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Returning 35 results for 'shadow of runes dance versions'.
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Monsters
Tasha’s Cauldron of Everything
Amorphous. The reflections can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the reflections can take the Hide action as a bonus
"} hours later.The reflections are two-dimensional, shimmering versions of the creatures that cast them.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBludgeoning
Magic Items
Mythic Odysseys of Theros
maze spell on each creature within 30 feet of it.
6
Nightmare. Tendrils of shadow seep from the vessel and form into 1d4 Shadow Demon;shadow demons (see the Monster Manual for their
30 feet.
8
Unbridled Revel. The vessel casts the Otto's irresistible dance spell on each creature within 30 feet of it.
Monsters
Fizban's Treasury of Dragons
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
nearest unoccupied space.
Compulsive Dance. The dragon targets a creature it can see in its lair, and a merry waltz begins to play that only the target can hear. The target must succeed on a DC 15
Backgrounds
Baldur’s Gate: Descent into Avernus
From the Oasis Theater’s spectacular singers and acrobats to the pantomimes and shadow puppeteers of the Wide, Baldur’s Gate hosts a colorful array of performers. Good acts can always
dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.
Skill Proficiencies: Acrobatics, PerformanceTool Proficiencies: Disguise kit, one
Delerium Fragment
Legacy
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Equipment
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
within 30 feet, who are affected as if by otto's irresistible dance;irresistible dance (Save DC 15).
8
A section of stone, water, air, or energy becomes an appropriate contaminated elemental.
9
humanoid corpses within 120 feet animate as hostile haze husk;haze husks. The shrieking undead beg frantically for forgiveness as they rip apart the living.
11
The shadow;shadows of 1d6 random
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
study. Silverquill and Prismari see overlap in the area of performing arts, with Silverquill emphasizing verbal performance and Prismari focusing more on dance and other forms of movement. Radiance and
Shadow The two deans of Silverquill are called the Dean of Radiance and the Dean of Shadow, highlighting the college’s use of metaphor in describing its philosophical differences. The metaphor of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
specifically targets the creature that cut the thread. To determine which rune appears, draw a card from the Elder Runes Deck (see appendix B). The shadow curtain disappears when both silver threads are
, facing one another. Each statue depicts a faceless robed woman holding a silver thread taut between her outstretched hands.
Shadow Curtain. A thin, translucent curtain of shadow stretches between the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
trapeze.
Eleven shadows occupy the theater. These shadows are Fey, not Undead, and they were created by Endelyn using her scissors of shadow snipping (see appendix A). If Gleam’s detached shadow wasn’t
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Before the big dance, though, they’ll clash with rivals, pick the perfect masquerade outfit, and help prepare for one of the most glamorous nights of their lives. During this time, an influential
faculty member begins to act strangely, and a menacing shadow falls over all of Strixhaven. The annual Magister’s Masquerade is a night of magic
and fun that third-year students will never forget
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, poetry, and propaganda.
Demesne of Motion (in Wroat in Breland) focuses on the arts of the body, including dance, gymnastics, wrestling, acrobatics, and massage.
Demesne of Music (in Flamekeep in
, instruments, and the like, as well as sculpture, painting, and pottery.
CLAUDIO POZAS
Demesne of Shadow (in Sharn) teaches the art of deception, which includes illusions, puppetry, and shadow
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
conjuration magic and any other effect that involves teleportation or planar travel. Dimensional seals are usually found in the Eldeen Reaches and the Shadow Marches—reminders of the conflict between
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dimensional Seal A dimensional seal is a massive stone slab covered with a complex pattern of runes and sigils. The seal projects an invisible field in a 2-mile radius. This field blocks all forms of
conjuration magic and any other effect that involves teleportation or planar travel. Dimensional seals are usually found in the Eldeen Reaches and the Shadow Marches — reminders of the conflict
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gate to open for 1 minute. The dance requires 1 minute to perform. Characters must be 8th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the
gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 9 on level 5, in the closest unoccupied space next to the identical gate located there. Armor and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
casts the maze spell on each creature within 30 feet of it.
6 Nightmare. Tendrils of shadow seep from the vessel and form into 1d4 shadow demons (see the Monster Manual for their stat block
Unbridled Revel. The vessel casts the Otto’s irresistible dance spell on each creature within 30 feet of it.
