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Returning 35 results for 'shadow of remove down valor'.
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Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows
Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
comfort to those who have no goodness in them.”
Ideal. “Justice needs champions. I count myself as one.”
Bond. “Valor’s Call is not just an assembly of like-minded
Monsters
Adventure Atlas: The Mortuary
", "rollType":"spell", "rollAction":"Spellcasting"} to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Shortsword","rollDamageType":"necrotic"} necrotic damage.
Shadow Teleport (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Teleport"}. The meazel
space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends, every Undead and every creature
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
haunts appear as horrifying shadow creatures with forms evocative of their victims’ deepest fears. Due to the collective trauma experienced by the people of Eldraine during the Phyrexian
Strahd von Zarovich
Legacy
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monsters
Curse of Strahd
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
apparition has the statistics of a specter.
Strahd targets one Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
to one of the following Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skirmisher Acolyte Priest Acolyte Adult Blue Dracolich Dracolich Androsphinx Sphinx of Valor Azer Azer Sentinel Bugbear Bugbear Warrior Bullywug Bullywug Warrior Centaur Centaur Trooper Cult Fanatic Cultist
Modron Tridrone Veteran Warrior Veteran Young Red Shadow Dragon Shadow Dragon Yuan-ti Pureblood Yuan-ti Infiltrator
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Shadow Crossing Sylphene, the baron’s firstborn daughter, was a tortured soul. After she was interred, her grave became a shadow crossing—a gateway to the Shadowfell. To use this gate, the characters
must first open Sylphene’s grave and remove the coffin (see area C9). In the darkest hours of the night, fog leaches into the open grave and fills it. Any creature that lies down in the fog-filled
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite
. Then harness the...
Life Domain to be a master of healing.
Light Domain to wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spells. The Princess of the Shadow Glass has the ability to misdirect such inquiries.
The Scrivener’s Tale. Questions asked about the book with commune or divination spells yield only the information
which the book binds the Princess of the Shadow Glass, even as it allows her to magically mark the book’s readers and others near and dear to them.
Princess of the Shadow Glass. Commune and divination
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and magical secrets.
Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
Life Domain to be a master of healing.
Light Domain to
wield searing, warding light.
Trickery Domain to bedevil foes with mischief.
War Domain to inspire valor and chastise foes.
Druid. Channel nature magic to heal, shape-shift, and control the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evident only when the creature is in bright or dim light. A remove curse spell or similar magic ends the curse on a shadowless creature, reuniting it with its shadow instantly.
Creatures native to
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the “Shadowless” sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadow—a fact
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.
attack the minds of dreamers afflicted by the Wicked Slumber. Nightmare haunts appear as horrifying shadow creatures with forms evocative of their victims’ deepest fears. Due to the collective trauma
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
weapon attacks while grappling a creature in this way.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) necrotic damage.
Shadow
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
Double bronze doors stand in the eastern end of the south wall. Down the hall to the west is an archway carved in the form of twining serpents. Beyond it, the corridor continues on into shadow
instead take 10 minutes to remove the plate from the floor, requiring the same sort of check as for an attempt to block the plate from moving. A failed check in this case means another 10 minutes of
Magic Items
Infernal Machine Rebuild
foods, hobbies, music, and so forth become unbearable to you.
35
Your shadow becomes an undead shadow that shares your alignment and is under your control.
Your shadow behaves disapprovingly
times. When you do, you must begin and end your teleportation in an area of shadow.
