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Returning 35 results for 'share ground'.
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space ground
sphere ground
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shares ground
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Magic Items
Dungeon Master’s Guide (2024)
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
people forced to live and toil on the ground.
Avian Mannerisms
The resemblance of aarakocra to birds isn’t limited to physical features. Aarakocra display many of the same mannerisms as
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Backgrounds
Guildmasters’ Guide to Ravnica
fight it off.
2
I assume that anyone outside the Golgari looks down on me.
3
I feel a need for revenge against those who enjoy the privilege of living above ground.
4
I don’t
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wyrmdoom Crag must convince the chieftains, Arn and Ogolai, to meet on neutral ground, away from their respective lairs, since neither chieftain wants to appear weak in the eyes of the other. Summit
of the Chiefs Arn will agree to meet Ogolai on neutral ground, but only if Kaniaka (see area S4) urges him to do so. Ogolai will agree to meet Arn on neutral ground, but only if the characters heal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the new way, even as they lose ground (and allies) each time the circles of the grove share consciousness. As more and more myconids unwittingly become vessels for Zuggtmoy’s spores, Neverlight Grove
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the new way, even as they lose ground (and allies) each time the circles of the grove share consciousness. As more and more myconids unwittingly become vessels for Zuggtmoy’s spores, Neverlight Grove
Melding Myconids share everything through melding. Rapport spores carry a tiny bit of all myconids to the other myconids in their circle, to be absorbed and reside within them, and creating a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
races across the sky 41–50 1d3 young gold dragons 51–60 2d4 cyclopes 61–65 A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified 66–75
2d10 bugbears with 4d6 goblins and 2d10 wolves 76–80 A friendly adventuring party of 1d6 + 1 characters of varying races, classes, and levels (average level 1d6 + 2). They share information about their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
races across the sky 41–50 1d3 young gold dragons 51–60 2d4 cyclopes 61–65 A valley where all the grass has died and the ground is littered with stumps and fallen tree trunks, all petrified 66–75
2d10 bugbears with 4d6 goblins and 2d10 wolves 76–80 A friendly adventuring party of 1d6 + 1 characters of varying races, classes, and levels (average level 1d6 + 2). They share information about their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
-foot-wide lean-tos offer travelers protection from the unrelenting sun and a comfortable spot to hitch hammocks. Charitable travelers leave items they can afford to share in the lean-tos. Each time the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
-foot-wide lean-tos offer travelers protection from the unrelenting sun and a comfortable spot to hitch hammocks. Charitable travelers leave items they can afford to share in the lean-tos. Each time the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
former residents of Vermeillon can share their experiences: Lukas Grosvenor, the owner of the Bored Weasel tavern and inn, and Astra Vorn, a flower vendor in the market. A STAKE IN THE MINE
For a long
-term campaign, you have the option of reopening the mine once the party clears out the nest of meenlocks. Plenty of platinum lies in the ground near Vermeillon, and adventurers who make it accessible
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
former residents of Vermeillon can share their experiences: Lukas Grosvenor, the owner of the Bored Weasel tavern and inn, and Astra Vorn, a flower vendor in the market. A STAKE IN THE MINE
For a long
-term campaign, you have the option of reopening the mine once the party clears out the nest of meenlocks. Plenty of platinum lies in the ground near Vermeillon, and adventurers who make it accessible
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unobstructed. Small windows glint from high on the vault’s stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
Vidorant’s
vault is an unmarked building on the city outskirts in an area with moderate foot traffic. The neighboring buildings stand at least 20 feet from the vault and don’t share walls with it. Nearby
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
unobstructed. Small windows glint from high on the vault’s stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
Vidorant’s
vault is an unmarked building on the city outskirts in an area with moderate foot traffic. The neighboring buildings stand at least 20 feet from the vault and don’t share walls with it. Nearby
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
roads and paths that crisscross Anauroch. Some of these paths are invisible on the ground, and the Bedine navigate by using the stars at night. Groups of Bedine might be traders carrying goods
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Janus, and Tianna have not moved on since their deaths. All four are trapped in the mortal realm until their physical remains can be buried in hallowed ground. The remains of those victims are missing
. Sarah doesn’t know what happened to them, but she is certain that Lord Viallis has something to do with it. Sarah’s anguished state of mind means that she can share no information other than what is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, Janus, and Tianna have not moved on since their deaths. All four are trapped in the mortal realm until their physical remains can be buried in hallowed ground. The remains of those victims are missing
