Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'shadow of rites decay vine'.
Other Suggestions:
shadow of rites deity veins
shadow of rites deity voice
shadow of rites deity vine
shadow of rites deity view
shadow of rites delay veins
Monsters
Strixhaven: A Curriculum of Chaos
decay and the other dealing with growth.PoisonVociferous Form (1/Day). The pledgemage transforms into an avatar of plants and shadow. While in this form, the pledgemage adds its Wisdom modifier to its AC
another ritual to bestow another talisman. When the benefits expire, the talisman crumbles to dust.Briar Vine. Melee Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Briar Vine
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls
Monsters
Strixhaven: A Curriculum of Chaos
talisman. When the benefits expire, the talisman crumbles to dust.Briar Vine. Melee Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Briar Vine"} to hit, reach 15 ft., one
target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2","rollType":"damage","rollAction":"Briar Vine","rollDamageType":"piercing"} piercing damage plus 9 (2d8);{"diceNotation":"2d8","rollType":"damage
Monsters
The Book of Many Things
return to the Gardens of Decay with the hunt incomplete. Powerful Undead, such as vampire;vampires and death knight;death knights, might be accompanied by packs of harrow hounds.PoisonNecrotic, Psychic
; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksShadow Step (Recharge 4–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Step"}. The hound magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
with animals
3rd
barkskin, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
, speak with animals, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
the following effects (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Spiked Chain"}):
1–2: Decay. The target takes 22 (4d10);{"diceNotation":"4d10", "rollType
Monsters
Princes of the Apocalypse
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Features Unless otherwise noted, the areas within the Gardens of Decay have the following features: Brink of Death. Creatures within the Gardens of Decay have disadvantage on death
saving throws. If a Humanoid dies within the gardens, it rises as a shadow in the Glass Arboretum in 1d4 days unless it is raised from the dead before then. A creature turned into a shadow in this way
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Jackalwere
Magma Mephit
Magmin
Modron Tridrone
Myconid Adult
Performer
Piercer
Reef Shark
Rust Monster
Sahuagin Warrior
Satyr
Scout
Shadow
Swarm of Insects
Tough
Troll Limb
Vine Blight
Warhorse
Warhorse Skeleton
Worg
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ooze
Hobgoblin
Ice mephit
Jackalwere
Lizardfolk
Magma mephit
Magmin
Myconid adult
Orc
Piercer
Reef shark
Rust monster
Sahuagin
Satyr
Scout
Shadow
Swarm of insects
Thug
Tridrone
Vine blight
Warhorse
Warhorse skeleton
Worg
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Adventures by Level Level Adventure 2 The Tithe 3 The Ghost Hunter’s Haunting 4 The Grand Masquerade 5 Isles of Agony 5 Lethal Lavender 6 Blood o’ the Vine 7 Hungry for More 8 Trial of Hearts 9
Siege of Lekar 9 Treacherous Blood 10 Eyes of the Darklord 10 The Shadowborn Sword 11 Tower of Traitors 11 Vault of the Elder 12 Scrolls of the Dead 14 Shadow of the Black Rose 16 Secrets of Avernus
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Village of Barovia Lying in the shadow of Castle Ravenloft, the village of Barovia is oppressed by fear. The villagers rarely venture from their homes, suspecting their neighbors of wickedness and
temptations. A rare exception to the village’s cold desperation can be found at the local tavern called the Blood of the Vine. Those few who would oppose Strahd’s evil congregate here—and are in turn spied upon by the count’s agents.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
thing to say a snake “slithers,” but another to say a sinister shadow or cruel witch does. Use unsettling descriptions and similes. For example, a vine blight’s constricting vines might resemble “noose
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Shadow Marches Capital: Zarash’ak (unofficial) Hallmarks: Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle with
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, and its remains are strewn on the floor. The stench of death and decay grows stronger as the characters approach this room, and they can hear the hisses and snarls of the ghouls that lair here. The
the players as follows: This chamber was once a shrine, as evidenced by wall carvings that depict dwarves carrying censers and observing religious rites. However, the eastern section of the room has
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
The Shadow Marches Capital: Zarash’ak (unofficial) Noted for Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
Shadow Mastiff These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
Medium
Shadow Mastiffs Shadow mastiffs—hounds of the Shadowfell—move invisibly through the shadows, always on the hunt. Shadow Mastiff Shunning sunlight, these hounds are usually met as a pack. Some faiths
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
E2. Blood of the Vine Tavern A single shaft of light thrusts illumination into the main square, its brightness looking like a solid pillar in the heavy fog. Above the gaping doorway, a sign hangs
precariously askew, proclaiming this to be the Blood on the Vine tavern. The tavern building is about 60 feet square. Close inspection of the sign reveals that it originally read “Blood of the Vine.” (An
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stretch of water where the once-notable port district of a minor city had fallen into decay and corruption. Known as the Styes, the district was only a wretched shadow of what it had once been. But
. Led secretly by one of the Styes’ own ruling councillors — an inhuman creature that calls itself “Mr. Dory” — this cult of Tharizdun has thrived in the decay of the Styes for decades. Through
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
passengers are safely aboard the Moondancer, read: The crystalline vine coils upward, scraping the sky. From the harbor, you can see similar vines miles from the settlement, having burst out of the world and
. Wherever the characters happen to be, Sartell finds them. Read: A great shadow falls over you. You look up to see a mighty galleon floating in midair, its sails ruffling in the breeze. A rope ladder tumbles
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
guardian that resembles a deer with two heads. 10 A shadow that appears only when individuals look away from the woods’ tree line. Villain Torments Folk horror villains have been consumed by the
traditions or land they embody, causing them to fail in their duties or their rites to spin out of control. Choose from or roll on the Folk Horror Torments to determine how these twisted traditions torment
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrow dispatches these Undead companions from the Gardens of Decay to search for Decks of Many Things. On harrowing hunts, harrow hawks scout for the prey and accompany the Grim Harrow in battle. Harrow
itself, requiring no spell components and using Wisdom as the spellcasting ability.
