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Returning 35 results for 'shapes of roll deceased verdan'.
Other Suggestions:
shape of roll decreases verbal
shape of roll diseased verbal
shares of roll diseased verbal
spades of roll declared verbal
shape of roll declared verbal
Monsters
Monster Manual
the end of its next turn. While bewildered, the target subtracts 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Mired"} from its saving throws.
Magic Resistance. The animal lord has
Roll: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Rend"}, reach 5 ft. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Rend", "rollDamageType
Monsters
Monster Manual
, the target subtracts 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Mired"} from its saving throws.
Magic Resistance. The animal lord has Advantage on saving throws against spells and
other magical effects.Multiattack. The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.
Rend. Melee Attack Roll: +13;{"diceNotation":"1d20+13
Monsters
Forgotten Realms: Adventures in Faerûn
Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Necrotic Burst"}, reach 5 ft. or range 120 ft. Hit: 27 (5d10);{"diceNotation":"5d10", "rollType":"damage", "rollAction
, whether to raise Undead servants, terrorize the living, or extract secrets known only to the deceased. Most are more interested in amassing knowledge than power or wealth. Many cultists of Myrkul are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the archdruid adopts
.
Archdruid Favored Shapes
d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Archdruid Favored Shapes"}
Favored Shape
1
Air elemental
2
Earth elemental
3
Fire
monsters
Paralyzed condition. Success: The target is immune to this horror’s aura for 24 hours.Multiattack. The horror makes three Phantasmic Assault attacks.
Phantasmic Assault. Melee or Ranged Attack Roll
"} Psychic damage, and the target has the Stunned condition until the end of its next turn.Unspeakable horrors are anathema to all other life in the multiverse. Their shapes change constantly in ways
Monsters
Planescape: Adventures in the Multiverse
damage only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one
as blooms of light and wild growth or similarly majestic shapes. On the rare occasions that planar incarnates appear on another plane, they might take either form or appear as unique manifestations
Monsters
Guildmasters’ Guide to Ravnica
(Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional
-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).
Major Adaptations
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Major Adaptations
Monsters
Planescape: Adventures in the Multiverse
only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one creature it
of light and wild growth or similarly majestic shapes. On the rare occasions that planar incarnates appear on another plane, they might take either form or appear as unique manifestations of the philosophies they embody.Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Verdan Traits Verdan characters have a number of traits in common with others of their kind. Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 2
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
Monsters
Guildmasters’ Guide to Ravnica
category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional characteristics. The potency
(an improved shambleshark that includes octopus elements as well).
Major Adaptations
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Major Adaptations"}
Major Adaptation
1
Monsters
Guildmasters’ Guide to Ravnica
(Medium), category 2 (Large), or category 3 (Huge). Then roll once on the Major Adaptations table and once on the Minor Adaptations table (or choose an option from each table) to determine its additional
shark-crab), and the sharktocrab (an improved shambleshark that includes octopus elements as well).
Major Adaptations
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Major Adaptations
Backgrounds
Guildmasters’ Guide to Ravnica
standard circus-style acrobatics with fire, wrought-iron spikes and hooks, and monsters. You can roll a d8 or choose from the options in the Performance Options table to determine your preferred
of harmless flame and shadowy shapes. When you manipulate an opponent’s mind, a flaming symbol of Rakdos might momentarily appear like a mask over the target’s face.
Suggested
Magic Items
Acquisitions Incorporated
someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving
glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
Relentless Juggernaut
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Van Richten’s Guide to Ravenloft
(Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Deadly Shaping"}. The juggernaut magically shapes a feature of its surroundings into a deadly implement. A creature the juggernaut can
signature methods. Roll or choose options from the Relentless Origins and Relentless Methods tables when creating your own, unique monstrous slayers.
Relentless Origins
d6
Origin
1
It
Monsters
The Book of Many Things
attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and can’t survive without that head. A target is immune to this effect if it takes none of the damage
gather and inspire followers, protecting their people and guiding them to fulfill the medusa’s divine purpose. The Divine Purpose table offers suggestions for motivations. Roll on the table, or use
Backgrounds
Guildmasters’ Guide to Ravnica
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
Monsters
Eberron: Rising from the Last War
effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Madness of Belashyrra
If a creature goes mad in Belashyrra’s lair or while it can see the daelkyr, it gains
a form of indefinite madness. Roll on the Madness of Belashyrra table to determine the nature of this madness, which takes the form of a character flaw that lasts until cured. Chapter 8 of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the Shadowfell. Their victims rise as new shadows and prey on the living. Shadows might resemble the silhouettes of who they were in life or take on more menacing forms. Roll on or choose a result from
the Shadow Shapes table to inspire a shadow’s form and haunting. Shadow Shapes 1d6 The Shadow Appears As... 1 A distorted stalker that lurks in the woods. 2 A fiend that dwells near a wicked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Charisma of 16. Aphelion can speak and read all languages. It appears as a shifting, face-like arrangement of complex, technological shapes. Aphelion has extensive knowledge of astronomy, spacefaring
, and any subject you deem related to its purpose. When making an Intelligence check to recall lore from its areas of expertise, Aphelion has a +10 bonus to its roll (including its Intelligence modifier
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creators. Roll on or choose a result from the Empyrean Influences table to inspire what aspects of an empyrean’s heritage manifest in its physical form. Empyrean Influences 1d6 The Empyrean Has
pleasant memories. 4 Disconnected parts, visible thoughts, or errant shapes. 5 Machinelike, stoic, symmetrical, or suggestive of judgment. 6 Morbid, menacing, or monstrous or that embody the viewer’s fears.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from
turn inside an object.
