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Returning 35 results for 'shadow of response does vine'.
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Monsters
Strixhaven: A Curriculum of Chaos
another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.Briar Vine. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Briar Vine
"} to hit, reach 15 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction":"Briar Vine","rollDamageType":"piercing"} piercing damage plus 18 (4d8);{"diceNotation
Boneclaw
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
boneclaw's master.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee
claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed on a DC 14 Constitution saving
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
monsters
Poison damage or its remains are sprinkled with salt.Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7;{"diceNotation
":"1d20+7", "rollType":"to hit", "rollAction":"Vine"}, reach 20 ft. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4", "rollType":"damage", "rollAction":"Vine", "rollDamageType":"Slashing"} Slashing damage. If
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target, the claw can attack only that target.
Shadow Jump (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Shadow Jump"}. If the boneclaw is in dim light or darkness, each
creature of the boneclaw’s choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2);{"diceNotation":"5d12+2", "rollType":"damage", "rollAction":"Shadow
Monsters
Acquisitions Incorporated
can't use this trait if she's incapacitated.
Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to teleport 60 feet to an unoccupied space she can see that is also in dim
Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Rosie's unarmed strikes are magical.Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects the missile. The
Monsters
Van Richten’s Guide to Ravenloft
raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s
body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is
Monsters
Van Richten’s Guide to Ravenloft
wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t
silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If
Monsters
Van Richten’s Guide to Ravenloft
as their master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count
unoccupied space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest
Monsters
Van Richten’s Guide to Ravenloft
response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich faced the lich in battle. Their bravery would have been for naught if Osybus’s disciples hadn’t betrayed him
stat block of a shadow.
The shadow obeys the priest’s mental commands (no action required) and takes its turn immediately after the priest. If the creature is within 5 feet of the priest, it
Priest of Osybus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
master did and to cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd
space the priest can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s
Monsters
Van Richten’s Guide to Ravenloft
cheat death and become undead horrors.
The threat posed by Osybus and his disciples raised alarms far and wide. In response, the Ulmist Inquisition and the then-mortal Count Strahd von Zarovich
can see within 30 feet of it. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands (no
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Jackalwere
Magma Mephit
Magmin
Modron Tridrone
Myconid Adult
Performer
Piercer
Reef Shark
Rust Monster
Sahuagin Warrior
Satyr
Scout
Shadow
Swarm of Insects
Tough
Troll Limb
Vine Blight
Warhorse
Warhorse Skeleton
Worg
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ooze
Hobgoblin
Ice mephit
Jackalwere
Lizardfolk
Magma mephit
Magmin
Myconid adult
Orc
Piercer
Reef shark
Rust monster
Sahuagin
Satyr
Scout
Shadow
Swarm of insects
Thug
Tridrone
Vine blight
Warhorse
Warhorse skeleton
Worg
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Adventures by Level Level Adventure 2 The Tithe 3 The Ghost Hunter’s Haunting 4 The Grand Masquerade 5 Isles of Agony 5 Lethal Lavender 6 Blood o’ the Vine 7 Hungry for More 8 Trial of Hearts 9
Siege of Lekar 9 Treacherous Blood 10 Eyes of the Darklord 10 The Shadowborn Sword 11 Tower of Traitors 11 Vault of the Elder 12 Scrolls of the Dead 14 Shadow of the Black Rose 16 Secrets of Avernus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Village of Barovia Lying in the shadow of Castle Ravenloft, the village of Barovia is oppressed by fear. The villagers rarely venture from their homes, suspecting their neighbors of wickedness and
temptations. A rare exception to the village’s cold desperation can be found at the local tavern called the Blood of the Vine. Those few who would oppose Strahd’s evil congregate here—and are in turn spied upon by the count’s agents.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
thing to say a snake “slithers,” but another to say a sinister shadow or cruel witch does. Use unsettling descriptions and similes. For example, a vine blight’s constricting vines might resemble “noose
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
crowns, three princesses, shadow lady, deathless is the seeker.” The response alludes to each of Nintra Siotta’s known titles—Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three
with the characters’ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyte’s mistake was an honest one. In response to any discussion of the mark that has appeared on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E2. Blood of the Vine Tavern A single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs
precariously askew, proclaiming this to be the Blood on the Vine tavern. The tavern building is about 60 feet square. Close inspection of the sign reveals that it originally read “Blood of the Vine.” (An
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
passengers are safely aboard the Moondancer, read: The crystalline vine coils upward, scraping the sky. From the harbor, you can see similar vines miles from the settlement, having burst out of the world and
. Wherever the characters happen to be, Sartell finds them. Read: A great shadow falls over you. You look up to see a mighty galleon floating in midair, its sails ruffling in the breeze. A rope ladder tumbles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the kitchen. They attack in response to any threat or suspicious activity. If two githyanki fall, the survivors retreat to area 21.
