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Returning 35 results for 'shadow of rangers deadly vecna'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will of their masters. They wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat their foes. While on secret missions, they wear masks crafted to resemble
Strike or a Dart attack. It can also use Shadow Jaunt once, either before or after one of the attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
Ghosts of Saltmarsh
and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims its barnacle-encrusted hand crossbow with
deadly precision. Hidden behind a simple driftwood mask, this creature’s face causes terror in mortal hearts when exposed.Poison
Classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
;Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
classes
Sword Coast Adventurer's Guide
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and
;Larloch the Shadow King, legendary master of Warlock’s Crypt, and Gilgeam, the God-King of Unther.
Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately
Equipment
Druids, rangers, and clerics devoted to gods of nature are often found aboard living ship;living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air
.
When the treant finishes a long rest, it repairs the ship’s hull, enabling the ship to regain 4d12 hit points, and refreshes the ship’s air envelope (turning deadly air into foul air, or foul
Monsters
Eberron: Rising from the Last War
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
Monsters
Dragonlance: Shadow of the Dragon Queen
life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then
magic. Rarely, death dragons arise when a dragon meets its end in a way that torments its soul and consumes it with a need for vengeance. Regardless of how it arose, a death dragon retains a shadow
classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch.
Deadly Hunters
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization — humanoid raiders, rampaging beasts and monstrosities, terrible giants
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
classes
Player’s Handbook
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverwinter’s New King Craig J Spearing Vecna plans to turn Lord Neverember into a death knight who will subjugate the city’s population When the characters cross the threshold in area E2b, they
appear in an unreality where Vecna commands control over the city of Neverwinter in Faerûn. In this unreality, Vecna turned Lord Neverember into a loyal death knight and iron-fisted tyrant. Neverember
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
The Har-Thelen Cemetery The cemetery is the hotspot for the shadow spirits, one of Sithicus’s many threats. With the troubles involving Lord Soth affecting these spirits, the cemetery has become deadly. Jared Blando Map: Grave AwakeningsView Player Version
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marcher Characters As a character from the Shadow Marches, you could choose to carry the Mark of Finding regardless of whether you have ties to House Tharashk. As a Marcher, a critical question is
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
their own. Most are harmless, but some are deadly creatures such a Shadows or Shadow Demons. Soth’s Traitor. Lord Soth’s undead soldiers hunt for the ghostly knight Caradoc, whom Soth blames for his imprisonment in Sithicus.
Dragonlance: Shadow of the Dragon Queen. Cataclysmic Fire. Accursed flames blaze amid prominent ruins and turn shadows into monsters drawn from Lord Soth’s past. Living Shadows. Shadows in Sithicus move on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Lost Court This serene valley lies in the shadow of Mount Arak. By day, its woods throng with fat, happy animals. By night, the ground turns to mud and brambles from which the transformed victims
of deadly magic rise. A sanctuary from the terrible night beckons on the shore of Lake Lenore—the sturdy walls and warm hearth of the Nobody’s Inn. The fey and their servants avoid the inn and its skeletal innkeeper, Bryonna, at all costs.
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pursuit of power and immortality. Some say that Acererak was a pupil of Vecna, from whom he learned undeath’s secrets.
Acererak travels the planes in search of powerful artifacts. When the archlich finds
a particularly intriguing one, he seals it in one of his infamous tombs to tempt treasure hunters into the dungeon’s depths. Acererak has filled these tombs with deadly traps, fearsome monsters, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
3rd-level Characters
The characters visit the village of Vogler and protect its people from invasion.
Chapter 4: Shadow of War For 4th- to 5th-level Characters
Allying with the forces of Kalaman
, the characters face off against the Dragon Army.
Chapter 5: The Northern Wastes For 6th- to 7th-level Characters
The characters follow agents of the Dragon Army into a deadly wasteland in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Living Ship Druids, rangers, and clerics devoted to gods of nature are often found aboard living ships, as are Wildspace explorers who don’t want to have to worry about their ship’s air envelope
finishes a long rest, it repairs the ship’s hull, enabling the ship to regain 4d12 hit points, and refreshes the ship’s air envelope (turning deadly air into foul air, or foul air into fresh air). A living
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Hobgoblin Iron Shadow Iron shadows are hobgoblin martial artists who serve fey and mortal courts as secret police, scouts, and assassins. They spy to ferret out treachery, rebellion, and betrayal and
deal with it ruthlessly. Iron shadows possess agility and stamina matched only by their ironclad commitment to the will of their masters. They wield a deadly combination of unarmed fighting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter — these are just a few of the roles that Scouts assume as they range
easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn. Sudden Strike Starting at 17th level, you can strike with deadly speed. If you take
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background According to legend, Acererak was a tiefling fathered by a balor named Tarnhem. In his youth, he studied spellcasting under Vecna, and has since become an archmage of surpassing evil
hulks and refined by master artisans. As part of the unprecedented levels of magic used to create the deadly traps in the Tomb of Horrors, Moghadam has installed several of the missing components from the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
the forest below in near-constant shadow. Quicksand, common along this route, acts with deadly swiftness. Poison’s Taste People say the lake called Poison’s Taste is filled with the venom of a giant
and might help her foes or those who offer aid against the deadly howling Apes that dwell nearby. Sleepless Forest Noisy animals and pests are common in the Sleepless Forest. Anything that dies here
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
new duplicate of whoever opened the door. There can be only one shadow duplicate at a time. The shadow duplicate has a terrible and deadly aspect. Any creature that looks upon its face sees a horrific
the character’s movements, allowing a shrewd player to use the duplicate to dispense with the liquid in the font. The shadow duplicate has the statistics of a commoner and is immune to poison damage. It
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.
Actions
Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee Weapon
(escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Infighting and treachery brought the skull lords into existence. The first of them appeared in the aftermath of Vecna’s bid to conquer the world of Greyhawk, after the vampire Kas betrayed Vecna and took
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
all of these roles: Prince Oargev ir’Wynarn Civil Servant. The vast majority of work performed on behalf of a head of state has very little to do with deadly adventure: it’s about prosecuting and
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
deadly enemies to any who would attempt to steal or debase the history of Xen’drik. Most drow of Xen’drik worship a fierce scorpion-god called Vulkoor. Some theologians of the Sovereign Host and the
. Vulkoori Stingblade. Vulkoori drow warriors coat their weapons with the same deadly scorpion venom they use to tattoo their skin. Thanks to their extensive use of poison, they are resistant to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Drowned Assassin The drowned assassin stalks and kills in a grim pantomime of its former occupation. Sneaking from shadow to shadow, and appearing in the undead assault of Tammeraut’s Fate, it aims
its barnacle-encrusted hand crossbow with deadly precision. Hidden behind a simple driftwood mask, this creature’s face causes terror in mortal hearts when exposed. Drowned Assassin
Medium undead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
understand the moments of their demise. They then use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style. Touch of Death Starting when you choose this tradition at
soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Graveyard cluster near the wall separating the Main Graveyard from the Pauper’s Graveyard to the west. Hallix Mausoleum is a squat, unassuming granite block in the shadow of larger monuments to
slide it through the grate with a successful DC 18 Dexterity (Sleight of Hand) check. If this check fails by 5 or more, the harp falls back into the pit. A cultist of Vecna tried to lever the harp