Bonus Actions
Shadow Dash. When the hawk is in dim light or darkness, it teleports up to 30 feet to an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
representative of the Devkarin, so the elves claim a privileged position within the guild for the moment. Members of the Golgari Swarm live in the shadow of Jarad and the leaders of the individual factions
part of theorganism. Goals of the Golgari The Golgari Swarm celebrates the growth and vibrancy of the natural world, but gives equal attention to nature’s facets of destruction, decay, and death. It
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Apprentice Humanoid 2 Silverquill Pledgemage Humanoid 4 Silverquill Professor of Radiance Humanoid 7 Silverquill Professor of Shadow Humanoid 7 Spirit Statue Mascot Construct 1/4 Strixhaven Campus
Guide Construct 1 Tanazir Quandrix Dragon 24 Velomachus Lorehold Dragon 25 Witherbloom Apprentice Humanoid 2 Witherbloom Pledgemage Humanoid 4 Witherbloom Professor of Decay Humanoid 7 Witherbloom Professor of Growth Humanoid 7
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
light, the Glass Arboretum sits at the heart of the Gardens of Decay. At first it appears to be a lush conservatory filled with vivid flowers and verdant trees, but closer inspection reveals that the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses. Shadar-kai Gloom Weaver
Medium Humanoid (Elf
. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Actions
Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Barovia Count Strahd von Zarovich casts a shadow no matter where heroes tread in Barovia, and sooner or later, they’ll face an inevitable showdown with the land’s vampiric overlord. The
Ravenloft.
4 The Martikovs, owners of the Wizard of Wines winery, seek aid recovering a shipment of cursed wine that turns drinkers into vine blights.
5 A dying wereraven (see chapter 5) gives
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Village of Barovia Lying in the shadow of Castle Ravenloft, the village of Barovia teeters on the brink of ruin. Its few residents rarely venture from their homes, suspecting their neighbors of
rare exception to the village’s cold desperation can be found at the local tavern, the Blood of the Vine. Those few who oppose Strahd’s evil congregate here—under the covert oversight of the count’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep.
4 Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was
, and the shadow-bereft soon sicken and die. A local leader claims that the strange plague’s cure lies among the hidden isles known as the Ashram of Niranjan (detailed in “Other Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
above it. Drowned Altar The sea boils around an ancient, submerged ruin called the Drowned Altar. With Kalakeri’s upheaval, no one has performed the rites to placate what dwells in the deep. Forest of the
The shadows of people of Meenakara are disappearing, and the shadow-bereft soon sicken and die. Meenakara’s people believe the cure lies in the Ashram of Niranjan. Neelakurinji Bandits overtook the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters discover manic drawings of a gargantuan squid-like demon of the deep, just like those seen in Jarme’s cell. In part 4, “The Lamp’s Shadow,” these clues lead the characters to a hidden temple
district could be part of a free city that has fallen into despair and decay. In the world of Greyhawk, the city of Prymp in Ahlissa is an excellent choice. In the Forgotten Realms, the Styes fits
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weathered mosaic decorates the stairwell, depicting dwarves, elves, and humans working together to forge the Realm of Three Crowns. The area reeks of decay, and a few birds fly out of the shaft.
The
Zyrian at once, he fights back and begins to speak, saying, “You shall not free her! I will protect the free peoples of the world against the Princess of the Shadow Glass until the end of time!” If the