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Returning 35 results for 'shadow of regard danger verdan'.
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Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
", "rollType":"damage", "rollAction":"Ridicule", "rollDamageType":"psychic"} psychic damage to the attacker.High fae nobles regard themselves as the natural and obvious superiors of all in Eldraine. Many have
they jockey for favors and status in the Kindly Lord’s court.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
other means of deception at their disposal.
High Fae
Ageless and inhuman, high fae are the oldest creatures in Eldraine, embodying the natural splendor and danger of the wilderness. High fae have no
regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, embodying the natural splendor and danger of the wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must
Spells
Tasha’s Cauldron of Everything
You call forth a shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion
commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 4th
Monsters
Fizban's Treasury of Dragons
, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Monsters
Eberron: Rising from the Last War
Khatesh understand what forces they are dealing with, or recognize the danger inherent in her gifts.
The Queen of Shadows. An entity of shadow, Sul Khatesh can assume any form. Her favored shape is a twelve
-foot-tall humanoid figure draped in a flowing, hooded robe formed of swirling mist and clinging shadow.
Minions. Most of Sul Khatesh's followers are wizards and warlocks, and she is one of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Van Richten’s Guide to Ravenloft
. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hungers. Others pursue revenge against whatever turned them into a dhampir. And still
to one of the following Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires
Magic Items
Guildmasters’ Guide to Ravnica
hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the Dodge action and moves to avoid danger.
The creature exists for a duration
can see through the eagle’s eyes and hear what it hears until the start of your next turn, and you gain the benefit of its keen sight. During this time, you are deaf and blind with regard to your
Backgrounds
Baldur’s Gate: Descent into Avernus
imagination can turn on such champions almost as quickly as it anoints them.
You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as
, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
BALDUR’S GATE FEATURE
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
unseen, it might shadow the characters for a while, then suddenly appear to help them fight off a tough encounter or warn them of danger in the vicinity. If this encounter takes place in Omu, see chapter 3 for more information on the tabaxi hunters found there.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who need to remain watchful for enemies or danger. Helm is a favorite deity of people who make a living by protecting someone or something, such as bodyguards, members of the city watch, and the guards
of a treasury vault. Helm embodies the spirit of watchfulness without regard to good or evil. In legends, he is honorable and keeps his word to a fault, such as when he guarded the celestial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, facing one another. Each statue depicts a faceless robed woman holding a silver thread taut between her outstretched hands.
Shadow Curtain. A thin, translucent curtain of shadow stretches between the
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, it rushes from its hiding place and attacks. If there are five or more characters in the party, including sidekicks, a second boneclaw accompanies the first. Boneclaws can teleport using their Shadow
attacks to allow the characters to escape from immediate danger.
Nine of the gnomes are guards, and the tenth is a priest. The priest, Favora Corehoarder, is a follower of Garl Glittergold, brave enough to put herself in danger to save others.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
seriously, maintaining her skills and equipment as she remains alert for danger. In her considerable free time, she indulges her passion for studying the past by excavating the ruins of Thornwall Keep
. The region’s commonfolk generally don’t hold the Knights of Solamnia in high regard, most believing the knights had a hand in causing—or, at least, not preventing—the Cataclysm. However, the people of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Virgil’s Mission If a character is able to speak with animals, Virgil is friendly. (The scroll found in area 9 will be useful in that regard if none of the characters have this ability.) The gull
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
shadowy spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or
required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
threats and engineered by the ancient Flood People who first settled these lands. Yet danger remains. In some years, the rains that end the dry season are late, increasing the risk of wildfires. Bulettes
and other predators shadow travelers on the Grassroads or stalk the thri-kreen folk who wander the Llanos. And among the Green Doctors, a guild of healers and scholars, old tales warn of strange
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient evils. The Gatekeepers maintain the oldest druidic tradition on Khorvaire. Over fifteen thousand years ago, the green dragon Vvaraak came to the Shadow Marches and gathered a following from among
sealed the gates and imprisoned the daelkyr in Khyber. Even after this triumph, the orcs couldn’t be sure if they had turned back the threat Vvaraak had foreseen, or if a greater danger lay ahead. So
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
cataclysmic breakdown of the domain. This has disturbed ancient spirits, to the detriment of the folk living here. Shadow Spirits. The realm has always been rife with shadowy spirits who wander the land
activity is the Har-Thelen Cemetery. People say that innocent civilians are trapped in the cemetery, and someone needs to rescue them. Widespread Danger. Each group of characters should go to a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arrives on a dark night, its darker shadow against the starlight the only indication of its presence. The people of Phandalin don’t initially realize the Nematode is anything other than a cloud passing
alarm is raised. The characters must spend the predawn hours hunting down the predatory intellect snares and saving the town. The true scope of the danger dawns as the morning light illuminates the
Magic Items
Infernal Machine Rebuild
foods, hobbies, music, and so forth become unbearable to you.
