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Returning 35 results for 'shadow of round drow verdan'.
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Monsters
Eberron: Forge of the Artificer
Fey Ancestry. Magic can’t put the shadow walker to sleep.
Sunlight Sensitivity. While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.
Multiattack
. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.
Gloom Burst. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Gloom Burst"}, reach 5
Drow Shadowblade
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Monsters
Mordenkainen’s Tome of Foes
drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss
","rollDamageType":"necrotic"} necrotic damage and 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shadow Sword","rollDamageType":"poison"} poison damage. The drow can then fill an
Drow Shadowblade (Summoner Variant)
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Monsters
Mordenkainen’s Tome of Foes
drow makes two attacks with its shadow sword. If either attack hits and the target is within 10 feet of a 5-foot cube of darkness created by the shadow sword on a previous turn, the drow can dismiss
","rollDamageType":"necrotic"} necrotic damage and 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shadow Sword","rollDamageType":"poison"} poison damage. The drow can then fill an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drow to sleep.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes three Shadow
Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword. Melee or Ranged Weapon Attack: +9;{"diceNotation":"1d20+9
Drow Mage
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Monsters
Monster Manual (2014)
":"damage","rollAction":"Staff","rollDamageType":"poison"} poison damage.
Summon Demon (1/Day). The drow magically summons a quasit, or attempts to summon a shadow demon with a 50 percent;{"diceNotation
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s innate spellcasting ability is
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, and the Verdan emerged. I’m sorry, was that the question?
— K’thriss Drow’b
Created by Chaos
When the power of That-Which-Endures mutated the verdan, their skin was
Monsters
Mordenkainen Presents: Monsters of the Multiverse
action two rounds in a row:
Perceive Interlopers. The drow projects her mind throughout her lair, marking any potential threats against her or her retinue. Until initiative count 20 of the next round
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
Drow Arachnomancer
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Monsters
Mordenkainen’s Tome of Foes
Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true
melds into the giant spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its humanoid form if it dies.
Fey Ancestry. The drow has advantage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The drow makes two Demon Staff attacks or one Demon Staff attack
Star Spawn Mangler
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Monsters
Mordenkainen’s Tome of Foes
Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn’t taken a turn yet.
Shadow Stealth. While in dim light or darkness, the
Monsters
Waterdeep: Dungeon of the Mad Mage
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Living Shadow. While in dim light or darkness
, the dragon has resistance to damage that isn’t force, psychic, or radiant.
Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
Sunlight
Monsters
Mordenkainen's Fiendish Folio Volume 1
Lurkers in Shadow. Jermlaine are invisible to darkvision.
Magic Resistance. The jermlaine has advantage on saving throws against spells and other magical effects.
Vermin Friend. The jermlaine can
odds are in their favor, they strike with a vicious determination that can overwhelm even a heavily armed drow patrol or duergar war party.
Hateful Ambushers. Jermlaine hate and resent all larger
Strahd von Zarovich
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monsters
Curse of Strahd
incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
apparition has the statistics of a specter.
Strahd targets one Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
goblinoid things. But then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
New Race: Verdan The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing
Monsters
Fizban's Treasury of Dragons
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drow kills a lesser demon and mystically prevents it from reforming in the Abyss. This ritual creates a shadow demon and infuses the drow with shadow magic. VARIANT: SHADOW DEMON SUMMONING
Some drow
shadowblades have an action that allows them to summon a demon.
Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon with a 50 percent chance of success. If the attempt
Ancient Deep Dragon
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Monsters
Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
: Demon Summoning Some drow shadowblades have an action that allows them to summon a demon. Summon Shadow Demon (1/Day). The drow attempts to magically summon a shadow demon (see the Monster Manual) with a
makes three Shadow Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.
Shadow Sword. Melee or Ranged Weapon Attack: +9 to
Adult Deep Dragon
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Monsters
Fizban's Treasury of Dragons
"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
Svirfneblin hire the
with a drow matriarch for centuries. Each move represents what that player plans to do next in the competitors’ long struggle for domination in the Underdark.