Light Sensitivity. While in Bright Light, the demon has Disadvantage on ability checks and attack rolls.
Actions
Umbral Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 16
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothic Medium Aberration, Neutral Evil
AC 15 Initiative +3 (13)
HP 45 (6d8 + 18)
Speed 30 ft
. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.
Rotting Gaze. Constitution Saving Throw: DC 13, one creature the nothic can see within 120 feet. Failure: 17 (5d6) Necrotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
burn.
—Marrake the Incandescent, ruler of efreet
Fire elementals might burn in distinctive ways. Roll on or choose a result from the Fire Elemental Compositions table to inspire a fire elemental’s
Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings.
4 Flames that are predominantly white, blue, or a more unusual color.
5 The form of a calm or tormented
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies of these former scholars are warped into otherworldly shapes, each with a head dominated by a gigantic, unblinking eye. Nothics remember nothing of their past lives and care only for their
nothic makes two Claw attacks.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage.
Rotting Gaze. Constitution Saving Throw: DC 13, one creature the nothic can see within 120
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
expends a spell slot to cast a spell or activates a magic item, it rolls 1d10. On a 1, it unleashes a random magical effect. Roll on the Wild Magic Surge table in chapter 3 of the Player’s Handbook to
warped to resemble undead or aberrant creatures. Effects that teleport the caster relocate the caster into a misty expanse full of threatening shapes. Effects on creatures cause unsettling sensations
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
when viewed indirectly. When you finish a long rest, you can spend 10 minutes consulting the cards for an omen of the coming day. Roll a d20 and record the number rolled. Once in the next 8 hours
, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to discard the d20 roll; the creature must use the number you rolled
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet. Empowered (Uncommon). When you roll damage for the spell, you can reroll up to
for this casting. Subtle (Common). You cast the spell without any somatic or verbal components for this casting. Isabel Gibney Mind crystals come in many shapes and colors, with varying magical effects
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or stranger shapes, these beings are messengers of the gods and aides to those gods’ servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and
throws against spells and other magical effects.
Actions
Otherworldly Strike. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30 ft. Hit: 7 (1d8 + 3) Necrotic or Radiant damage (empyrean’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
fling away foes.
Air elementals often have distinctive compositions. Roll on or choose a result from the Air Elemental Compositions table to inspire the elemental’s appearance. Air Elemental
animals and simple shapes. 5 Sinister features obscured in a misty mass. 6 Swirling storm clouds. Air Elemental Large Elemental, Neutral
AC 15 Initiative +5 (15)
HP 90 (12d10 + 24)
Speed 10 ft., Fly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
following list to inspire mimics’ shapes: Altar
Bell
Boulder
Cauldron
Chair
Chandelier
Chest
Cot
Door
Floor mat
Giant gemstone
Gravestone
Heap of leaves
Keg
Ladder
Lectern
the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Physical Variations No two yuan-ti look exactly the same. Both the snakelike and the humanlike portions of a yuan-ti’s anatomy exhibit a wide variety of shapes and colorations. Because a yuan-ti’s
hand * Roll once for each arm. Type 4 Malison: Lower Body d20 Malison Type 4 Lower Body 1–7 Human legs and large snake tail 8–10 Human legs and multiple small snake tails 11–16 Scaly human legs and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
archdruid uses their Change Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the
archdruid adopts. These creatures appear in the Monster Manual, unless otherwise noted. Archdruid Favored Shapes d8 Favored Shape 1 Air elemental 2 Earth elemental 3 Fire elemental 4 Giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
can transform at will or when their magical nature demands, many weretigers are nocturnal and transform into their bestial shapes at night. Some weretigers’ transformations might also be tied to the
importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.
Weretiger Wards 1d4 The Weretiger Protects A...
1 Legendary weapon or symbol of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Trinkets. When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket. Mage of High Sorcery
colored stones that can fold into various enigmatic shapes 5 A pouch or spellbook emblazoned with the triple moon symbol of the Mages of High Sorcery 6 A lens through which you can see Krynn’s invisible black moon, Nuitari
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Unspeakable Horror Terrifying Monster of the Mists Habitat: Any Treasure: None Valera Lutfullina Unspeakable horrors are anathema to all other life in the multiverse. Their shapes change constantly
Multiattack. The horror makes three Phantasmic Assault attacks.
Phantasmic Assault. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 60 ft. Hit: 14 (4d6) Cold, Necrotic, Poison, or Psychic