35
Your shadow becomes an undead shadow that shares your alignment and is under your control.
Your shadow behaves disapprovingly
automatically know the direction to the greatest danger within 500 feet of you.
You leave a trail of black footprints that allow anyone to automatically follow you.
45
You can cast the detect
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stretch of water where the once-notable port district of a minor city had fallen into decay and corruption. Known as the Styes, the district was only a wretched shadow of what it had once been. But
enslavement and telepathy, Sgothgah forged an alliance with the cultists, always taking care to conceal its true identity. The cultists knew Sgothgah only as “the Whisperer,” and they quickly came to regard their hidden ally as a powerful messenger of Tharizdun. To this day, only Mr. Dory suspects the truth.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Dark Fate of Lord Vanrak Moonstar Adherents of Shar have been active in the shadow of Mount Waterdeep ever since a disastrous expedition to the Black Jungles mounted in the Year of the Dark Dawn
(1104 DR) by Lord Vanrak Moonstar, a charismatic, outgoing swashbuckler. Vanrak was but a pale shadow of his former self when he returned. A few tendays later, his father, Lord Andvarran Moonstar, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1. Ravenloft Is Not a World. The lands and characters of Ravenloft don’t share a planet. Rather, the Domains of Dread consist of innumerable demiplanes hidden amid the Plane of Shadow. Mysterious
Mists surround each of these island-realms. The bravest souls might creep from one domain to another, but doing so involves considerable danger, and many who enter the Mists are never seen again. 2. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
actually knows who it represents. The statue radiates the effects of a sanctuary spell within a 15-foot radius and serves as a refuge for those in danger. The most destitute inhabitants of the
district often sleep around the General. The Silvermist Theater stands on the west side of the Bridge. Like the Anvil, it’s a remnant of Callestan’s glory days; a fine theater that’s a rotting shadow of its
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
every possible advantage with no regard for fairness, and their chief advantage is flight. A dragon never fights on foot where enemies might hack at it when it can soar majestically out of reach and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
every possible advantage with no regard for fairness, and their chief advantage is flight. A dragon never fights on foot where enemies might hack at it when it can soar majestically out of reach and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
forget that the evil dragons are on the move. Whenever the adventurers are outside, they might see a dragon winging overhead in the distance. The shadow of a dragon could fall across the adventurers in
every possible advantage with no regard for fairness, and their chief advantage is flight. A dragon never fights on foot where enemies might hack at it when it can soar majestically out of reach and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
contract offer from a powerful devil can arrive as a lesser devil. Demons generally have no regard for mortal souls and do not solicit them, but living creatures do have their uses. Groups of corrupted
the forces of good, but the combatants in the Blood War have no regard for collateral damage — and on the Material Plane, they can cause a lot of it. If agents of Asmodeus discover a thriving demon cult
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
without exposing herself to danger. The Dark Lady’s image opens conversation by saying, “Welcome to Rundreth Manor.” The image ignores any attacks the characters make against it, although such interaction
take two forms. If your players enjoy verbal repartee with an evil shadow dragon, then roleplay the conversation as it naturally develops. The Dark Lady subtly pumps the characters for information. She