2
A fire giant who
Delerium Fragment
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Equipment
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
–5 Bregan D’aerthe spy 6–10 Cult of “Y” 11–15 Drow foot patrol 16–20 Scroll from Narbondel’s Shadow Bregan D’aerthe Spy See “Duthcloim” for more information. Cult of “Y” Eastmyr has become a haven
. The shrine contains 1d4 shadow demons as well as 2d4 drow cultists, each of whom has a “second head” (in the form of a severed drow head on a pole) that the cultist has lashed to his or her body
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Humanoids Abjurer wizard
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer wizard
Diviner wizard
Drow arachnomancer
Drow favored consort
Drow house captain
Drow inquisitor
Drow matron mother
Drow shadowblade
Duergar despot
Duergar kavalrachni
Duergar mind master
Duergar soulblade
Duergar stone guard
Duergar warlord
Duergar xarrorn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special Delivery Draac and Taal Xorlarrin, a pair of drow mages, arrive at Ironslag with six drow elite warriors. If the characters encountered these drow previously in Gauntlgrym, there might be
fewer drow in their party, since they have had no opportunity to replace lost members. If his mission in Gauntlgrym was successful, Draac carries an iron flask that he aims to return to Duke Zalto. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fanatic Cyclops Cyclops Sentry Deep Gnome Scout Drow Priest Acolyte Drow Elite Warrior Gladiator Drow Mage Bandit Deceiver Drow Priestess of Lolth Fiend Cultist Duergar Spy Duodrone Modron Duodrone
Modron Tridrone Veteran Warrior Veteran Young Red Shadow Dragon Shadow Dragon Yuan-ti Pureblood Yuan-ti Infiltrator
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
scorpion-god and strike terror into their enemies’ hearts. Umbragen Shadow Walker. Umbragen drow are the descendants of drow who fled the giants and found refuge underground. For countless generations, they
empire’s fall, they retain a spiritual and physical connection to the darkness below. Umbragen shadow walkers weave shadow magic to confound foes. Jordan Kerbow Vulkoori and Umbragen drow battle in a
Delerium Crystal
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Equipment
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Shard
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Equipment
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Chip
Legacy
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Equipment
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Geode
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Equipment
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Delerium Massive Cluster
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Equipment
powerful sensation of deja vu and are stunned for 1 round (No save).
4
The nearest creature becomes unstuck in time. It is affected by the blink spell for 1 minute. Instead of vanishing into the
Constitution saving throw or take 8d6 radiant damage and become blinded for 1 round. The smell of ozone fills the area, and wood transforms into glass.
6
Echoes of possible realities are briefly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
One 7 Armanite, dhergoloth, draegloth, lost sorrowsworn, shadar-kai shadow dancer, venom troll, warlock of the Fiend 8 Blackguard, canoloth, howler 9 Drow house captain, shadar-kai gloom weaver, lonely
sorrowsworn, rot troll, ulitharid 10 Alhoon, death kiss, elder oblex, froghemoth, orthon 11 Alkilith, balhannoth, drow shadowblade, hungry sorrowsworn, shadar-kai soul monger, spirit troll 12 Duergar
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
oblex, kruthik hive lord 5 (1,800 XP) Duergar warlord 6 (2,300 XP) Armanite, dhergoloth, shadow dancer, the Lost, venom troll 7 (2,900 XP) Canoloth, howler 8 (3,900 XP) Drow house captain, gloom
weaver, rot troll, the Lonely 9 (5,000 XP) Elder oblex, orthon 10 (5,900 XP) Alkilith, balhannoth, drow shadowblade, soul monger, spirit troll, the Hungry 11 (7,200 XP) Duergar despot, oinoloth 12 (8,400
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Encounter 1–6 1d4 drow mages 7–8 1 giant spider 9–10 1 invisible quasit 11–12 1 mad drow mage 13–14 1 shadow demon 15–18 1d4 slaves 19–20 1 succubus or incubus Drow Mages There is a 50 percent
Madness table in chapter 8 of the Dungeon Master’s Guide to determine how the madness is expressed. Shadow Demon A bound servant of a drow mage, this demon attempts to hide from the characters, then
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Drow of Eberron During the ancient war between giants of Xen’drik and their elf slaves, the magebreeders of the giants bound the essence of shadows into the loyal elves. These were the first drow
, assassin bred to fight prey on their sunlit kin. The drow were made to kill elves, and while thousands of years have passed, a deep enmity remains between them. The drow remained on Xen’drik and