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Returning 35 results for 'shadow of real dispelled violent'.
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Magic Items
Dungeon Master’s Guide
illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a
real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its
Spells
Player’s Handbook
duration. It seems real, including sounds, smells, and temperature appropriate to the thing depicted, but it can’t deal damage or cause conditions.
If you are within range of the illusion, you can
through the image, and its other sensory qualities become faint to the creature.
Using a Higher-Level Spell Slot. The spell lasts until dispelled, without requiring Concentration, if cast with a level 4+ spell slot.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
disadvantage if it can see the rider, ending the condition on itself on a success.Legends told in the courts of Eldraine suggest that the deathless riders serve a warlock-queen, known simply as the Shadow
unexplained phenomenon.
In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds through the remotest parts of the wilds. They are sometimes
Monsters
Planescape: Adventures in the Multiverse
area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
Shadow Fears. The darkweaver instills frightful magic into its webs. Each creature grappled by
in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack. The darkweaver makes two Shadow Web attacks and one Bite attack. It can use Reel after any of these
Deck of Illusions
Legacy
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Magic Items
Basic Rules (2014)
illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except
Intelligence (Investigation) check. The creature then appears translucent.
The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card
Monsters
Princes of the Apocalypse
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, dream eaters are violent manifestations of nightmares and subconscious terrors. The true appearance of a dream eater is obscured, as the dream eater twists its hazy form into surreal illusions of its
) check to convince the engulfed target the nightmare isn’t real, with the target escaping on a success. The creature making the check takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
powers. But one thing all agree on is that ending up a meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately
classes
Forgotten Realms: Heroes of Faerûn
such as the Shadow Thieves of Amn or the Xanathar Guild in Waterdeep might call on a Scion of the Three to undertake an especially violent contract.
Major Image
Legacy
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Spells
Basic Rules (2014)
duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal
qualities become faint to the creature.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
Backgrounds
Baldur’s Gate: Descent into Avernus
From the Oasis Theater’s spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldur’s Gate hosts a colorful array of performers. Good acts can always
’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
Aasimar
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Monsters
Eberron: Rising from the Last War
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
close my eyes, I see my past misdeeds.”
5
“I don’t trust my sight. I have no idea what’s real and what’s a hallucination.”
6
“Something watches the world through my eyes. To thwart them, I keep my eyes closed or covered.”
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Shadow over Phandalin The mind flayer fanatics haven’t begun their ritual in earnest, but ripples of Far Realm energy have infected some residents of Phandalin. Those who spent significant time
around the obelisk shards absorbed some latent Netherese magic and are suffering strange maladies. Three of these people—Sister Garaele, Ander, and Halia Thornton—have become angry, violent, and very much not themselves. A fourth, the tiefling Wheel-of-Fortune, is on the verge of a similar transformation.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
gingwatzims defend Korvala’s office. Were they guarding something else as well? Characters who choose this violent path might never uncover the pack’s motives, but they can find the real Mazfroth’s Mighty
Resolving the Mystery The characters’ interactions with the Amberdune Pack affect the resolution of this section, but they can discover what happened to the real books and find the original versions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if
it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if
it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
world. This is also a logical path for a warlock using the Great Old One pact. You could be a simple hunter from the Shadow Marches. You might have fought as a mercenary in the Last War, or you could be seeking your fortune or a real challenge in the world that lies beyond.
Half-Orcs of the Shadow Marches Where the people of the Five Nations know little of your kind, in the swamps of the Shadow Marches half-orcs are celebrated. Human refugees settled in the Shadow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
engage in battle and flee if combat erupts. Renekor can tell the real Quill from the fake one. When it notices the characters and the real Quill, the beholder attacks, hovering just out of reach of melee
and avoids attacking him. The two Quills look the same. However, the fake Quill can’t do anything except move and talk, and it is dispelled if it takes damage from a spell or magic weapon. No other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
addition, if this area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. Shadow Fears. The darkweaver instills frightful magic into
they can weave webs of shadow undisturbed. A darkweaver encountered in its lair has a challenge rating of 11 (7,200 XP). Lair Actions On initiative count 20 (losing initiative ties), a darkweaver can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
murders, but the real culprit is something else.
Connected Creatures Shadow dragons often attempt to blunt their despair by dragging others into their gloomy lives with them. These are generally
Shadow Dragon Adventures The Shadow Dragon Adventure Hooks table offers suggestions for stories and adventures involving shadow dragons. Shadow Dragon Adventure Hooks d8 Adventure Hook
1 A
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Lairs When dragons become aware of the Shadowfell’s malign influence seeping into their territories, most scoop up their hoards and abandon any compromised lairs. But some are stubborn
that both dragon and lair have changed. In these cases, a shadow dragon’s lair undergoes the same transformation as the dragon, becoming a shadowy, melancholic version of the original site. Shadow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entertainer From the Oasis Theater’s spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldur’s Gate hosts a colorful array of performers. Good acts can always
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
denizens. The forests are real and nourished by magic, and Halaster regularly repopulates them with birds, insects, rodents, and larger mammals. The main caverns have 100-foot-high ceilings hidden by
illusions that can’t be dispelled. These illusions begin 30 feet above ground and create the impression of open sky where high walls and ceilings should be. The illusions flawlessly duplicate the sun
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balcony (area X23). The table is real, but the torches, the feast, and the chairs are illusions created by a programmed illusion spell that triggers when a door to the room is opened. The illusion can be
dispelled (DC 17). Hidden in plain sight amid the feast on the table is a green copper ewer embossed with images of dancing bears, elks, and wolves. The ewer, like the table, isn’t illusory. A detect
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Entertainer From the Oasis Theater’s spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldur’s Gate hosts a colorful array of performers. Good acts can always
the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
details will be provided in person. New characters may have been directed by other means, but all threads have led to this tavern and this meeting. Hijinks. Unless already dispelled, a pair of old
enter the Black Dragon Inn, none louder than the huge, red-bearded man behind the bar. The air is friendly, with its many patrons sharing smiles as they talk up real or imaginary tales.
Allow the party
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. What used to be a comically posed owlbear painted on wood is transforming into a real and enraged owlbear, and it’s rampaging right toward you!
The owlbear prop turns into an actual attacking owlbear
the magic infecting other objects in the area ends. Ending the Threat If all the characters fall unconscious during this fight, Professor Johenne Totsky (neutral human Silverquill professor of shadow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created
by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over their lack of vision, or by a consuming need to trigger unrestrained creative impulses that have far-reaching effects, by anger at a real or perceived slight. His will might be expressed through
the pantheon, preferring to brood and dispense epiphanies in solitude. He is, however, easily roused to anger and goes to extremes to satisfy real or perceived slights. The Keranos’s Divine Schemes