Pyxis of Pandemonium
(DAVID PALUMBO)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
massive sphinx statue carved from black stone. The statue’s pyramidal head is like a triangular blade tipped toward the sky. Its shadow creeps across the stone courtyard, pointing like a sundial at runes
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, it rushes from its hiding place and attacks. If there are five or more characters in the party, including sidekicks, a second boneclaw accompanies the first. Boneclaws can teleport using their Shadow
time, which could complicate things, but also provide some memorable moments. Sword Wraith Platoon. When an adventurer enters the circle of moon runes, the bits of bone, armor, and weapons fly together
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group of ghosts, those ghosts grant each character 1d4 + 19 temporary hit points, in a manner similar to a 4th-level casting of the False Life spell. Fewer Monsters. Reduce the number of shadow demons
attracted a mate to its nest. Alternatively, you can supplement the behir with its spawn: less powerful versions of the creature that are Large instead of Huge. More Actions for Gremorly. Give
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage. Necromantic Lens. Hoobur Gran’Shoop has scribed the magic lens atop the lighthouse with faint runes that cause it to radiate necromantic energy. In addition to filling the area with shadow, the
, and both wear ornate collars of silvery metal. Each stands within a square scribed onto the floor, ten feet on a side and edged with runes. The rune-marked boundaries appear to push the creatures back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
vying for the attention of the eye. Glove shops, shoe shops, jewelry stores, perfumeries, flower shops, cake shops, taverns, cafés, tea shops, inns, row houses, boarding schools, offices, dance
. For months afterward, the object becomes the source of practical jokes in Waterdeep. Rock gnomes and wizards cause illusory mouths to lunge from real versions of the object, artisans craft beautiful
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the “Shadowless” sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadow—a fact
evident only when the creature is in bright or dim light. A remove curse spell or similar magic ends the curse on a shadowless creature, reuniting it with its shadow instantly.
Creatures native to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cleft surrounded by foul, bleeding runes. Inside is the Book of Vile Darkness. Secrets of Eternity If a character agrees to let the Scholar share a forbidden secret, the baernaloth requests that the
Knowledge table or another mystery of your creation. The veracity and implications of these secrets are up to you. Impossible Knowledge d4 Secret 1 The Spire is made of countless stacked versions of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
anything short of a wish spell. Opening the door requires fitting the three key runes carried by the haven’s stone golems (see below) into the three indentations on the door. Any character who has
Zyrian at once, he fights back and begins to speak, saying, “You shall not free her! I will protect the free peoples of the world against the Princess of the Shadow Glass until the end of time!” If the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
presence, becoming twisted versions of their former selves (in a dark fey sort of way), but still recognizable as what they once were. She might alter them with magic, making them tireless, resistant
flesh golems 3 1d2 helmed horrors 4 1 rug of smothering 5 1d6 scarecrows 6 2d4 shadow mastiffs* 7 2d4 swarms swarm of insects or swarm of rats 8 1d6 yeth hounds* Brutes d12 Servant(s) * See
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
different versions of the Test Market than those seen by the characters, which they talk about if asked (see “Additional Stages” below for inspiration). If they don’t presently return to the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
dance
5 2 xorn (attitude: 1d10) gliding through the ground
6 1 roper lurking near its brood of 1d6 piercers (attitude for all: 1d4 + 1)
7 1 stone giant of Evil Earth* (attitude: 1d4 + 1
or by accident), where magic runes have gone horribly awry and unleashed fiendish corruption into the world, or where fiends seek powerful allies to aid their schemes among mortals. Listen. I have
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
hard. Then become a Warrior of...
Mercy to heal or harm with a touch.
Shadow to employ shadows for subterfuge.
The Elements to wield elemental power.
The Open Hand to master unarmed combat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in battle.
Glamour to weave beguiling Feywild magic.
Lore to collect knowledge
combat.
Psi Warrior to augment attacks with psionic power.
Monk. Dart in and out of melee while striking fast and hard. Then become a Warrior of...
Mercy to heal or harm with a touch.
Shadow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
command of a nalfeshnee named Trantolox have found the entrance to the Bleeding Citadel but can’t break in (see area S14). A shadow demon has found Yeenoghu’s lost pet, the great demon Crokek’toeck, in
covered in matted gray fur claw and bite a hole into the hard, scabby floor. A demon made of shadow flies over the smaller fiends, screaming at them in Abyssal.
If Lulu is with the characters, she
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ingredients and spices. V26. Temple of Zariel The iron double door leading to this room has Infernal runes carved into its arched door frame. A character who understands Infernal can translate these
runes as follows: “That which falls can rise again.” DISGUISED CHARACTERS
Characters can disguise themselves using masks and robes taken from defeated cultists. While disguised in this fashion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolled-up piece of golden foil. The chardalyn tube is safe to handle. P12. Snow and Shadow Unless they’re drawn to area P11 by a disturbance, Dzaan’s simulacrum (see appendix C) and its wight bodyguard
creator found a chamber that can turn illusions into reality. The life-spark of a living creature is needed to activate its power. As a creation of snow and shadow, I have no life-spark of my own, and