Containers. Stacked about the room are forty crates filled with
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
Shadow Stealth. While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.
Actions
Multiattack. The boneclaw makes two claw attacks.
Piercing Claw. Melee Weapon
(escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
grapples a target, the claw can attack only that target.
Shadow Jump (Recharge 5–6). If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 15 feet of it must succeed
, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.
Bonus Actions
Shadow
Magic Items
Infernal Machine Rebuild
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
foods, hobbies, music, and so forth become unbearable to you.
35
Your shadow becomes an undead shadow that shares your alignment and is under your control.
Your shadow behaves disapprovingly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Barovia Count Strahd von Zarovich casts a shadow no matter where heroes tread in Barovia, and sooner or later, they’ll face an inevitable showdown with the land’s vampiric overlord. The
Ravenloft.
4 The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into vine blights.
5 A dying wereraven (see chapter 5) gives
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Village of Barovia Lying in the shadow of Castle Ravenloft, the village of Barovia teeters on the brink of ruin. Its few residents rarely venture from their homes, suspecting their neighbors of
rare exception to the village’s cold desperation can be found at the local tavern, the Blood of the Vine. Those few who oppose Strahd’s evil congregate here—under the covert oversight of the count’s
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
guardian that resembles a deer with two heads. 10 A shadow that appears only when individuals look away from the woods’ tree line. Villain Torments Folk horror villains have been consumed by the
loses their shadow to the looming woods. Adventure Settings Folk horror stories often take place in isolated or rural areas, but they could be set anywhere insular communities thrive or traditions
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the
Transfer Harm. Trigger: An attack roll hits the plant while a podling is within 5 feet of the plant. Response: The plant halves the damage it takes from that attack, and the podling takes the other half of the damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
trait doesn’t function if the plant is reduced to 0 Hit Points by Poison damage or its remains are sprinkled with salt.
Actions
Multiattack. The plant makes three Vine attacks. It can replace one
attack with a use of Entrapping Pod.
Vine. Melee Attack Roll: +7, reach 20 ft. Hit: 17 (3d8 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative −2 (8)
HP 85 (9d10 + 36
. Hit: 6 (1d8 + 2) Piercing damage.
Shadow Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 27 (5d8 + 5)
Speed 40 ft.
Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
, your shadow still resembles your original form. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeeds on the saving throw, and only half damage if she fails. She can’t use this trait if she’s incapacitated.
Shadow Step. When Rosie is in dim light or darkness, she can use a bonus action to
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. Rosie’s unarmed strikes are magical.
Reactions
Deflect Missiles. In response to being hit by a ranged weapon attack, Rosie deflects
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hag casts Disguise Self, using Constitution as the spellcasting ability (spell save DC 13). The spell’s duration is 24 hours.
Shadow Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 27 (5d8
, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Amorphous. The shadow can move through a space as narrow as 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
’ magical effects don’t activate. Price Oddlewin will read any character’s fortune if the character agrees to lend him their shadow. He tells the character their shadow will return to them when the
of him. The corresponding symbols on the tent’s canvas walls glow briefly. After Oddlewin speaks the card’s fortune, the character feels a chill run up their spine as their shadow gains a life of its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw’s master.
Shadow Stealth. While in dim light or
. While a claw grapples a target, the claw can attack only that target.
Shadow Jump. If the boneclaw is in dim light or darkness, each creature of the boneclaw’s choice within 5 feet of it must