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Returning 22 results for 'shapes of reflected down versions'.
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Magic Items
Dragonlance: Shadow of the Dragon Queen
, the creature is immune to this mirror’s effect for the next 24 hours.
While paralyzed by the mirror, the creature sees events from their past reflected in the mirror’s glass. These
memories aren’t real, but rather idealized versions of those occurrences. Nearby observers can glimpse flashes of these memories if looking indirectly at the mirror.
Shifter
Legacy
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
is reflected by the shifter’s subrace. Four subraces are especially common: Beasthide often signifies the bear or boar: stoic, stubborn, and thick-skinned. Longtooth shifters typically have lupine
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reaches of the Elemental Chaos, where unshaped elements form a tumult of matter and energy, she claims a mote of raw chaos and brings it to her father. Annam quickly shapes it, but he is unsatisfied
with the result; he shapes it again and again, but—as Diancastra points out—each of his efforts to craft something from the chaos ends up reducing its raw potential into mere actuality. The saga makes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reach the palace, from where they can look out over the whole domain. DM-friendly versions of this map appear in chapters 2, 3, and 4, to help you track the party’s progress through Prismeer’s
the map on graph paper, a wet-erase mat, or another surface to help your players visualize locations that might have unusual shapes or features. Your hand-drawn maps need not be faithful to the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
area, it’s not recommended that they be combined at the table — choose whichever method you and your players find easier or more intuitive. Template Method The template method uses two-dimensional shapes
make areas of effect tactile and fun. To use this method, grab some dice or other tokens, which you’re going to use to represent your areas of effect. Rather than faithfully representing the shapes of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Terror from the Sky We praised Pelor when we realized the shapes above us were not dragons. We cursed him when we saw they were the airships of the githyanki.
— Lord Kedrek Thoroden,
Marshal of
propel the flying vessels that the illithids used to travel between worlds. Now, the githyanki scour the worlds of the Material Plane in their versions of those craft. Their astral ships are ideal for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
were voted best dish during a festival competition last year. This challenge, held in the northern event tent, tests participants’ inventiveness and versatility as they prepare giant versions of his
long cutting stations containing bundles of foot-long green beans. The other side holds a pool-sized glass tank filled with water. The water churns as large, shadowy shapes move within.
The western
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
subjects. The sentient oozes that result from this process are the same as normal versions of such monsters, except that they have Intelligence 5, can understand basic communication in Common, and are no
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
water is a large lily pad.
Creaky wooden floorboards are arranged in a ten-foot-wide raised walkway around the pool. This walkway is crowded with shelves, tables, and stools in all shapes and styles
and forgotten garments and cuts them into lengths of cloth from which she creates her own clothes. Characters who search the room find two 1-foot-tall pincushions sewn into humanoid shapes. One of the
Equipment
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration.
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creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration.
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within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move. For
Equipment
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as they move
Equipment
–30
A Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the
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All creatures within 60 feet of the triggering creature begin to transform into plantlike versions of themselves. Their skin becomes bark, they grow leaves and buds from their flesh, and creak as
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
other fantastical shapes in vibrant hues.
Zoltan Boros Adventurers clash with the behir Lludd in his lair within the Lost Caverns The ceiling of this colorful cavern rises to a height of 50 feet
, Kashem reveals herself and attacks. Illusory Finery. The room’s genie-wrought furnishings and inhabitants are convincing illusions. These illusions blanket dingy, neglected versions of the objects
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deposits form frozen curtains, cascades, and other fantastical shapes in vibrant hues.
This colorful cavern is the lair of a chimera named Chossos and a gorgon named Fossus. Chossos speaks Common
illusions. These illusions blanket dingy, neglected versions of the objects they cover and feel real if touched. To pierce the dao’s ruse, a character examining the chamber’s fixtures must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The hides under the table are from those creatures, and the buckets contain their entrails and edible organs. 8. Stores Hanging from hooks set into the ceiling are six carcasses of various shapes and
. Carvings of reptiles decorate the throne, and glints of reflected light hint at the presence of inset gemstones.
The heads of several creatures hang on the walls, mounted on plaques of wood for display as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
into alien shapes by the realm’s eldritch forces. The Far Realm’s pernicious influence is often subtle, leaking into the Material Plane through thin places in reality or as invasive thoughts that
region, creatures regain their reflections, and the effect ends. 25–34 Reflections of 1d4 creatures in the region emerge from mirrors and attack. The reflections are two-dimensional, shimmering versions