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Returning 35 results for 'shadow of rites deities visions'.
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Magic Items
Dungeon Master’s Guide
through visions or dreams when the wielder is either in a trance or asleep.
Personality. A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it
serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these changes: it is a Fey, has a Neutral alignment, and doesn’t create new shadows
Monsters
Mordenkainen Presents: Monsters of the Multiverse
sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
Ethereal Awareness. The shadow mastiff can see ethereal creatures and objects.
Sunlight Weakness. While in bright light created by sunlight, the shadow mastiff has disadvantage on attack rolls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Shadow Spear attacks. It can replace one attack with a use of Spellcasting.
Shadow Spear. Melee or Ranged
Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Shadow Spear"} to hit, reach 5 ft. or range 30/120, one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage
Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
speed reduced by 20 feet until the start of that creature’s next turn.Multiattack. The shadar-kai makes two Shadow Dagger attacks.
Shadow Dagger. Melee or Ranged Weapon Attack: +7
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Shadow Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4 + 3);{"diceNotation":"4d4+3", "rollType":"damage", "rollAction":"Shadow
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
is incapacitated as it is beset by hypnotic, illusory visions.
Augment Physicality (1/Day). For 1 minute, the veil keeper magically obscures it location, heightens its physical ability, and increases
philosophies of other deities. Those irda who don’t serve the Dragon Queen live in hidden communities across Krynn, avoiding the eyes of their creator and her minions.
Distantly related to oni, ogre
Monsters
Mordenkainen Presents: Monsters of the Multiverse
psychic energy can take a nonphysical form upon regenerating. The troll’s psyche survives, but the body is as insubstantial as shadow. The troll might be unaware of the transition—the
, greenish creature strongly resembling a troll. Vaprak is given to fits of mindless destruction and uncontrollably fears the plots and ambitions of other deities.
Vaprak’s troll worshipers believe
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
grapple ends, the target is restrained, and the shadar-kai can’t grapple another target.
5–6: Topple. The target is knocked prone.Those who have fought shadow dancers describe the
Light Domain
Legacy
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Classes
Player’s Handbook (2014)
shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of light are enlightened souls infused
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
receives visions and guidance from celestial entities via dreams. These dreams help shape an aasimar, granting a sense of destiny and a desire for righteousness.
Each aasimar can count a specific
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Har’Akir. You died and endured the burial rites of this desert realm, yet somehow a soul—yours or another’s&mdash
Backgrounds
Sword Coast Adventurer's Guide
’s Handbook can be used for a character whose origin lies with one of the other barbarian tribes in Faerûn. You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the
homeland.
4
I am the last of my tribe, and it is up to me to ensure their names enter legend.
5
I suffer awful visions of a coming disaster and will do anything to prevent it.
6
It is my
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Umbraxakar The shadow dragon Umbraxakar used to be a lawful good bronze dragon named Glyster. Fond of assuming human form, Glyster was Vanrak Moonstar’s friend and companion, remaining by the noble’s
to transform him into a shadow dragon to better serve Vanrak in the battles to come. Thereafter, Glyster became known as Umbraxakar (“shadowborn” in Draconic). The death knight and the shadow dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
Medium
Shadow Mastiffs Shadow mastiffs—hounds of the Shadowfell—move invisibly through the shadows, always on the hunt. Shadow Mastiff Shunning sunlight, these hounds are usually met as a pack. Some faiths
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
Shadow Mastiff These black hounds of the Shadowfell move invisibly through the shadows, always on the hunt. In gloomy places where the veil between the Shadowfell and the Material Plane is thinnest
Monsters
Eberron: Rising from the Last War
places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
classes
Basic Rules (2014)
gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic.
Healers and Warriors
Divine magic, as the name suggests, is the
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Moonblade
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
appears in an unoccupied space within 120 feet of you. It uses the statistics for a shadow, except it is neutral, immune to effects that turn undead, and doesn’t create new shadows. You control
transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Temples Sovereign shrines arise where people feel the deities are close, such as a library for Aureon or a smithy for Onatar. The rites of Boldrei or Arawai typically occur in the wild, and a tavern
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
(Giants and Humanoids) Investigation Traps, ciphers, riddles, and gadgetry Nature Terrain, flora, weather, and certain creatures (Beasts, Dragons, Oozes, and Plants) Religion Deities, religious hierarchies and rites, holy symbols, cults, and certain creatures (Celestials, Fiends, and Undead)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors. The
Shadow Marches Capital: Zarash’ak (unofficial) Hallmarks: Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
with orcs and other foul creatures, practicing strange rites by the light of the moons. While flawed, this vision isn’t entirely inaccurate. The Shadow Marches are a desolate land of swamps and moors
The Shadow Marches Capital: Zarash’ak (unofficial) Noted for Eberron dragonshards, herbs When most people think of the Shadow Marches, they imagine a fetid backwater where illiterate humans mingle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a gold horn encrusted with gems (see “Treasure” below).
Vision. Any character who spends at least 1 minute searching the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s
Moonstar) issues a terrible command: “Umbraxakar, give these fools the death they deserve!” A cone of necrotic energy erupts from the character as the shadow dragon engulfs the nearest prisoner, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
halfway into the room experiences one of the shadow dragon’s fleeting visions.
Dragon’s Vision In this vision, the character is camped in a jungle with a handsome nobleman (Lord Vanrak Moonstar). The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Scintilmorn’s Rest Fog. The room is lightly obscured by fog.
Vision and Hilt. Any character who moves more than halfway into the room experiences one of the shadow dragon’s fleeting visions and
vampires and other creatures of the night. Umbraxakar’s Projection. If the hilt of the sun blade is picked up, Umbraxakar’s smoky projection forms in the middle of the room (see “Visions of Umbraxakar”). It can’t leave the area.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Throne. Any character who crosses the chamber’s midpoint experiences one of the shadow dragon’s fleeting visions and notices a pile of rubble at the end of the hall: the shattered remains of a stone throne
this to be the legacy of Vanrak Moonstar? A shadow king damned to rule these moonless halls, fending off assassins, mad wizards, and ghosts of the ancient dead? Is this all that Shar has to offer? I
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
one of the shadow dragon’s fleeting visions.
Dragon’s Vision In this vision, the character is standing before a cloaked nobleman (Lord Vanrak Moonstar) on a windy cliff overlooking the sea. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Selûne Our Lady of Silver, the Moonmaiden, the Night White Lady Selûne is thought to be among the most ancient of Faerûn’s deities. Most humans in Faerûn consider the moon in the sky to literally be
lights that follow the moon around the sky, are thought to be brought about by the goddess’s joy, sorrow, or both. Milk, a symbol of motherhood, is used in many rites performed by the worshipers of
Monsters
Fizban's Treasury of Dragons
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
Intelligence saving throw or dance until initiative count 20 on the following round. The dancing creature is incapacitated and must use all its movement to dance.
Disorienting Visions. Disorienting illusory
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the peace. Six months ago, an insidious new threat began to grow in the area, unsuspected by the locals or any passing adventurers. Dreams and visions drew four elemental prophets, one by one, to the
, eager to build a place where they could openly practice their vile rites. Others were brutal thugs, power-hungry dabblers in forbidden magic, or fanatics lured by the call of evil. At first the