While in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
of supernatural entities. An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demons, wraiths, and other incorporeal entities hiding in
ability (spell save DC 14, +6 to hit with spell attacks):
At-will: detect evil and good, mage armor (self only), mage hand
2/day each: protection from evil and good, remove curse, speak with dead
1/day each: banishment, dispel evil and good
Martin Mottet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove curse spell cast on the target restores its natural shadow, but only if its
Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the target fails a DC 17 Charisma saving throw, its shadow detaches from it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Brass Dragon 15 Mummy Lord, Purple Worm 16 Adult Blue Dragon 17 Sphinx of Valor 20 Ancient Brass Dragon 23 Ancient Blue Dragon Forest Monsters CR Monsters 0 Awakened Shrub, Baboon, Badger, Bat, Cat
, Zombie 1/2 Darkmantle, Gas Spore Fungus, Gray Ooze, Hobgoblin Warrior, Myconid Adult, Piercer, Rust Monster, Shadow, Swarm of Insects, Warhorse Skeleton 1 Bugbear Warrior, Ghoul, Giant Spider, Giant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Bavlorna can open the secret door without having to smile or use magic. B8. Guest Room This is a dusty, uncluttered room. Several shadow boxes hang on the wall to either side of a modest bed with
moldering linens. Most of the shadow boxes contain mummified pixies pinned to boards like a collection of butterflies. The glass on one of the shadow boxes has been broken, and its contents are missing. B9
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re accepted by the weapon and try to attune to it, you become attuned to it instantly
spectral entity that resembles a shadowy elf if you don’t already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Academy of Mentalist Study, the Alchemical Seminary, the House of Ancient Scrolls, the Library of Netheril, the Shadow Consortium, and the University of Definitive Archwizardry. The head of top-level
is one of the greatest repositories of spellbooks, magic scrolls, and tomes of lore in all the empire. Shadow Consortium. The most infamous institution in the Inner Ring, the Shadow Consortium is
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
young red shadow dragon. The dragon is Undead. Crypt 3. A dangerous vampire is trapped in mist form within this crypt. While the crypt’s magic lasts, the vampire has the incapacitated condition and
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. 8 The spirit of a former tyrant who demands sacrifices from their old domain. 9 A ghost hunter who inflicts hauntings on clients—then charges to remove the spirits. 10 The spirit of an evil captain
, creatures in this table appear in the Monster Manual. Ghost Story Monsters CR Creature 1/2 Death’s Head,* Shadow 1 Animated Armor, Death Dog, Specter 2 Animated Rug of Smothering, Poltergeist 3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
previous explorer noticed a ring on the finger, couldn’t remove it, and decided to break off the whole finger instead. P10. Rubble-filled Spiral Stairway This spiral staircase used to connect levels 2
rolled-up piece of golden foil. The chardalyn tube is safe to handle. P12. Snow and Shadow Unless they’re drawn to area P11 by a disturbance, Dzaan’s simulacrum (see appendix C) and its wight bodyguard
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shadow crossing in the graveyard. The wereravens assure them that there’s no treasure to be found in the chalet. If the characters act in a threatening or violent manner, the wereravens assume hybrid
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the runes, releasing the hell hounds. Dispel magic can remove the runes from one stair. It takes a successful DC 15 Strength (Athletics) check to climb the stairwell walls and avoid the stairs
argument. Lighthouse Top The hatch in the ceiling of the fourth floor provides access to the top of the lighthouse. Magical shadow causes this area to be lightly obscured. When the characters arrive, read
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
its ruler, Duchess Morwen, and offer the Harpers’ support. Zelraun gives each Harper character a spell scroll of remove curse. He has also made arrangements with a metalsmith in Waterdeep to sheathe
the Zhentarim. The Zhentarim is an unscrupulous shadow network that seeks to expand its influence throughout the Forgotten Realms. The public face of the Black Network appears relatively benign. It
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dexterity modifier. The damage is the same type dealt by the attack. Level 3: Monk Subclass You gain a Monk subclass of your choice. The Warrior of Mercy, Warrior of Shadow, Warrior of the Elements, and
smaller. You move the creature with you until the end of your turn. The creature’s movement doesn’t provoke Opportunity Attacks. Level 10: Self-Restoration Through sheer force of will, you can remove
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Object, Plane Shift, Remove Curse, Tongues
Legendary Actions
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the sphinx can expend a use to take one of the
appears 3d10 years older. Failure or Success: The sphinx can’t take this action again until the start of its next turn.
Sphinx of Valor Large Celestial, Lawful Neutral
AC 17 Initiative +12 (22)
HP
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cliff — requiring a successful DC 15 Strength (Athletics) check — and toss down the ladder, the characters can proceed. Otherwise, they lose a day’s travel finding another route. If the characters remove
–14 No encounter 15–16 1 invisible barlgura 17–18 3d4 dretches 19–20 1d2 shadow demons Webs Sticky webs fills a passage (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The webs
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles
current location. On a successful save, the target takes half as much damage, and you don’t learn its location. The force damage increases to 2d6 when you reach 18th level in this class. Shadow Arrow