seeking new veins of ore. In any case, there are two deities who appeal to such dwarves: Marthammor Duin and Dumathoin.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
ranger is a natural fit with the lifestyle of most lightfoots. Lightfoot rangers tend to favor the god Brandobaris in his aspect as patron of exploration. Halflings more inclined toward nature itself
typically prefer Sheela Peryroyl. Those who devote themselves more to the protection of settlements or travelers honor Arvoreen. The few strongheart halflings who become rangers tend to favor those latter two deities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
document presents revised subclasses for the Bard (College of Spirits), Cleric (Grave Domain), Rogue (Phantom), Sorcerer (Shadow Sorcery), and Warlock (Hexblade Patron and Undead Patron) as well as new subclasses for the Artificer (Reanimator) and Ranger (Hollow Warden).
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Half-Orcs of the Shadow Marches Where the people of the Five Nations know little of your kind, in the swamps of the Shadow Marches half-orcs are celebrated. Human refugees settled in the Shadow
agent of the house even if you don’t carry the Mark of Finding, working as a bounty hunter or a clever investigator. But there are other paths you could follow. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
Shadow Mastiff These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
Medium
Shadow Mastiffs Shadow mastiffs—hounds of the Shadowfell—move invisibly through the shadows, always on the hunt. Shadow Mastiff Shunning sunlight, these hounds are usually met as a pack. Some faiths
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Orcs The orcs are an ancient race. Their ancestors were scattered by the Dhakaani goblins, and they largely live in harsh and unwanted lands: the swamps of the Shadow Marches, the Demon Wastes, the
emotion and deep faith. The Ghaash’kala orcs of the Demon Wastes are servants of the Silver Flame who devote their lives to battling the fiends of the Wastes. The Gatekeeper druids of the Shadow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gnomish Deities Gnomes honor a small pantheon of seven primary deities, known as the Lords of the Golden Hills, plus two other entities. Wise Protectors The Watchful Protector, Garl Glittergold, is
said to be the wiser of the two. Segojan Earthcaller is god of the wilds beneath the earth, rather than upon it, as well as god of burrows and the plants and animals found therein. Shadow and Stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dark Fate of Lord Vanrak Moonstar Adherents of Shar have been active in the shadow of Mount Waterdeep ever since a disastrous expedition to the Black Jungles mounted in the Year of the Dark Dawn
(1104 DR) by Lord Vanrak Moonstar, a charismatic, outgoing swashbuckler. Vanrak was but a pale shadow of his former self when he returned. A few tendays later, his father, Lord Andvarran Moonstar, the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Hollow Warden (Ranger) Draw on the Might of Ancient Wild Terrors Audy Ravindra Hollow Warden Ranger Legends tell that the most ancient and bloodthirsty terrors lurk deep within the old places of the
wild places. Level 3: Hollow Warden Spells When you reach a Ranger level specified in the Hollow Warden Spells table, you thereafter always have the listed spell prepared. Hollow Warden Spells
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
magic Ranger Monster Slayer 3rd Hunts down creatures of the night and wielders of grim magic Rogue Inquisitive 3rd Roots out secrets, akin to a masterful detective Rogue Mastermind 3rd A master tactician
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
loom above the retaining wall. This contraption was designed to lift a vessel of almost any size, swing it over the wall, and lower it down the other side to the River Sargauth 100 feet below. Skullport
lies just a few hundred yards farther along the underground river. Time and neglect have rendered the hoist nonfunctional, thus preventing large ships from reaching the Port of Shadow. Many denizens
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Stalker Features Ranger Level Feature 3rd Gloom Stalker Magic, Dread Ambusher, Umbral Sight 7th Iron Mind 11th Stalker’s Flurry 15th Shadowy Dodge Gloom Stalker Magic Starting at 3rd level, you learn
an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fight for the Foundling Read the following: As you’re deep in your tasks, a shadow of another ship passes over the deck of the Flighty Foundling. The ship looks like it’s preparing to dock on the
level directly above you. The ship looks like a giant metal insect, its hull gleaming in the sunlight.
Ropes drop from the vessel and land on the main deck of the Flighty Foundling, near the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Eberron The world of Eberron has many different religions, but the most important revolves around a pantheon called the Sovereign Host and their malign shadow, the Dark Six. The gods of the Sovereign
great heroes of ancient wars. Deities of Eberron The Sovereign Host
Alignment
Suggested Domains
Symbol
Arawai, goddess of fertility NG Life, Nature Sheaf of wheat tied with green ribbon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Elven Deities The gods of the Tel’Quessir, collectively known as the Seldarine, have embodied the ideals of the elf people since time immemorial. They are believed to dwell in the realm of Arvandor
with him is Solonor Thelandira, the god of hunting, archery, and woodcraft. Gods of Shadow Of somewhat darker bent, Erevan Ilesere is a deity of mischief, a trickster-god; and Fenmarel Mestarine is the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Those who choose to follow these sinister deities embrace darkness. A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock’s pact may be a gift
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t