. Sarah doesn’t know what happened to them, but she is certain that Lord Viallis has something to do with it. Sarah’s anguished state of mind means that she can share no information other than what is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
monsters, and more than its share of otherworldly phenomena. Traveling across the desert by day is not recommended. Use the extreme heat rules in the Dungeon Master’s Guide for daytime travel in Anauroch
roads and paths that crisscross Anauroch. Some of these paths are invisible on the ground, and the Bedine navigate by using the stars at night. Groups of Bedine might be traders carrying goods
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
missing, the weapon flies back to your hand. Shock Wave. You can take a Magic action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on
the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned condition for 1 minute. A creature repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
missing, the weapon flies back to your hand. Shock Wave. You can take a Magic action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on
the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned condition for 1 minute. A creature repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Rrakkma
intervals on iron bars that cross the room in a grid, eight feet above the ground. The bodies hang lifelessly from leather straps that are tied down to the grid with elaborate knots. The floors here
move quickly along the ground and walls. Objectives/Goals These creatures immediately fled the chamber with the illithids and started exploring the complex, until they became trapped here. Natural
Compendium
- Sources->Dungeons & Dragons->Rrakkma
intervals on iron bars that cross the room in a grid, eight feet above the ground. The bodies hang lifelessly from leather straps that are tied down to the grid with elaborate knots. The floors here
move quickly along the ground and walls. Objectives/Goals These creatures immediately fled the chamber with the illithids and started exploring the complex, until they became trapped here. Natural
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
certain tasks in Blingdenstone can provide the characters with benefits and allies in the final battle.
If the characters find Entémoch’s Boon and share its location with the svirfneblin, or if they
characetrs complete the tasks set before them by Burrow Warden Jadger, each character can reroll one attack roll or saving throw during the Battle of Blingdentone as a ghost emerges from the ground to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
organize your campaign notes, and if you share the title with your players, it can set the tone for what’s ahead. Character Level. Each adventure specifies the level of characters it’s aimed at. The
You can use the adventures in this section to get a new campaign off the ground. These adventures are linked to locations near the Free City of Greyhawk, as described in chapter 5. You can run the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
certain tasks in Blingdenstone can provide the characters with benefits and allies in the final battle.
If the characters find Entémoch’s Boon and share its location with the svirfneblin, or if they
characetrs complete the tasks set before them by Burrow Warden Jadger, each character can reroll one attack roll or saving throw during the Battle of Blingdentone as a ghost emerges from the ground to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
organize your campaign notes, and if you share the title with your players, it can set the tone for what’s ahead. Character Level. Each adventure specifies the level of characters it’s aimed at. The
You can use the adventures in this section to get a new campaign off the ground. These adventures are linked to locations near the Free City of Greyhawk, as described in chapter 5. You can run the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ground beside them. They haven’t performed the meditation ritual and thus don’t gain the benefits of the Olach Morrah feature (see “The Great Stillness” section earlier in this chapter). Characters who
reach for their greatclubs. The giants speak and understand Giant only. If the characters ask them about Kayalithica or her conch of teleportation in that language, the giants share the following
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ground beside them. They haven’t performed the meditation ritual and thus don’t gain the benefits of the Olach Morrah feature (see “The Great Stillness” section earlier in this chapter). Characters who
reach for their greatclubs. The giants speak and understand Giant only. If the characters ask them about Kayalithica or her conch of teleportation in that language, the giants share the following
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arla’s story and provide directions to her shop. Working-Class Rumors The two fishers
can be fooled very easily with some skillful roleplaying or appropriate ability checks. Zurb knows (and absolutely shouldn’t share but does) that employees of Dran Enterprises drink at the Fishbone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
person who keeps her ear to the ground about Dran Enterprises is Arla at the Peg and Hook (see below). He can share Arla’s story and provide directions to her shop. Working-Class Rumors The two fishers
can be fooled very easily with some skillful roleplaying or appropriate ability checks. Zurb knows (and absolutely shouldn’t share but does) that employees of Dran Enterprises drink at the Fishbone