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Returning 35 results for 'share of rage defending variant'.
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Monsters
Forgotten Realms: Adventures in Faerûn
over time.
A spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have
hails can potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from
Monsters
Forgotten Realms: Adventures in Faerûn
it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace
melodies moving. A song written in the time and region from which a spirit dragon hails can potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit
Monsters
Forgotten Realms: Adventures in Faerûn
spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
potentially overwhelm the dragon, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from which it
Monsters
Forgotten Realms: Adventures in Faerûn
primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and
, driving it to either morose despondence or passionate rage.
No two spirit dragons are exactly alike; each individual bears features distinct to the empire from which it hails. Roll on or choose a
Monsters
Candlekeep Mysteries
the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): charm person, witch bolt
2nd level (3 slots): alter self, suggestion
3rd level (3 slots): dispel
with her.Three Green Hag (Coven Variant);green hags named Dread Morgan, Vile Sazha, and Auntie Greenbones were once rivals who dwelled in an area of the Feywild coterminous with the High Forest. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
; they were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
if that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families
Monsters
Mordenkainen Presents: Monsters of the Multiverse
were infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like
that passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
;re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the
manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works
Monsters
Mordenkainen Presents: Monsters of the Multiverse
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship
Monsters
Mythic Odysseys of Theros
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
. They think and speak and even feel emotions based on their new experiences, but given their circumstances, those emotions tend to be muted.
VARIANT: RETURNED KAKOMANTIS
Although the dead typically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
exploring neighboring tunnels, defending their homes, engaging with their families, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts
Monsters
Mordenkainen Presents: Monsters of the Multiverse
infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
spiritual and psychological effect, as well. Two beasthide shifters share the same special ability, but if one has the aspect of the boar and the other is more like a bear, they’ll be quite
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful as a meal, but hacking the body into steaks provokes aggression
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their ancestor’s message. Defending the Land. Djaynai’s leaders often employ experienced adventurers to exchange knowledge and magic with Djaynaian scouts and defenders. Based on the characters
’ previous exploits, high-ranking Djaynaian officials request the characters share their expertise. Lore Masters. An ally in Djaynai or someone who recently visited the city has heard talk of unusual sightings
Magic Items
Tasha’s Cauldron of Everything
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
rage, you must use your action to make an unarmed strike against a creature that damaged you, or a random creature you can see if you weren’t damaged by a creature, moving as close as you can to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
garbage that gathers in Sigil’s alleys and sewers. Common and giant rats are found throughout the Cage, as are variant cranium rats known as squeakers (further detailed in Morte’s Planar Parade). Adapted
to the city, squeakers share their psionic abilities with citizens to create a citywide communication network, though some cranium rat swarms have agendas of their own. Razorvine Farming in Sigil is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or rage against their enemies. They simply observe and react as a situation warrants. Lizardfolk lack meaningful emotional ties
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
themselves in one place for too long. A tortle settlement is primarily used as a kind of moot, where tortles can socialize with one another, share useful information, and trade with strangers in the
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
happy when he finds himself forced to deal with some mess his father left behind. Qualities that both share include striking good looks, a love of drink, and a flair for diplomacy. What Renaer lacks is
. As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Avernus, the characters encounter the valiant Ulder Ravengard, who has been placed in the most unusual situation of defending a city he has long opposed. The beleaguered Ravengard urges the characters to do
Avernus. They might stoke the rage of a horrific demon called Crokek’toeck and trick it into gnawing through Elturel’s chains. They might come to terms with an evil dragonborn paladin named Arkhan the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hosttower during the last Rage of Dragons could be answered only by Arauthator. Maccath set sail on an expedition to learn those answers three years ago and hasn’t been heard from since. Dala Silmerhelve
sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.”
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mist Wanderers Individuals who travel the Mists might ally with characters or share mysteries that lead to adventures elsewhere in the Domains of Dread. Alanik Ray The Great Detective Alanik Ray is a
Weathermay-Foxgrove (detailed in chapter 5) are tenacious adventurers who follow their family’s tradition of slaying monsters and defending the innocent. They reside in Mordent and have learned much from their surrogate uncle, Rudolph van Richten.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hosttower during the last Rage of Dragons could be answered only by Arauthator. Maccath set sail on an expedition to learn those answers three years ago and hasn’t been heard from since. Dala
tiefling sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.”
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Character Incarnations In this adventure, each character has not just a single form, but three incarnations. These incarnations share the same level and advance at the same time, but they can
adventure, the first time a character dies, invite all the players to create two variant versions of their character using the guidance in this section, then continue the adventure. Prepared Incarnations
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Chapter 1 introduces draconic-themed options for adventurers, including three variant dragonborn races, two dragon-oriented subclasses (the Drakewarden ranger and the Way of the Ascendant Dragon monk
well as the gem dragons introduced in this book. These three families of dragons share a deeply magical nature tied to the mythic history of the Material Plane. A few other Dragons share many similar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their lizard mounts as prized pets. These docile reptiles have saddles, reins, stirrups, saddlebags, and the Spider Climb trait (see the “Variant: Giant Lizard Traits” sidebar in appendix A of the
if he thinks he can get away with it. The troglodytes wear breastplates and wield longswords (see “Gorzil’s Gang”). Nhilisstra is charged with defending the ledge against incursions by Muiral, but she
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
share of the profits, and I want to get my due. 6 Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine. d6 Flaw 1 I follow orders, even
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Rage is as common and as honored as joy in Arborea. An adventure in Arborea can be an opportunity for characters to discover who they are when masks fall away and the honesty of unfettered emotion
is revealed. The inhabitants of the plane are accustomed to this emotional honesty. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances. A
target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
VARIANT: PSEUDODRAGON FAMILIAR
Some pseudodragons are willing to serve
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
random intervals. The soldiers are used to defending against spirits, but in recent weeks they’ve spotted flashes of blue lightning near Bathalang Puno, Pangil ng Buwan’s storied lair. If the
. Swapping Stories. The camp’s inhabitants are starved for stories of the outside world. After the attack, several ask the characters to share a meal and tell them of their travels. If the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
that she’s holding back something in her response. Those who push her by succeeding on a DC 14 Charisma (Persuasion) check get Jung-Soon to share some of the strangeness she’s experienced, like finding
dents on her weapons or personally suffering inexplicable minor wounds at random—unknown to Jung-Soon, these are the results of defending her work site from creatures appearing amid the fog. Jung-Soon